Player Matchup

Cupid
Cupid
BA0494
Cupid
Level 67
God Stats
8W - 8L
1,856 SR
Queue Stats
334W - 310L
1,534 Elo+
Party 1
Cernunnos
Cernunnos
Cocojnr
Cernunnos
Level 153
God Stats
3W - 0L
1,678 SR
Queue Stats
151W - 133L
1,591 Elo+
Solo
Kukulkan
Kukulkan
Star1288
Kukulkan
Level 120
God Stats
10W - 7L
1,667 SR
Queue Stats
172W - 170L
1,483 Elo+
Party 2
Sylvanus
Sylvanus
ayjayjay11
Sylvanus
Level 106
God Stats
11W - 4L
1,869 SR
Queue Stats
340W - 308L
1,548 Elo+
Party 1
Surtr
Surtr
x69ingMonkeyzx
Surtr
Level 66
God Stats
7W - 5L
1,515 SR
Queue Stats
25W - 33L
1,423 Elo+
Party 2
Team Averages
Level 102
1,717 SR
1,516 Elo+

VS

Team Averages
Level 76
1,505 SR
1,453 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Osiris
Osiris
BathTubBobby
Osiris
Level 127
God Stats
8W - 11L
1,278 SR
Queue Stats
109W - 123L
1,443 Elo+
Party 4
Cernunnos
Cernunnos
ElementalJug921
Cernunnos
Level 19
God Stats
2W - 2L
1,571 SR
Queue Stats
43W - 52L
1,434 Elo+
Party 3
Bacchus
Bacchus
SantaAintComin
Bacchus
Level 76
God Stats
16W - 15L
1,526 SR
Queue Stats
43W - 52L
1,434 Elo+
Party 3
Nu Wa
Nu Wa
beebadee22
Nu Wa
Level 37
God Stats
39W - 35L
1,648 SR
Queue Stats
111W - 123L
1,454 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BA0494
Cupid
10
1 / 0 / 6
5,325
533
2,494
4,038
1,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cernunnos
Cocojnr
Cernunnos
12
0 / 0 / 3
5,655
566
1,914
7,129
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Star1288
Kukulkan
11
5 / 1 / 2
6,419
642
4,738
3,461
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
ayjayjay11
Sylvanus
10
4 / 0 / 4
5,720
572
3,475
4,408
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 4 / 1
5,911
591
8,015
10,122
6,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
2 / 1 / 0
5,559
556
3,126
7,875
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
10
3 / 2 / 1
6,228
623
6,694
14,149
9,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
ElementalJug921
Cernunnos
7
0 / 5 / 0
4,347
435
2,861
7,515
2,529
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 0
4,663
466
1,109
8,298
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
9
0 / 1 / 0
4,774
477
2,947
2,726
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
5
5
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
1
0
2
W
Cupid
BA0494
Cupid
1
0
6
4
L
Osiris
3
2
1
1.75
W
Cernunnos
Cocojnr
Cernunnos
0
0
3
1.5
L
Cernunnos
ElementalJug921
Cernunnos
0
5
0
0
L
0
3
0
0
W
Kukulkan
Star1288
Kukulkan
5
1
2
6
W
Sylvanus
ayjayjay11
Sylvanus
4
0
4
6
L
Nu Wa
0
1
0
0
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,636
Damage
16,737
29,158
Taken
40,563
14,930
Mitigated
23,183
11,911
Healing
14,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,126
250
0
2,884
7,875
3,628
0
1,548
6,327
36,506
731
W
Cupid
BA0494
Cupid
2,494
1,342
86
2,106
4,038
1,384
208
1,378
2,574
0
31,024
L
Osiris
6,694
4,635
0
8,986
14,149
9,742
285
969
12,472
0
46,357
W
Cernunnos
Cocojnr
Cernunnos
1,914
636
0
3,073
7,129
2,704
0
944
6,059
0
51,113
L
Cernunnos
ElementalJug921
Cernunnos
2,861
1,401
0
1,530
7,515
2,529
0
2,009
5,424
0
20,783
L
1,109
126
0
1,388
8,298
6,406
0
2,535
5,763
11,571
1,771
W
Kukulkan
Star1288
Kukulkan
4,738
514
0
500
3,461
1,310
0
1,727
1,608
44,792
0
W
Sylvanus
ayjayjay11
Sylvanus
3,475
1,123
908
2,084
4,408
2,801
102
1,947
2,335
24,278
7,633
L
Nu Wa
2,947
780
0
193
2,726
878
0
1,903
823
23,756
562
W
8,015
3,459
0
3,154
10,122
6,731
0
505
9,531
1,159
35,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,030
Gold Earned
25,571
325
Minions Killed
238
0
Camps Cleared
0
957,644
Distance Traveled
929,520
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,559
556
69
7
0
228,731
0
W
Cupid
5,325
533
49
5
0
192,267
0
L
Osiris
6,228
623
79
8
0
153,724
0
W
Cernunnos
5,655
566
78
8
0
209,968
0
L
Cernunnos
4,347
435
36
4
0
167,889
1
L
Bacchus
4,663
466
20
2
0
195,728
0
W
Kukulkan
6,419
642
83
8
0
186,310
0
W
Sylvanus
5,720
572
55
6
0
192,918
0
L
Nu Wa
4,774
477
34
3
0
183,448
4
W
Surtr
5,911
591
60
6
0
176,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role