Player Matchup

Janus
Janus
Coxy23
Janus
Level 157
God Stats
1W - 3L
1,588 SR
Queue Stats
13W - 22L
1,317 Elo+
Party 1
Arachne
Arachne
FuryQuake23
Arachne
Level 188
God Stats
12W - 10L
1,600 SR
Queue Stats
21W - 13L
1,695 Elo+
Solo
Cerberus
Cerberus
moelestorr
Cerberus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 1
Team Averages
Level 140
1,563 SR
1,504 Elo+

VS

Team Averages
Level 111
1,541 SR
1,519 Elo+
Scylla
Scylla
CGC_20TWiN
Scylla
Level 114
God Stats
2W - 0L
1,131 SR
Queue Stats
62W - 58L
1,522 Elo+
Solo
Tyr
Tyr
ThatANGELBoiii
Tyr
Level 129
God Stats
6W - 6L
1,917 SR
Queue Stats
61W - 61L
1,475 Elo+
Solo
Hun Batz
Hun Batz
VotableTree91
Hun Batz
Level 89
God Stats
4W - 4L
1,576 SR
Queue Stats
90W - 76L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Coxy23
Janus
13
2 / 2 / 0
7,897
718
7,024
8,793
3,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Arachne
FuryQuake23
Arachne
12
1 / 2 / 1
7,818
711
7,644
10,815
5,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
moelestorr
Cerberus
13
0 / 1 / 2
7,484
680
2,305
10,335
10,011
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CGC_20TWiN
Scylla
14
1 / 1 / 3
8,619
784
10,485
5,079
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
0 / 1 / 4
7,593
690
4,715
10,329
9,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
VotableTree91
Hun Batz
13
4 / 1 / 1
8,649
786
9,754
7,684
4,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
5
5
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
CGC_20TWiN
Scylla
1
1
3
2.5
L
Janus
Coxy23
Janus
2
2
0
1
L
Arachne
FuryQuake23
Arachne
1
2
1
0.75
W
0
1
4
2
W
Hun Batz
VotableTree91
Hun Batz
4
1
1
4.5
L
Cerberus
moelestorr
Cerberus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,973
Damage
24,954
29,943
Taken
23,092
19,391
Mitigated
15,274
5,121
Healing
3,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CGC_20TWiN
Scylla
10,485
479
0
373
5,079
1,954
41
2,017
3,053
49,167
0
L
Janus
Coxy23
Janus
7,024
278
130
1,095
8,793
3,445
0
3,053
5,636
28,223
0
L
Arachne
FuryQuake23
Arachne
7,644
6,203
0
2,475
10,815
5,935
0
3,182
7,589
0
31,265
W
4,715
1,008
0
2,610
10,329
9,302
0
4,059
6,252
0
15,083
W
Hun Batz
VotableTree91
Hun Batz
9,754
2,521
0
354
7,684
4,018
0
3,033
4,642
0
41,854
L
Cerberus
moelestorr
Cerberus
2,305
325
295
1,126
10,335
10,011
0
4,290
6,014
17,705
783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,199
Gold Earned
24,861
149
Minions Killed
193
0
Camps Cleared
0
673,820
Distance Traveled
724,190
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,619
784
93
8
0
223,726
2
L
Janus
7,897
718
49
4
0
232,738
0
L
Arachne
7,818
711
42
4
0
228,004
1
W
Tyr
7,593
690
37
3
0
262,147
0
W
Hun Batz
8,649
786
63
6
0
238,317
2
L
Cerberus
7,484
680
58
5
0
213,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role