Player Matchup

Rama
Rama
Gold II
 
Rama
Gold II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
Cdoc13
Sobek
Bronze III
Level 84
God Stats
0W - 1L
1,351 SR
Queue Stats
1W - 3L
1,454 MMR
Solo
Vulcan
Vulcan
Bronze III
JerryBerryL
Vulcan
Bronze III
Level 127
God Stats
10W - 20L
1,569 SR
Queue Stats
76W - 82L
1,446 MMR
Solo
Da Ji
Da Ji
Gold IV
RogueNation
Da Ji
Gold IV
Level 153
God Stats
6W - 7L
1,801 SR
Queue Stats
218W - 225L
1,437 MMR
Solo
Camazotz
Camazotz
Silver III
SMACKINTHTASS
Camazotz
Silver III
Level 43
God Stats
0W - 2L
1,522 SR
Queue Stats
30W - 41L
1,436 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,549 SR
1,455 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,618 SR
1,444 MMR
Ganesha
Ganesha
Gold IV
Arrosito
Ganesha
Gold IV
Level 142
God Stats
6W - 8L
1,632 SR
Queue Stats
107W - 107L
1,369 MMR
Party 1
Olorun
Olorun
Gold V
S1LV3RWLF
Olorun
Gold V
Level 128
God Stats
7W - 5L
1,561 SR
Queue Stats
179W - 183L
1,441 MMR
Solo
Mercury
Mercury
Gold IV
ehktazy
Mercury
Gold IV
Level 59
God Stats
5W - 5L
1,562 SR
Queue Stats
102W - 108L
1,444 MMR
Solo
Cabrakan
Cabrakan
Gold IV
kargoku
Cabrakan
Gold IV
Level 126
God Stats
6W - 9L
1,361 SR
Queue Stats
137W - 154L
1,424 MMR
Solo
Zeus
Zeus
Gold I
santipack
Zeus
Gold I
Level 144
God Stats
16W - 4L
1,973 SR
Queue Stats
170W - 163L
1,542 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 3 / 1
5,590
466
5,654
9,699
4,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Cdoc13
Sobek
10
1 / 3 / 2
6,244
520
4,865
11,188
10,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
11
0 / 2 / 2
6,294
525
5,468
6,302
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 4 / 1
6,306
526
7,307
10,584
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Camazotz
SMACKINTHTASS
Camazotz
12
1 / 2 / 0
6,488
541
1,410
12,154
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaLokiThanatos

VS

Bans
HeimdallrSusanoCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arrosito
Ganesha
12
1 / 0 / 9
7,107
592
4,694
11,045
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
S1LV3RWLF
Olorun
12
7 / 3 / 0
7,401
617
11,116
10,315
4,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
ehktazy
Mercury
12
0 / 2 / 8
6,615
551
3,645
10,223
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
kargoku
Cabrakan
12
4 / 0 / 0
7,443
620
3,594
6,694
4,684
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
11
2 / 1 / 3
6,998
583
5,493
5,259
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
14
14
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
1
0.17
W
Ganesha
Arrosito
Ganesha
1
0
9
5.5
L
Sobek
Cdoc13
Sobek
1
3
2
0.67
L
Vulcan
0
2
2
0.5
L
4
4
1
1.13
W
Olorun
S1LV3RWLF
Olorun
7
3
0
2.33
L
Camazotz
SMACKINTHTASS
Camazotz
1
2
0
0.5
W
Mercury
ehktazy
Mercury
0
2
8
2
W
Cabrakan
kargoku
Cabrakan
4
0
0
4
W
Zeus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,704
Damage
28,542
49,927
Taken
43,536
25,635
Mitigated
23,750
13,920
Healing
14,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,654
3,836
0
3,247
9,699
4,088
0
5,721
3,978
0
45,254
W
Ganesha
Arrosito
Ganesha
4,694
849
0
3,740
11,045
8,352
14
2,411
8,634
15,253
1,223
L
Sobek
Cdoc13
Sobek
4,865
418
0
2,929
11,188
10,580
0
7,057
4,131
17,487
0
L
Vulcan
5,468
1,594
0
1,450
6,302
2,504
0
3,947
2,355
41,574
0
L
7,307
1,295
0
2,936
10,584
3,977
0
4,994
5,590
0
37,232
W
Olorun
S1LV3RWLF
Olorun
11,116
6,371
630
4,127
10,315
4,597
0
2,582
7,733
58,872
4,588
L
Camazotz
SMACKINTHTASS
Camazotz
1,410
142
0
3,358
12,154
4,486
868
2,231
9,923
0
55,761
W
Mercury
ehktazy
Mercury
3,645
1,376
0
2,708
10,223
4,409
0
2,071
8,152
0
52,710
W
Cabrakan
kargoku
Cabrakan
3,594
681
0
2,849
6,694
4,684
344
1,322
5,372
41,090
3,453
W
Zeus
5,493
489
0
494
5,259
1,708
0
2,139
3,120
46,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,922
Gold Earned
35,564
323
Minions Killed
370
0
Camps Cleared
0
1,195,784
Distance Traveled
1,182,830
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,590
466
66
6
0
223,060
1
W
Ganesha
7,107
592
4
0
0
267,324
6
L
Sobek
6,244
520
28
2
0
252,747
2
L
Vulcan
6,294
525
79
7
0
253,699
3
L
Da Ji
6,306
526
59
5
0
241,081
0
W
Olorun
7,401
617
102
9
0
226,129
2
L
Camazotz
6,488
541
91
8
0
225,197
0
W
Mercury
6,615
551
84
7
0
258,042
0
W
Cabrakan
7,443
620
89
7
0
177,072
5
W
Zeus
6,998
583
91
8
0
254,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role