Player Matchup

Geb
Geb
Silver V
 
Geb
Silver V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Gold V
NosxRexxx
Chronos
Gold V
Level 108
God Stats
4W - 3L
1,215 SR
Queue Stats
105W - 118L
1,327 MMR
Solo
Neith
Neith
Silver III
SrMuspelHeim
Neith
Silver III
Level 157
God Stats
1W - 0L
1,646 SR
Queue Stats
11W - 9L
1,454 MMR
Party 2
Thanatos
Thanatos
Gold III
pajaropikon
Thanatos
Gold III
Level 212
God Stats
21W - 17L
1,551 SR
Queue Stats
404W - 401L
1,353 MMR
Solo
Bellona
Bellona
Silver IV
phizicality
Bellona
Silver IV
Level 119
God Stats
1W - 0L
1,073 SR
Queue Stats
16W - 13L
1,347 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,397 SR
1,396 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,546 SR
1,369 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver IV
ChuckBeOff
Olorun
Silver IV
Level 128
God Stats
0W - 1L
1,716 SR
Queue Stats
46W - 53L
1,244 MMR
Party 1
Thor
Thor
Gold IV
Glockoma115
Thor
Gold IV
Level 128
God Stats
5W - 4L
1,739 SR
Queue Stats
124W - 125L
1,349 MMR
Solo
Hercules
Hercules
Bronze IV
JerryBerryL
Hercules
Bronze IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 82L
1,354 MMR
Solo
Nu Wa
Nu Wa
Bronze III
THUNDERKING8
Nu Wa
Bronze III
Level 100
God Stats
1W - 1L
1,274 SR
Queue Stats
1W - 3L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 3
5,720
572
1,931
5,295
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
NosxRexxx
Chronos
12
2 / 1 / 4
6,810
681
2,686
4,371
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 1
5,862
586
4,718
4,106
1,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
pajaropikon
Thanatos
12
5 / 2 / 2
6,621
662
3,729
9,261
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
phizicality
Bellona
11
2 / 0 / 2
6,313
631
4,957
7,977
5,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
NemesisLokiAo KuangNe ZhaKukulkan

VS

Bans
OsirisBake KujiraChang'eCu ChulainnAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
3
0 / 1 / 1
3,908
391
193
2,408
692
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Olorun
ChuckBeOff
Olorun
10
1 / 1 / 1
5,385
539
2,086
5,784
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 2
5,323
532
3,083
7,347
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
JerryBerryL
Hercules
9
0 / 3 / 0
5,206
521
3,299
9,164
4,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 1
5,224
522
4,041
5,374
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
3
3
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
3
1.5
L
Merlin
 
Merlin
0
1
1
0.5
L
Olorun
ChuckBeOff
Olorun
1
1
1
1.5
L
1
2
2
1
L
Hercules
JerryBerryL
Hercules
0
3
0
0
W
Chronos
NosxRexxx
Chronos
2
1
4
4
W
1
0
1
1.5
L
1
3
1
0.5
W
Thanatos
pajaropikon
Thanatos
5
2
2
3
W
Bellona
phizicality
Bellona
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,021
Damage
12,702
31,010
Taken
30,077
15,023
Mitigated
12,446
14,738
Healing
8,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,931
237
0
1,418
5,295
2,908
266
701
4,427
14,898
0
L
Merlin
 
Merlin
193
0
0
144
2,408
692
0
104
2,304
2,779
0
L
Olorun
ChuckBeOff
Olorun
2,086
1,441
60
2,824
5,784
2,263
0
522
5,262
37,223
0
L
3,083
863
0
1,115
7,347
3,012
0
1,364
5,983
0
33,402
L
Hercules
JerryBerryL
Hercules
3,299
1,064
0
3,726
9,164
4,858
0
1,090
8,074
0
30,635
W
Chronos
NosxRexxx
Chronos
2,686
802
0
1,168
4,371
1,340
1,885
2,619
1,752
46,054
449
W
4,718
1,531
0
1,146
4,106
1,578
336
1,567
2,539
0
44,642
L
4,041
1,649
60
649
5,374
1,621
0
1,482
3,892
31,178
0
W
Thanatos
pajaropikon
Thanatos
3,729
1,387
0
6,246
9,261
3,880
0
1,201
8,060
0
52,016
W
Bellona
phizicality
Bellona
4,957
1,376
0
4,760
7,977
5,317
0
232
7,485
0
32,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,326
Gold Earned
25,046
312
Minions Killed
245
0
Camps Cleared
0
1,032,876
Distance Traveled
818,065
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,720
572
32
3
0
217,012
1
L
Merlin
3,908
391
7
1
0
53,382
0
L
Olorun
5,385
539
72
7
0
177,963
0
L
Thor
5,323
532
57
6
0
210,894
0
L
Hercules
5,206
521
63
6
0
191,947
1
W
Chronos
6,810
681
87
9
0
210,552
0
W
Neith
5,862
586
58
6
0
189,673
2
L
Nu Wa
5,224
522
46
5
0
183,879
1
W
Thanatos
6,621
662
85
9
0
209,757
0
W
Bellona
6,313
631
50
5
0
205,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role