Player Matchup

Achilles
Achilles
Landezy17
Achilles
Level 80
God Stats
3W - 9L
1,320 SR
Queue Stats
27W - 40L
1,395 Elo+
Party 2
Terra
Terra
ProphetObama
Terra
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 77L
1,380 Elo+
Party 2
Nemesis
Nemesis
Rxvert4598
Nemesis
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,380 Elo+
Party 2
Chang'e
Chang'e
SheepZyy
Chang'e
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,562 Elo+
Solo
Izanami
Izanami
TaPRewind
Izanami
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,380 Elo+
Party 2
Team Averages
Level 67
1,464 SR
1,419 Elo+

VS

Team Averages
Level 85
1,617 SR
1,486 Elo+
Surtr
Surtr
Dancraft41
Surtr
Level 82
God Stats
11W - 9L
1,208 SR
Queue Stats
212W - 186L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Pologofister
Danzaburou
Level 89
God Stats
8W - 3L
1,697 SR
Queue Stats
20W - 21L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
Quigs90
Cthulhu
Level 46
God Stats
1W - 1L
1,582 SR
Queue Stats
23W - 27L
1,438 Elo+
Party 1
Thanatos
Thanatos
Synnyy
Thanatos
Level 107
God Stats
2W - 0L
1,709 SR
Queue Stats
90W - 73L
1,548 Elo+
Solo
Anubis
Anubis
loneNoble
Anubis
Level 102
God Stats
4W - 0L
1,888 SR
Queue Stats
20W - 20L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Landezy17
Achilles
14
4 / 2 / 0
8,190
585
5,592
11,676
10,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 0 / 0
6,379
456
2,873
14,292
10,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Rxvert4598
Nemesis
12
1 / 2 / 3
6,541
467
4,483
9,219
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
SheepZyy
Chang'e
9
0 / 2 / 0
5,355
383
3,598
8,285
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
TaPRewind
Izanami
11
0 / 3 / 1
6,252
447
5,224
11,662
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
1 / 4 / 1
7,888
563
8,229
12,176
7,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
Pologofister
Danzaburou
12
0 / 0 / 2
6,746
482
5,923
6,871
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Quigs90
Cthulhu
11
0 / 1 / 3
6,805
486
7,943
11,976
9,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Synnyy
Thanatos
13
3 / 1 / 1
7,442
532
8,399
10,722
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anubis
loneNoble
Anubis
15
5 / 0 / 0
8,740
624
6,940
7,060
3,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
9
9
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
1
4
1
0.38
L
Achilles
Landezy17
Achilles
4
2
0
2
W
Danzaburou
Pologofister
Danzaburou
0
0
2
1
L
1
0
0
1
W
Cthulhu
Quigs90
Cthulhu
0
1
3
1.5
L
Nemesis
Rxvert4598
Nemesis
1
2
3
1.25
L
Chang'e
SheepZyy
Chang'e
0
2
0
0
W
Thanatos
Synnyy
Thanatos
3
1
1
3.5
L
Izanami
TaPRewind
Izanami
0
3
1
0.17
W
Anubis
loneNoble
Anubis
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,770
Damage
37,434
55,134
Taken
48,805
29,202
Mitigated
27,564
17,303
Healing
23,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
8,229
2,936
0
2,193
12,176
7,995
0
805
10,651
2,203
55,958
L
Achilles
Landezy17
Achilles
5,592
733
0
3,919
11,676
10,060
0
523
10,363
0
60,848
W
Danzaburou
Pologofister
Danzaburou
5,923
2,300
0
3,577
6,871
2,993
180
1,160
5,711
0
51,576
L
2,873
231
1,613
5,993
14,292
10,173
0
4,996
9,296
16,268
1,783
W
Cthulhu
Quigs90
Cthulhu
7,943
820
1,459
1,207
11,976
9,018
38
2,253
9,723
39,916
0
L
Nemesis
Rxvert4598
Nemesis
4,483
2,213
0
1,081
9,219
3,218
0
2,607
6,579
0
40,975
L
Chang'e
SheepZyy
Chang'e
3,598
172
160
1,391
8,285
1,749
0
2,883
5,312
29,142
1,147
W
Thanatos
Synnyy
Thanatos
8,399
2,338
0
11,540
10,722
4,118
0
445
10,238
0
57,151
L
Izanami
TaPRewind
Izanami
5,224
3,293
0
3,146
11,662
4,002
0
4,368
7,294
0
59,277
W
Anubis
loneNoble
Anubis
6,940
607
0
3,081
7,060
3,440
305
1,615
5,445
77,564
806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,717
Gold Earned
37,621
360
Minions Killed
433
0
Camps Cleared
0
1,257,172
Distance Traveled
1,343,255
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,888
563
86
6
0
266,720
1
L
Achilles
8,190
585
109
8
0
218,363
0
W
Danzaburou
6,746
482
85
6
0
249,004
0
L
Terra
6,379
456
41
3
0
282,618
0
W
Cthulhu
6,805
486
48
3
0
260,046
0
L
Nemesis
6,541
467
64
5
0
309,115
0
L
Chang'e
5,355
383
47
3
0
205,507
0
W
Thanatos
7,442
532
82
6
0
306,894
0
L
Izanami
6,252
447
99
7
0
241,569
0
W
Anubis
8,740
624
132
9
0
260,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role