Player Matchup

Charybdis
Charybdis
Blackdragon8196
Charybdis
Level 79
God Stats
53W - 30L
1,541 SR
Queue Stats
258W - 263L
1,391 Elo+
Party 2
Vulcan
Vulcan
Hercules259
Vulcan
Level 61
God Stats
5W - 3L
1,624 SR
Queue Stats
389W - 417L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
RecklessD00DE
Baron Samedi
Level 147
God Stats
101W - 76L
1,611 SR
Queue Stats
162W - 158L
1,542 Elo+
Solo
Lancelot
Lancelot
Whitelion231205
Lancelot
Level 28
God Stats
24W - 25L
1,458 SR
Queue Stats
152W - 167L
1,343 Elo+
Party 2
King Arthur
King Arthur
ekodjo_88_
King Arthur
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 135L
1,448 Elo+
Solo
Team Averages
Level 92
1,547 SR
1,432 Elo+

VS

Team Averages
Level 97
1,398 SR
1,435 Elo+
Erlang Shen
Erlang Shen
Bosniann
Erlang Shen
Level 70
God Stats
1W - 4L
1,463 SR
Queue Stats
104W - 96L
1,459 Elo+
Solo
Poseidon
Poseidon
DBain8907
Poseidon
Level 106
God Stats
1W - 4L
1,257 SR
Queue Stats
158W - 167L
1,387 Elo+
Solo
Jing Wei
Jing Wei
LadyBoocester
Jing Wei
Level 62
God Stats
1W - 1L
1,338 SR
Queue Stats
7W - 8L
1,469 Elo+
Party 1
Geb
Geb
Phatstackz
Geb
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 109L
1,447 Elo+
Solo
Horus
Horus
WarriorsRequiem
Horus
Level 123
God Stats
0W - 4L
1,434 SR
Queue Stats
16W - 23L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blackdragon8196
Charybdis
12
5 / 1 / 2
7,242
658
12,777
7,945
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
11
2 / 0 / 0
6,853
623
5,052
4,469
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
RecklessD00DE
Baron Samedi
10
4 / 0 / 3
6,934
630
4,052
5,904
4,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
10
1 / 0 / 2
5,735
521
2,294
5,118
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
ekodjo_88_
King Arthur
11
0 / 0 / 1
6,564
597
5,250
8,008
6,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bosniann
Erlang Shen
10
0 / 1 / 0
5,102
464
3,887
10,032
7,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
DBain8907
Poseidon
10
1 / 3 / 0
5,831
530
1,205
5,791
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
LadyBoocester
Jing Wei
8
0 / 5 / 1
4,674
425
3,388
7,491
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 1 / 0
5,161
469
4,584
10,693
3,738
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 2 / 0
4,141
376
2,381
9,961
4,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
12
Kills
1
1
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Blackdragon8196
Charybdis
5
1
2
6
L
Erlang Shen
Bosniann
Erlang Shen
0
1
0
0
L
Poseidon
DBain8907
Poseidon
1
3
0
0.33
W
Vulcan
2
0
0
2
L
Jing Wei
LadyBoocester
Jing Wei
0
5
1
0.1
L
0
1
0
0
W
Baron Samedi
RecklessD00DE
Baron Samedi
4
0
3
5.5
L
0
2
0
0
W
Lancelot
1
0
2
2
W
King Arthur
ekodjo_88_
King Arthur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,425
Damage
15,445
31,444
Taken
43,968
18,464
Mitigated
20,532
8,654
Healing
9,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Blackdragon8196
Charybdis
12,777
6,592
0
3,033
7,945
3,318
475
348
7,597
0
68,478
L
Erlang Shen
Bosniann
Erlang Shen
3,887
2,044
0
3,087
10,032
7,923
0
421
9,611
0
29,631
L
Poseidon
DBain8907
Poseidon
1,205
88
0
750
5,791
1,847
0
3,817
1,974
30,822
0
W
Vulcan
5,052
2,138
0
250
4,469
1,882
753
3,496
973
44,962
2,416
L
Jing Wei
LadyBoocester
Jing Wei
3,388
2,703
222
636
7,491
2,696
0
1,015
6,476
0
20,908
L
4,584
579
0
1,741
10,693
3,738
0
2,806
7,887
33,380
2,427
W
Baron Samedi
RecklessD00DE
Baron Samedi
4,052
472
521
2,746
5,904
4,859
15
1,319
4,585
15,865
0
L
2,381
1,408
860
1,970
9,961
4,328
0
736
9,225
0
13,148
W
Lancelot
2,294
325
0
854
5,118
2,189
599
323
4,795
0
29,753
W
King Arthur
ekodjo_88_
King Arthur
5,250
521
0
1,250
8,008
6,216
0
200
7,808
0
45,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,328
Gold Earned
24,909
336
Minions Killed
216
0
Camps Cleared
0
1,042,390
Distance Traveled
1,023,496
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,242
658
106
10
0
193,852
0
L
Erlang Shen
5,102
464
52
5
0
199,310
0
L
Poseidon
5,831
530
55
5
0
204,030
0
W
Vulcan
6,853
623
78
7
0
204,024
0
L
Jing Wei
4,674
425
38
3
0
190,914
0
L
Geb
5,161
469
57
5
0
232,315
0
W
Baron Samedi
6,934
630
20
2
0
210,921
4
L
Horus
4,141
376
14
1
0
196,927
1
W
Lancelot
5,735
521
49
4
0
223,324
0
W
King Arthur
6,564
597
83
8
0
210,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role