Player Matchup

Neith
Neith
 
Neith
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Acoggg__
Hachiman
Level 86
God Stats
4W - 1L
1,624 SR
Queue Stats
286W - 255L
1,491 Elo+
Solo
Nemesis
Nemesis
Garbage_Sauce66
Nemesis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 68L
1,392 Elo+
Solo
Merlin
Merlin
WhiteWolf111
Merlin
Level 140
God Stats
1W - 0L
1,515 SR
Queue Stats
97W - 104L
1,406 Elo+
Solo
Mulan
Mulan
powerplayer2k16
Mulan
Level 130
God Stats
3W - 3L
1,463 SR
Queue Stats
186W - 181L
1,439 Elo+
Solo
Team Averages
Level 125
1,520 SR
1,446 Elo+

VS

Team Averages
Level 108
1,621 SR
1,501 Elo+
Izanami
Izanami
AnitaMaxWynn103
Izanami
Level 75
God Stats
5W - 6L
1,619 SR
Queue Stats
32W - 32L
1,497 Elo+
Party 1
Bakasura
Bakasura
Gingerello5018
Bakasura
Level 107
God Stats
8W - 11L
1,382 SR
Queue Stats
244W - 273L
1,499 Elo+
Party 1
Horus
Horus
Joao GAMER 1705
Horus
Level 139
God Stats
8W - 2L
1,905 SR
Queue Stats
269W - 255L
1,475 Elo+
Solo
Khepri
Khepri
TF Slattt
Khepri
Level 72
God Stats
3W - 2L
1,664 SR
Queue Stats
61W - 68L
1,540 Elo+
Party 1
Tiamat
Tiamat
wyd_stepbro699
Tiamat
Level 149
God Stats
0W - 2L
1,534 SR
Queue Stats
945W - 912L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
4 / 0 / 5
6,162
616
7,348
6,117
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Acoggg__
Hachiman
11
4 / 1 / 5
6,068
607
7,707
5,297
1,831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 0 / 2
5,725
573
1,528
6,926
2,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
12
1 / 0 / 1
6,618
662
1,650
2,705
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 0
6,462
646
8,460
11,443
6,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,928
493
2,077
6,637
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
10
1 / 1 / 0
5,367
537
3,960
11,133
5,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 1
5,334
533
4,959
10,230
5,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
TF Slattt
Khepri
5
0 / 6 / 0
4,122
412
1,210
9,542
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 1 / 0
5,825
583
1,857
5,221
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
2
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
5
6.5
W
Hachiman
Acoggg__
Hachiman
4
1
5
6.5
L
1
3
0
0.33
W
2
0
2
3
L
Bakasura
1
1
0
1
L
0
2
1
0.25
L
Khepri
TF Slattt
Khepri
0
6
0
0
W
Merlin
1
0
1
1.5
W
2
1
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
14,063
32,488
Taken
42,763
14,910
Mitigated
22,916
14,390
Healing
13,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,348
2,701
0
1,829
6,117
3,871
1,217
618
5,054
0
36,918
W
Hachiman
Acoggg__
Hachiman
7,707
4,450
0
2,732
5,297
1,831
626
515
4,492
0
40,001
L
2,077
1,664
0
1,160
6,637
2,141
0
0
6,637
0
22,445
W
1,528
249
0
5,070
6,926
2,312
0
442
6,365
0
39,679
L
Bakasura
3,960
2,433
0
4,031
11,133
5,218
0
141
10,990
0
28,456
L
4,959
2,665
40
5,679
10,230
5,802
0
0
10,230
0
31,566
L
Khepri
TF Slattt
Khepri
1,210
157
129
1,698
9,542
6,782
0
0
9,542
8,339
0
W
Merlin
1,650
135
0
461
2,705
890
0
1,254
1,301
44,880
1,957
W
8,460
1,377
0
4,298
11,443
6,006
0
0
10,411
0
48,139
L
1,857
144
0
933
5,221
2,973
0
1,274
3,849
37,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,035
Gold Earned
25,576
353
Minions Killed
249
0
Camps Cleared
0
1,028,880
Distance Traveled
969,681
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,162
616
49
5
0
194,798
4
W
Hachiman
6,068
607
43
4
0
175,837
0
L
Izanami
4,928
493
36
4
0
179,686
0
W
Nemesis
5,725
573
81
8
0
239,882
0
L
Bakasura
5,367
537
63
6
0
214,990
0
L
Horus
5,334
533
42
4
0
196,307
2
L
Khepri
4,122
412
7
1
0
185,361
1
W
Merlin
6,618
662
103
10
0
233,238
2
W
Mulan
6,462
646
77
8
0
185,125
0
L
Tiamat
5,825
583
101
10
0
193,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role