Player Matchup

Pele
Pele
Austerence
Pele
Level 59
God Stats
1W - 2L
1,417 SR
Queue Stats
141W - 150L
1,462 Elo+
Solo
Ares
Ares
DeathAngel1208
Ares
Level 129
God Stats
1W - 2L
1,664 SR
Queue Stats
98W - 96L
1,518 Elo+
Solo
Atlas
Atlas
Kioxei
Atlas
Level 126
God Stats
4W - 2L
1,983 SR
Queue Stats
241W - 244L
1,517 Elo+
Solo
Awilix
Awilix
shadowsaint485
Awilix
Level 121
God Stats
0W - 2L
1,261 SR
Queue Stats
174W - 211L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
랙느ㅑ소1
Gilgamesh
Level 126
God Stats
6W - 4L
1,580 SR
Queue Stats
362W - 341L
1,460 Elo+
Solo
Team Averages
Level 112
1,581 SR
1,478 Elo+

VS

Team Averages
Level 103
1,553 SR
1,476 Elo+
Rama
Rama
 
Rama
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Misteranim
Zeus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,448 Elo+
Party 1
Bastet
Bastet
NovaExpress89
Bastet
Level 128
God Stats
19W - 5L
1,763 SR
Queue Stats
182W - 171L
1,515 Elo+
Solo
Bacchus
Bacchus
SintraRae
Bacchus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,536 Elo+
Party 1
Artemis
Artemis
burnthill
Artemis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,208
242
0
0
0
11
1 / 2 / 3
5,107
1,021
2,127
4,876
4,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Kioxei
Atlas
11
2 / 4 / 1
5,039
1,008
2,033
6,711
3,151
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 3
4,596
919
1,242
3,278
1,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gilgamesh
랙느ㅑ소1
Gilgamesh
10
1 / 2 / 3
5,048
1,010
3,740
6,609
3,943
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
5 / 1 / 5
6,547
1,309
4,695
3,248
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 0 / 6
6,403
1,281
6,064
1,070
460
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 2 / 6
5,611
1,122
2,739
3,434
1,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
SintraRae
Bacchus
9
0 / 1 / 9
5,814
1,163
1,617
4,453
4,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
burnthill
Artemis
11
1 / 0 / 8
5,909
1,182
4,053
1,337
508
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
4
Kills
10
10
Deaths
4
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
5
7.5
L
0
0
0
0
L
1
2
3
1.25
L
Atlas
Kioxei
Atlas
2
4
1
0.63
W
3
0
6
6
W
1
2
6
2
W
Bacchus
SintraRae
Bacchus
0
1
9
4.5
W
Artemis
burnthill
Artemis
1
0
8
5
L
0
2
3
0.75
L
Gilgamesh
랙느ㅑ소1
Gilgamesh
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,142
Damage
19,168
21,474
Taken
13,542
13,437
Mitigated
7,973
2,534
Healing
4,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,695
3,567
246
388
3,248
1,262
950
897
2,268
0
13,015
L
0
0
0
0
0
0
0
0
0
0
0
L
2,127
39
0
611
4,876
4,698
0
1,182
3,694
5,485
0
L
Atlas
Kioxei
Atlas
2,033
267
0
253
6,711
3,151
0
2,452
4,259
5,214
0
W
6,064
933
0
0
1,070
460
355
660
410
13,271
0
W
2,739
934
574
415
3,434
1,303
0
1,052
2,259
0
7,607
W
Bacchus
SintraRae
Bacchus
1,617
202
47
1,434
4,453
4,440
87
1,247
3,134
3,104
81
W
Artemis
burnthill
Artemis
4,053
2,035
457
448
1,337
508
192
304
948
0
8,315
L
1,242
242
104
336
3,278
1,645
0
1,346
1,932
0
4,449
L
Gilgamesh
랙느ㅑ소1
Gilgamesh
3,740
215
35
1,195
6,609
3,943
0
2,673
3,936
0
8,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,998
Gold Earned
30,284
27
Minions Killed
63
0
Camps Cleared
0
289,140
Distance Traveled
466,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,547
1,309
21
4
0
92,064
0
L
Pele
1,208
242
0
0
0
0
0
L
Ares
5,107
1,021
5
1
0
87,491
0
L
Atlas
5,039
1,008
4
1
0
58,081
0
W
Zeus
6,403
1,281
11
2
0
95,727
0
W
Bastet
5,611
1,122
10
2
0
97,017
0
W
Bacchus
5,814
1,163
2
0
0
96,107
0
W
Artemis
5,909
1,182
19
4
0
85,656
0
L
Awilix
4,596
919
8
2
0
66,025
0
L
Gilgamesh
5,048
1,010
10
2
0
77,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role