Player Matchup

Erlang Shen
Erlang Shen
Gold I
Mexsi_
Erlang Shen
Gold I
Level 156
God Stats
6W - 5L
1,767 SR
Queue Stats
54W - 54L
1,664 MMR
Party 1
Bakasura
Bakasura
Gold I
elemen56
Bakasura
Gold I
Level 127
God Stats
2W - 1L
1,770 SR
Queue Stats
46W - 45L
1,655 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
joseph2345
Baron Samedi
Gold II
Level 108
God Stats
9W - 5L
1,738 SR
Queue Stats
46W - 45L
1,651 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,759 SR
1,657 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,615 SR
1,621 MMR
Anubis
Anubis
Gold III
Poppint0ps
Anubis
Gold III
Level 146
God Stats
0W - 1L
1,795 SR
Queue Stats
75W - 85L
1,569 MMR
Solo
Horus
Horus
Gold III
Watch_Yo_Girl
Horus
Gold III
Level 155
God Stats
3W - 5L
1,525 SR
Queue Stats
142W - 163L
1,638 MMR
Party 2
Fenrir
Fenrir
Gold II
shyboigio28
Fenrir
Gold II
Level 156
God Stats
4W - 4L
1,526 SR
Queue Stats
170W - 191L
1,656 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Mexsi_
Erlang Shen
13
0 / 1 / 13
8,379
838
9,176
9,926
9,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
elemen56
Bakasura
14
10 / 0 / 2
9,628
963
11,198
8,239
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
joseph2345
Baron Samedi
13
3 / 2 / 5
8,618
862
7,085
5,179
2,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AresNe ZhaAchillesThothOsiris

VS

Bans
HachimanAgniMorgan Le FayPoseidonKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Poppint0ps
Anubis
11
1 / 6 / 0
6,840
684
5,298
8,728
4,628
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 1
6,684
668
5,234
12,269
9,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
11
0 / 3 / 1
6,118
612
4,127
11,529
9,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
3
3
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Mexsi_
Erlang Shen
0
1
13
6.5
L
Anubis
Poppint0ps
Anubis
1
6
0
0.17
L
2
4
1
0.63
W
Bakasura
elemen56
Bakasura
10
0
2
11
W
Baron Samedi
joseph2345
Baron Samedi
3
2
5
2.75
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,459
Damage
14,659
23,344
Taken
32,526
15,365
Mitigated
23,099
11,429
Healing
3,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Mexsi_
Erlang Shen
9,176
3,471
0
4,037
9,926
9,505
469
2,710
6,901
2,287
26,254
L
Anubis
Poppint0ps
Anubis
5,298
199
0
1,153
8,728
4,628
0
2,313
5,795
36,583
0
L
5,234
2,512
448
1,840
12,269
9,252
0
3,385
7,696
0
7,725
W
Bakasura
elemen56
Bakasura
11,198
6,252
0
4,561
8,239
3,761
752
2,000
6,159
0
30,603
W
Baron Samedi
joseph2345
Baron Samedi
7,085
258
1,289
1,542
5,179
2,099
1,058
648
4,416
30,327
0
L
Fenrir
4,127
890
0
178
11,529
9,219
0
3,000
7,503
0
11,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,625
Gold Earned
19,642
151
Minions Killed
86
0
Camps Cleared
0
592,196
Distance Traveled
523,149
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,379
838
40
4
0
197,233
0
L
Anubis
6,840
684
65
7
0
144,609
0
L
Horus
6,684
668
8
1
0
176,058
2
W
Bakasura
9,628
963
55
6
0
223,627
0
W
Baron Samedi
8,618
862
56
6
0
171,336
0
L
Fenrir
6,118
612
13
1
0
202,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role