Player Matchup

Ix Chel
Ix Chel
Gold I
LiIOdin
Ix Chel
Gold I
Level 143
God Stats
4W - 1L
1,738 SR
Queue Stats
30W - 16L
1,616 MMR
Party 1
Artemis
Artemis
Gold II
NordSage
Artemis
Gold II
Level 144
God Stats
1W - 0L
1,841 SR
Queue Stats
27W - 15L
1,544 MMR
Party 1
Xing Tian
Xing Tian
Gold III
TranquilityMD
Xing Tian
Gold III
Level 155
God Stats
7W - 1L
1,817 SR
Queue Stats
24W - 10L
1,544 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,799 SR
1,568 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 150
1,422 SR
1,503 MMR
Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
MokasRevenge
Hachiman
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
depotgamer
Baron Samedi
Silver IV
Level 134
God Stats
0W - 1L
1,266 SR
Queue Stats
9W - 13L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
LiIOdin
Ix Chel
13
5 / 2 / 3
8,092
809
9,902
10,040
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
NordSage
Artemis
12
2 / 2 / 4
7,618
762
7,185
6,986
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Xing Tian
TranquilityMD
Xing Tian
12
2 / 1 / 7
7,557
756
8,419
12,089
10,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AresKuzenboAchillesRama

VS

Bans
VulcanHerculesCthulhuAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 5 / 4
6,349
635
9,682
11,901
4,612
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
MokasRevenge
Hachiman
12
5 / 2 / 0
7,555
756
7,612
8,510
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
depotgamer
Baron Samedi
12
0 / 2 / 4
6,720
672
6,745
9,037
3,763
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
9
Kills
5
5
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
5
4
0.4
W
Ix Chel
LiIOdin
Ix Chel
5
2
3
3.25
L
Hachiman
MokasRevenge
Hachiman
5
2
0
2.5
W
Artemis
NordSage
Artemis
2
2
4
2
W
Xing Tian
TranquilityMD
Xing Tian
2
1
7
5.5
L
Baron Samedi
depotgamer
Baron Samedi
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,506
Damage
24,039
29,115
Taken
29,448
18,749
Mitigated
11,588
10,444
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
9,682
711
0
852
11,901
4,612
0
6,910
4,703
0
25,984
W
Ix Chel
LiIOdin
Ix Chel
9,902
816
1,593
4,771
10,040
4,888
0
2,408
7,600
32,833
872
L
Hachiman
MokasRevenge
Hachiman
7,612
3,265
0
2,062
8,510
3,213
0
4,317
3,977
0
24,748
W
Artemis
NordSage
Artemis
7,185
3,391
0
1,702
6,986
3,006
122
1,169
5,791
0
29,796
W
Xing Tian
TranquilityMD
Xing Tian
8,419
855
0
2,378
12,089
10,855
0
2,950
9,113
14,223
0
L
Baron Samedi
depotgamer
Baron Samedi
6,745
246
484
2,613
9,037
3,763
0
5,765
2,836
26,571
1,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,267
Gold Earned
20,624
113
Minions Killed
112
0
Camps Cleared
0
576,998
Distance Traveled
530,124
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,349
635
27
3
0
178,149
0
W
Ix Chel
8,092
809
47
5
0
195,151
0
L
Hachiman
7,555
756
33
3
0
171,468
0
W
Artemis
7,618
762
51
5
0
181,192
0
W
Xing Tian
7,557
756
15
2
0
200,655
0
L
Baron Samedi
6,720
672
52
5
0
180,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role