Player Matchup

Achilles
Achilles
Platinum II
 
Achilles
Platinum II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Diamond V
 
Agni
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Diamond V
RoAChxKLiP666
Chaac
Diamond V
Level 146
God Stats
301W - 208L
1,723 SR
Queue Stats
610W - 492L
1,760 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,574 SR
1,587 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 153
1,598 SR
1,452 MMR
Baron Samedi
Baron Samedi
Bronze III
KazutoAka
Baron Samedi
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,473 MMR
Party 1
King Arthur
King Arthur
Bronze III
Roseman53
King Arthur
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,473 MMR
Party 1
Ishtar
Ishtar
Bronze IV
zero4242
Ishtar
Bronze IV
Level 158
God Stats
0W - 1L
1,793 SR
Queue Stats
1W - 5L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
8 / 3 / 5
8,921
892
9,399
10,670
8,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
 
Agni
13
3 / 0 / 14
8,660
866
12,203
6,608
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 1 / 7
8,487
849
8,181
13,308
9,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CthulhuMartichorasKuzenboAresThoth

VS

Bans
Morgan Le FayGebDanzaburouHou YiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KazutoAka
Baron Samedi
11
1 / 6 / 3
6,982
698
7,526
10,333
4,618
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Roseman53
King Arthur
10
1 / 6 / 0
6,933
693
5,158
11,644
7,285
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ishtar
zero4242
Ishtar
11
2 / 5 / 2
7,838
784
6,634
12,625
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
4
4
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
3
5
3.5
W
Agni
 
Agni
3
0
14
10
L
Baron Samedi
KazutoAka
Baron Samedi
1
6
3
0.42
W
6
1
7
9.5
L
King Arthur
Roseman53
King Arthur
1
6
0
0.17
L
Ishtar
zero4242
Ishtar
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,783
Damage
19,318
30,586
Taken
34,602
20,194
Mitigated
16,326
8,824
Healing
6,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,399
1,822
0
3,427
10,670
8,091
290
2,887
7,231
0
26,370
W
Agni
 
Agni
12,203
864
0
1,941
6,608
2,156
1,070
1,428
4,830
32,146
0
L
Baron Samedi
KazutoAka
Baron Samedi
7,526
572
1,041
2,343
10,333
4,618
128
2,935
6,397
20,337
0
W
8,181
858
0
3,456
13,308
9,947
786
2,410
10,252
0
22,570
L
King Arthur
Roseman53
King Arthur
5,158
672
163
1,678
11,644
7,285
0
4,273
6,529
0
16,492
L
Ishtar
zero4242
Ishtar
6,634
4,558
0
1,019
12,625
4,423
0
3,659
8,012
0
20,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,068
Gold Earned
21,753
105
Minions Killed
85
0
Camps Cleared
0
588,733
Distance Traveled
497,546
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,921
892
26
3
0
200,185
0
W
Agni
8,660
866
46
5
0
195,180
0
L
Baron Samedi
6,982
698
18
2
0
158,712
2
W
Chaac
8,487
849
33
3
0
193,368
0
L
King Arthur
6,933
693
34
3
0
171,644
0
L
Ishtar
7,838
784
33
3
0
167,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role