Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Cinnα
Discordia
Level 69
God Stats
3W - 5L
1,435 SR
Queue Stats
108W - 109L
1,487 Elo+
Party 1
Xing Tian
Xing Tian
Taamov
Xing Tian
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,472 Elo+
Party 1
Nox
Nox
Ҡçìɾҽ
Nox
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,462 Elo+
Party 1
Team Averages
Level 136
1,487 SR
1,484 Elo+

VS

Team Averages
Level 153
1,463 SR
1,509 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ALLSTAR77-ME
Ishtar
Level 118
God Stats
1W - 3L
1,373 SR
Queue Stats
148W - 125L
1,570 Elo+
Solo
Ganesha
Ganesha
Blaque SMoKE
Ganesha
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 74L
1,440 Elo+
Party 2
Mulan
Mulan
BlazeTheSkater
Mulan
Level 159
God Stats
0W - 2L
1,285 SR
Queue Stats
67W - 63L
1,565 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SACREDJESTER
Ah Muzen Cab
Level 136
God Stats
2W - 2L
1,655 SR
Queue Stats
85W - 91L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 0 / 11
8,183
818
7,557
17,352
13,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
 
Fenrir
13
4 / 2 / 8
7,919
792
7,440
9,439
7,624
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
Cinnα
Discordia
14
3 / 3 / 12
8,079
808
9,291
6,540
2,349
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Taamov
Xing Tian
15
5 / 3 / 7
9,006
901
7,998
13,634
16,456
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 2 / 12
8,061
806
10,070
6,776
5,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
3 / 3 / 3
7,951
795
11,277
8,363
4,908
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
13
1 / 3 / 3
7,571
757
8,803
7,171
3,853
Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ganesha
Blaque SMoKE
Ganesha
15
0 / 4 / 9
8,431
843
5,005
15,331
17,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
3 / 4 / 3
7,751
775
12,028
14,133
16,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
SACREDJESTER
Ah Muzen Cab
13
1 / 3 / 5
7,756
776
9,002
8,534
4,599
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
31
17
Kills
8
10
Deaths
17
50
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
11
9.5
W
Fenrir
 
Fenrir
4
2
8
4
L
Baba Yaga
 
Baba Yaga
3
3
3
1.5
L
Ishtar
1
3
3
0.83
L
Ganesha
Blaque SMoKE
Ganesha
0
4
9
1.13
L
3
4
3
1.13
W
Discordia
Cinnα
Discordia
3
3
12
3
L
Ah Muzen Cab
SACREDJESTER
Ah Muzen Cab
1
3
5
1.17
W
Xing Tian
Taamov
Xing Tian
5
3
7
2.83
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,356
Damage
46,115
53,741
Taken
53,532
45,142
Mitigated
47,593
21,715
Healing
16,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,557
263
964
8,551
17,352
13,059
124
5,235
12,117
0
16,704
W
Fenrir
 
Fenrir
7,440
1,141
2,027
3,084
9,439
7,624
372
2,743
6,696
456
10,001
L
Baba Yaga
 
Baba Yaga
11,277
651
1,236
2,528
8,363
4,908
0
4,923
3,440
23,647
0
L
Ishtar
8,803
5,279
358
472
7,171
3,853
0
4,914
2,257
0
20,741
L
Ganesha
Blaque SMoKE
Ganesha
5,005
382
1,372
3,996
15,331
17,908
0
6,886
8,445
11,788
2,228
L
12,028
1,099
526
4,707
14,133
16,325
0
5,840
8,293
0
16,916
W
Discordia
Cinnα
Discordia
9,291
338
302
947
6,540
2,349
53
1,613
4,927
24,093
121
L
Ah Muzen Cab
SACREDJESTER
Ah Muzen Cab
9,002
2,662
0
914
8,534
4,599
0
4,997
3,537
0
19,566
W
Xing Tian
Taamov
Xing Tian
7,998
637
1,294
2,172
13,634
16,456
0
4,182
9,452
13,581
0
W
10,070
502
858
1,516
6,776
5,654
591
1,232
5,544
23,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,248
Gold Earned
39,460
122
Minions Killed
107
0
Camps Cleared
0
991,180
Distance Traveled
889,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,183
818
24
2
0
220,794
0
W
Fenrir
7,919
792
17
2
0
182,704
0
L
Baba Yaga
7,951
795
27
3
0
185,887
0
L
Ishtar
7,571
757
24
2
0
162,981
0
L
Ganesha
8,431
843
3
0
0
176,433
0
L
Mulan
7,751
775
19
2
0
185,237
0
W
Discordia
8,079
808
31
3
0
192,126
0
L
Ah Muzen Cab
7,756
776
34
3
0
178,470
0
W
Xing Tian
9,006
901
12
1
0
193,748
0
W
Nox
8,061
806
38
4
0
201,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role