Player Matchup

Khepri
Khepri
Dusty Laundry
Khepri
Level 108
God Stats
13W - 6L
1,886 SR
Queue Stats
16W - 7L
1,823 Elo+
Party 3
Izanami
Izanami
SylarRV
Izanami
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,611 Elo+
Solo
Zeus
Zeus
Tannnyy
Zeus
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,718 Elo+
Party 1
Bastet
Bastet
Whatsapiecost
Bastet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 138L
1,516 Elo+
Party 1
Sun Wukong
Sun Wukong
coltons21
Sun Wukong
Level 108
God Stats
2W - 2L
1,826 SR
Queue Stats
26W - 22L
1,550 Elo+
Party 3
Team Averages
Level 110
1,643 SR
1,644 Elo+

VS

Team Averages
Level 87
1,466 SR
1,483 Elo+
Skadi
Skadi
BootyBanditz
Skadi
Level 17
God Stats
2W - 4L
1,168 SR
Queue Stats
19W - 26L
1,406 Elo+
Party 2
Nemesis
Nemesis
Chepothy
Nemesis
Level 153
God Stats
2W - 0L
1,730 SR
Queue Stats
128W - 138L
1,502 Elo+
Party 2
Osiris
Osiris
SheriffSnake
Osiris
Level 89
God Stats
22W - 13L
1,579 SR
Queue Stats
48W - 39L
1,525 Elo+
Solo
Ymir
Ymir
WheremyJuulPodat
Ymir
Level 16
God Stats
12W - 5L
1,599 SR
Queue Stats
18W - 21L
1,446 Elo+
Party 2
Kukulkan
Kukulkan
xfatal1
Kukulkan
Level 160
God Stats
2W - 1L
1,253 SR
Queue Stats
6W - 3L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
3,996
666
1,801
1,837
1,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
SylarRV
Izanami
7
1 / 0 / 0
4,043
674
2,672
946
333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Tannnyy
Zeus
1
0 / 0 / 0
2,727
455
0
0
0
8
1 / 1 / 1
4,240
707
2,160
4,857
1,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
coltons21
Sun Wukong
8
0 / 0 / 1
4,389
732
2,364
5,107
2,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,714
619
1,192
3,923
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
Chepothy
Nemesis
8
1 / 0 / 0
4,507
751
811
5,599
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Osiris
8
0 / 1 / 0
4,576
763
3,255
5,686
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 0 / 0
4,011
669
363
4,286
2,702
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
xfatal1
Kukulkan
8
0 / 0 / 1
4,916
819
257
677
229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
2
Kills
1
1
Deaths
2
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
Nemesis
Chepothy
Nemesis
1
0
0
1
L
0
0
1
0.5
W
Osiris
0
1
0
0
L
Izanami
SylarRV
Izanami
1
0
0
1
L
Zeus
Tannnyy
Zeus
0
0
0
0
L
1
1
1
1.5
W
0
0
0
0
L
Sun Wukong
coltons21
Sun Wukong
0
0
1
0.5
W
Kukulkan
xfatal1
Kukulkan
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,997
Damage
5,878
12,747
Taken
20,171
5,643
Mitigated
9,632
4,967
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,192
750
0
1,239
3,923
1,081
0
996
2,927
0
20,306
W
Nemesis
Chepothy
Nemesis
811
555
0
3,083
5,599
1,598
0
0
5,599
0
32,717
L
1,801
278
0
896
1,837
1,133
80
159
1,678
11,388
1,132
W
Osiris
3,255
1,056
0
2,907
5,686
4,022
0
0
5,686
0
27,604
L
Izanami
SylarRV
Izanami
2,672
2,084
0
383
946
333
30
310
636
0
29,342
L
Zeus
Tannnyy
Zeus
0
0
0
0
0
0
0
0
0
0
0
L
2,160
1,027
0
1,347
4,857
1,778
0
0
4,857
0
26,967
W
363
140
0
1,398
4,286
2,702
0
746
3,540
10,262
0
L
Sun Wukong
coltons21
Sun Wukong
2,364
783
0
2,341
5,107
2,399
0
151
4,956
0
30,823
W
Kukulkan
xfatal1
Kukulkan
257
0
0
0
677
229
161
0
677
31,598
28

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,395
Gold Earned
21,724
172
Minions Killed
211
0
Camps Cleared
0
555,108
Distance Traveled
672,961
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,714
619
36
6
0
127,596
2
W
Nemesis
4,507
751
58
10
0
156,503
0
L
Khepri
3,996
666
19
3
0
148,918
0
W
Osiris
4,576
763
57
10
0
123,622
0
L
Izanami
4,043
674
47
8
0
115,004
0
L
Zeus
2,727
455
0
0
0
0
0
L
Bastet
4,240
707
50
8
0
152,595
0
W
Ymir
4,011
669
14
2
0
138,518
2
L
Sun Wukong
4,389
732
56
9
0
138,591
3
W
Kukulkan
4,916
819
46
8
0
126,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role