Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Camazotz
Camazotz
Diamond III
Creed t1
Camazotz
Diamond III
Level 150
God Stats
2W - 2L
1,191 SR
Queue Stats
248W - 221L
2,359 MMR
Solo
Geb
Geb
Diamond I
Phrа
Geb
Diamond I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 48L
2,555 MMR
Solo
Chaac
Chaac
Masters
Trıcky
Chaac
Masters
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
243W - 217L
2,577 MMR
Party 1
Hachiman
Hachiman
Diamond I
cSpadez
Hachiman
Diamond I
Level 149
God Stats
3W - 4L
1,456 SR
Queue Stats
118W - 97L
2,373 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,429 SR
2,273 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,557 SR
2,097 MMR
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
BoomBooClαT
Ah Muzen Cab
Diamond I
Level 64
God Stats
6W - 3L
1,536 SR
Queue Stats
246W - 223L
2,499 MMR
Solo
Thor
Thor
Diamond I
Studsi
Thor
Diamond I
Level 120
God Stats
5W - 10L
1,506 SR
Queue Stats
258W - 234L
2,491 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
TonyDownfall
Zhong Kui
Diamond I
Level 163
God Stats
39W - 25L
1,745 SR
Queue Stats
619W - 591L
2,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 0
3,775
755
832
1,384
408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
Creed t1
Camazotz
4
0 / 0 / 0
2,939
588
339
2,194
494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Phrа
Geb
5
0 / 2 / 0
3,342
668
508
4,733
2,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
Trıcky
Chaac
6
0 / 2 / 0
3,678
736
2,589
5,734
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hachiman
cSpadez
Hachiman
5
0 / 1 / 0
3,006
601
1,920
2,290
725
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AthenaBellonaSusanoOsiris

VS

Bans
AwilixThothKaliOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
2 / 0 / 0
4,232
846
4,388
4,764
3,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
 
Bacchus
6
1 / 0 / 2
3,979
796
2,083
2,528
1,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
BoomBooClαT
Ah Muzen Cab
7
0 / 0 / 0
3,850
770
640
1,766
556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thor
Studsi
Thor
6
0 / 0 / 0
3,332
666
475
3,278
986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zhong Kui
TonyDownfall
Zhong Kui
7
2 / 0 / 1
3,964
793
2,257
1,559
926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
W
Guan Yu
 
Guan Yu
2
0
0
2
W
Bacchus
 
Bacchus
1
0
2
2
W
Ah Muzen Cab
BoomBooClαT
Ah Muzen Cab
0
0
0
0
L
Camazotz
Creed t1
Camazotz
0
0
0
0
L
Geb
Phrа
Geb
0
2
0
0
W
Thor
Studsi
Thor
0
0
0
0
W
Zhong Kui
TonyDownfall
Zhong Kui
2
0
1
2.5
L
Chaac
Trıcky
Chaac
0
2
0
0
L
Hachiman
cSpadez
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,188
Damage
9,843
16,335
Taken
13,895
7,051
Mitigated
8,112
6,923
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
832
134
0
690
1,384
408
0
92
1,292
22,004
0
W
Guan Yu
 
Guan Yu
4,388
925
0
2,164
4,764
3,661
0
0
4,764
0
26,639
W
Bacchus
 
Bacchus
2,083
638
0
1,107
2,528
1,983
0
244
2,284
10,052
1,579
W
Ah Muzen Cab
BoomBooClαT
Ah Muzen Cab
640
104
0
218
1,766
556
0
405
1,293
0
29,348
L
Camazotz
Creed t1
Camazotz
339
168
0
1,415
2,194
494
0
0
2,194
0
7,788
L
Geb
Phrа
Geb
508
88
0
1,744
4,733
2,934
0
2,314
2,419
7,302
0
W
Thor
Studsi
Thor
475
132
0
2,538
3,278
986
0
307
2,919
0
19,242
W
Zhong Kui
TonyDownfall
Zhong Kui
2,257
1,300
0
1,314
1,559
926
0
264
1,295
16,787
5,370
L
Chaac
Trıcky
Chaac
2,589
879
0
1,946
5,734
2,490
0
0
5,734
0
23,278
L
Hachiman
cSpadez
Hachiman
1,920
1,295
0
1,128
2,290
725
0
1,438
852
0
15,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,740
Gold Earned
19,357
153
Minions Killed
203
0
Camps Cleared
0
529,119
Distance Traveled
537,542
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,775
755
60
12
0
139,445
0
W
Guan Yu
4,232
846
49
10
0
103,123
0
W
Bacchus
3,979
796
7
1
0
108,706
2
W
Ah Muzen Cab
3,850
770
64
13
0
103,430
0
L
Camazotz
2,939
588
15
3
0
71,789
0
L
Geb
3,342
668
4
1
0
112,856
2
W
Thor
3,332
666
41
8
0
121,757
0
W
Zhong Kui
3,964
793
42
8
0
100,526
0
L
Chaac
3,678
736
44
9
0
103,596
0
L
Hachiman
3,006
601
30
6
0
101,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role