Player Matchup

Zeus
Zeus
Platinum I
ChopinQAQ
Zeus
Platinum I
Level 223
God Stats
39W - 38L
1,673 SR
Queue Stats
461W - 454L
1,989 MMR
Solo
Hercules
Hercules
Gold IV
Colonel_Morgan
Hercules
Gold IV
Level 157
God Stats
0W - 2L
1,485 SR
Queue Stats
50W - 48L
1,522 MMR
Party 2
Tyr
Tyr
Gold II
DeanTS
Tyr
Gold II
Level 154
God Stats
10W - 13L
1,607 SR
Queue Stats
186W - 178L
1,591 MMR
Solo
Heimdallr
Heimdallr
Gold II
GeneralMief
Heimdallr
Gold II
Level 88
God Stats
4W - 3L
1,582 SR
Queue Stats
43W - 43L
1,516 MMR
Party 2
Chang'e
Chang'e
Silver I
KOOKAMONSTA
Chang'e
Silver I
Level 79
God Stats
8W - 6L
1,667 SR
Queue Stats
45W - 29L
1,632 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,603 SR
1,650 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,562 SR
1,496 MMR
Agni
Agni
Diamond II
 
Agni
Diamond II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
Floreon
Sylvanus
Silver I
Level 176
God Stats
4W - 1L
1,500 SR
Queue Stats
94W - 83L
1,379 MMR
Party 1
Apollo
Apollo
Silver II
Hellried
Apollo
Silver II
Level 156
God Stats
2W - 2L
1,558 SR
Queue Stats
27W - 17L
1,480 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
TheRealKing90
Erlang Shen
Silver II
Level 118
God Stats
2W - 0L
1,750 SR
Queue Stats
5W - 4L
1,523 MMR
Solo
Camazotz
Camazotz
Gold II
βehelit
Camazotz
Gold II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,596 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
0 / 2 / 1
4,995
555
3,217
4,251
1,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
7
2 / 0 / 1
4,754
528
2,279
5,204
2,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
DeanTS
Tyr
8
1 / 2 / 0
4,951
550
5,132
7,890
4,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
GeneralMief
Heimdallr
8
0 / 6 / 1
4,264
474
3,572
8,164
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
KOOKAMONSTA
Chang'e
6
0 / 3 / 2
4,098
455
2,397
6,413
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SusanoThorThanatos

VS

Bans
AthenaKuzenboCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
3 / 0 / 2
6,104
678
4,552
4,445
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Floreon
Sylvanus
10
4 / 1 / 2
5,283
587
3,948
7,550
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Hellried
Apollo
11
3 / 1 / 4
6,032
670
6,448
5,659
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
TheRealKing90
Erlang Shen
10
1 / 0 / 2
5,519
613
4,412
8,628
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
βehelit
Camazotz
10
2 / 1 / 2
5,406
601
2,539
6,687
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
13
13
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
0
2
4
L
Zeus
0
2
1
0.25
L
Hercules
2
0
1
2.5
L
Tyr
DeanTS
Tyr
1
2
0
0.5
W
Sylvanus
Floreon
Sylvanus
4
1
2
5
L
Heimdallr
GeneralMief
Heimdallr
0
6
1
0.08
W
Apollo
Hellried
Apollo
3
1
4
5
L
Chang'e
KOOKAMONSTA
Chang'e
0
3
2
0.33
W
Erlang Shen
TheRealKing90
Erlang Shen
1
0
2
2
W
Camazotz
βehelit
Camazotz
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,597
Damage
21,899
31,922
Taken
32,969
13,300
Mitigated
15,055
9,865
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,552
434
0
625
4,445
1,571
0
2,292
2,153
40,453
994
L
Zeus
3,217
200
0
1,144
4,251
1,365
0
2,169
1,680
36,298
992
L
Hercules
2,279
839
0
1,804
5,204
2,647
0
1,198
3,802
0
10,841
L
Tyr
DeanTS
Tyr
5,132
185
0
3,419
7,890
4,605
0
764
6,992
0
28,927
W
Sylvanus
Floreon
Sylvanus
3,948
1,857
300
3,239
7,550
4,291
0
1,167
6,383
18,897
14,806
L
Heimdallr
GeneralMief
Heimdallr
3,572
1,980
0
1,283
8,164
2,934
0
1,983
6,181
0
28,304
W
Apollo
Hellried
Apollo
6,448
4,382
0
1,786
5,659
2,193
0
469
5,190
0
39,138
L
Chang'e
KOOKAMONSTA
Chang'e
2,397
203
84
2,131
6,413
1,749
0
986
5,374
19,386
0
W
Erlang Shen
TheRealKing90
Erlang Shen
4,412
2,327
0
4,393
8,628
4,663
0
485
8,143
0
33,398
W
Camazotz
βehelit
Camazotz
2,539
858
0
4,497
6,687
2,337
0
1,201
5,486
0
34,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,062
Gold Earned
28,344
232
Minions Killed
324
0
Camps Cleared
0
838,037
Distance Traveled
995,866
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,104
678
83
9
0
201,761
0
L
Zeus
4,995
555
76
8
0
179,063
2
L
Hercules
4,754
528
22
2
0
195,675
0
L
Tyr
4,951
550
53
6
0
179,549
0
W
Sylvanus
5,283
587
51
6
0
206,827
0
L
Heimdallr
4,264
474
45
5
0
151,431
0
W
Apollo
6,032
670
60
7
0
180,661
1
L
Chang'e
4,098
455
36
4
0
132,319
0
W
Erlang Shen
5,519
613
67
7
0
177,666
0
W
Camazotz
5,406
601
63
7
0
228,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role