Player Matchup

Discordia
Discordia
BoyYaLater
Discordia
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,490 Elo+
Party 2
Thanatos
Thanatos
Selissi
Thanatos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,302 Elo+
Party 2
Guan Yu
Guan Yu
TightP
Guan Yu
Level 125
God Stats
0W - 1L
1,490 SR
Queue Stats
15W - 14L
1,521 Elo+
Party 2
Team Averages
Level 125
1,497 SR
1,438 Elo+

VS

Team Averages
Level 147
1,477 SR
1,365 Elo+
Bellona
Bellona
HawWaterNLemons
Bellona
Level 159
God Stats
1W - 0L
1,621 SR
Queue Stats
49W - 56L
1,456 Elo+
Party 1
Nut
Nut
x-_Casca
Nut
Level 157
God Stats
1W - 0L
1,310 SR
Queue Stats
2W - 2L
1,319 Elo+
Party 1
Bacchus
Bacchus
xWhiteboy af
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BoyYaLater
Discordia
13
0 / 4 / 2
8,052
671
8,918
6,663
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Selissi
Thanatos
13
2 / 4 / 1
8,311
693
6,618
10,623
4,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Guan Yu
TightP
Guan Yu
14
1 / 3 / 1
8,438
703
4,581
11,662
10,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
9,042
754
6,249
9,705
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 1 / 5
9,930
828
10,685
12,446
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
xWhiteboy af
Bacchus
15
5 / 1 / 6
9,680
807
7,283
9,366
11,482
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
11
11
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
BoyYaLater
Discordia
0
4
2
0.25
W
2
1
6
5
L
Thanatos
Selissi
Thanatos
2
4
1
0.63
L
Guan Yu
TightP
Guan Yu
1
3
1
0.5
W
4
1
5
6.5
W
Bacchus
xWhiteboy af
Bacchus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,117
Damage
24,217
28,948
Taken
31,517
18,027
Mitigated
23,628
7,727
Healing
10,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BoyYaLater
Discordia
8,918
127
0
378
6,663
2,410
0
767
5,729
37,663
0
W
6,249
1,112
0
3,297
9,705
6,831
458
2,274
7,431
0
37,248
L
Thanatos
Selissi
Thanatos
6,618
765
0
3,885
10,623
4,875
0
3,466
6,909
0
24,599
L
Guan Yu
TightP
Guan Yu
4,581
294
1,303
2,161
11,662
10,742
0
2,889
8,337
0
18,502
W
10,685
5,471
0
6,143
12,446
5,315
1,468
3,948
8,498
0
47,342
W
Bacchus
xWhiteboy af
Bacchus
7,283
231
0
1,137
9,366
11,482
516
2,787
6,579
25,515
2,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,801
Gold Earned
28,652
137
Minions Killed
175
0
Camps Cleared
0
724,100
Distance Traveled
757,158
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,052
671
67
6
0
219,691
2
W
Bellona
9,042
754
55
5
0
290,842
2
L
Thanatos
8,311
693
35
3
0
238,442
2
L
Guan Yu
8,438
703
35
3
0
265,967
0
W
Nut
9,930
828
82
7
0
217,501
0
W
Bacchus
9,680
807
38
3
0
248,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role