Player Matchup

Geb
Geb
Bronze III
BlaziKillCam
Geb
Bronze III
Level 107
God Stats
0W - 1L
1,811 SR
Queue Stats
3W - 4L
1,481 MMR
Party 2
Tyr
Tyr
Bronze III
THEFREEDOMCOBRA
Tyr
Bronze III
Level 144
God Stats
1W - 1L
1,845 SR
Queue Stats
3W - 4L
1,481 MMR
Party 2
Awilix
Awilix
Bronze III
emeraldgordiant
Awilix
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,481 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,719 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,604 SR
1,409 MMR
Surtr
Surtr
Gold V
Joka2012
Surtr
Gold V
Level 156
God Stats
79W - 83L
1,536 SR
Queue Stats
342W - 363L
1,367 MMR
Solo
Chang'e
Chang'e
Gold V
TNB Ziggy
Chang'e
Gold V
Level 150
God Stats
2W - 3L
1,637 SR
Queue Stats
175W - 179L
1,431 MMR
Party 1
Neith
Neith
Gold V
iVenetia
Neith
Gold V
Level 141
God Stats
47W - 42L
1,639 SR
Queue Stats
175W - 179L
1,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,467
622
7,273
16,281
13,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 4 / 2
8,547
712
8,308
15,686
13,397
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 4 / 2
8,298
692
8,119
12,458
5,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CharonAthenaBake KujiraKuzenbo

VS

Bans
AchillesBacchusAgniAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Joka2012
Surtr
16
4 / 0 / 9
9,681
807
12,447
11,151
12,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
TNB Ziggy
Chang'e
14
3 / 3 / 9
9,205
767
12,588
9,959
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
iVenetia
Neith
16
7 / 1 / 7
10,297
858
13,029
9,259
5,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
14
14
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Surtr
Joka2012
Surtr
4
0
9
8.5
L
2
4
2
0.75
W
Chang'e
TNB Ziggy
Chang'e
3
3
9
2.5
L
2
4
2
0.75
W
Neith
iVenetia
Neith
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,700
Damage
38,064
44,425
Taken
30,369
32,157
Mitigated
21,935
6,707
Healing
13,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,273
712
0
1,819
16,281
13,315
0
3,819
11,579
20,181
701
W
Surtr
Joka2012
Surtr
12,447
3,492
0
3,991
11,151
12,759
50
2,662
7,932
2,486
27,996
L
8,308
514
0
3,078
15,686
13,397
0
3,802
10,839
0
28,539
W
Chang'e
TNB Ziggy
Chang'e
12,588
713
2,381
3,754
9,959
4,155
0
1,352
8,348
37,124
2,432
L
8,119
3,360
0
1,810
12,458
5,445
0
4,198
7,313
0
37,867
W
Neith
iVenetia
Neith
13,029
6,184
0
3,234
9,259
5,021
1,039
1,839
7,281
0
42,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,312
Gold Earned
29,183
148
Minions Killed
160
0
Camps Cleared
0
688,001
Distance Traveled
703,073
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,467
622
37
3
0
207,174
2
W
Surtr
9,681
807
37
3
0
243,680
0
L
Tyr
8,547
712
45
4
0
237,074
0
W
Chang'e
9,205
767
45
4
0
243,425
0
L
Awilix
8,298
692
66
6
0
243,753
0
W
Neith
10,297
858
78
7
0
215,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role