Player Matchup

Horus
Horus
Craigyy
Horus
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
277W - 324L
1,343 Elo+
Party 1
Thor
Thor
CykeSS
Thor
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,670 Elo+
Solo
Gilgamesh
Gilgamesh
Hitman914818
Gilgamesh
Level 34
God Stats
0W - 2L
1,326 SR
Queue Stats
61W - 69L
1,381 Elo+
Solo
Ullr
Ullr
MasterZar
Ullr
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 183L
1,281 Elo+
Party 1
Thanatos
Thanatos
Sticky_rice377
Thanatos
Level 63
God Stats
0W - 2L
1,294 SR
Queue Stats
38W - 38L
1,428 Elo+
Solo
Team Averages
Level 44
1,424 SR
1,421 Elo+

VS

Team Averages
Level 107
1,461 SR
1,432 Elo+
Vulcan
Vulcan
DUBSTEPCODY420
Vulcan
Level 117
God Stats
7W - 4L
1,625 SR
Queue Stats
211W - 220L
1,316 Elo+
Solo
Hun Batz
Hun Batz
ItsMrDelta14
Hun Batz
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,514 Elo+
Solo
Thanatos
Thanatos
MestreKuku
Thanatos
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 151L
1,432 Elo+
Solo
Sylvanus
Sylvanus
MintFreshHaze
Sylvanus
Level 118
God Stats
5W - 3L
1,099 SR
Queue Stats
229W - 208L
1,491 Elo+
Solo
Chaac
Chaac
SuicidalKanye
Chaac
Level 88
God Stats
7W - 5L
1,581 SR
Queue Stats
142W - 153L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Craigyy
Horus
14
3 / 7 / 3
8,735
794
5,127
17,206
17,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
CykeSS
Thor
15
0 / 6 / 5
7,357
669
9,819
14,022
6,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Hitman914818
Gilgamesh
16
2 / 3 / 5
7,959
724
10,873
14,038
11,355
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
13
1 / 7 / 4
7,613
692
4,247
13,148
5,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thanatos
11
1 / 6 / 0
6,597
600
4,799
9,532
4,009
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 20
9,368
852
19,205
9,208
5,902
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hun Batz
ItsMrDelta14
Hun Batz
16
6 / 2 / 13
9,232
839
12,899
10,814
5,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
MestreKuku
Thanatos
16
15 / 3 / 8
10,243
931
13,974
13,398
15,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
MintFreshHaze
Sylvanus
15
1 / 2 / 17
8,562
778
5,592
9,252
6,839
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
4 / 0 / 19
8,896
809
10,768
9,228
10,153
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
106
7
Kills
29
29
Deaths
8
17
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Horus
Craigyy
Horus
3
7
3
0.64
L
Thor
CykeSS
Thor
0
6
5
0.42
W
3
1
20
13
L
Gilgamesh
Hitman914818
Gilgamesh
2
3
5
1.5
W
Hun Batz
ItsMrDelta14
Hun Batz
6
2
13
6.25
L
Ullr
1
7
4
0.43
W
Thanatos
MestreKuku
Thanatos
15
3
8
6.33
W
Sylvanus
MintFreshHaze
Sylvanus
1
2
17
4.75
L
Thanatos
1
6
0
0.17
W
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,865
Damage
62,438
67,946
Taken
51,900
44,483
Mitigated
44,007
13,201
Healing
27,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Craigyy
Horus
5,127
2,334
1,401
3,363
17,206
17,007
0
5,149
12,057
2,034
7,658
L
Thor
CykeSS
Thor
9,819
1,074
0
1,440
14,022
6,532
0
5,676
8,346
0
27,356
W
19,205
10,383
0
1,026
9,208
5,902
853
239
8,828
40,477
0
L
Gilgamesh
Hitman914818
Gilgamesh
10,873
1,620
295
2,867
14,038
11,355
0
6,665
7,373
0
19,877
W
Hun Batz
ItsMrDelta14
Hun Batz
12,899
2,365
656
984
10,814
5,850
362
191
10,484
0
25,331
L
Ullr
4,247
2,662
51
782
13,148
5,580
0
4,564
8,584
0
14,706
W
Thanatos
MestreKuku
Thanatos
13,974
2,060
1,536
8,572
13,398
15,263
0
174
12,774
0
16,721
W
Sylvanus
MintFreshHaze
Sylvanus
5,592
1,967
6,343
4,007
9,252
6,839
235
149
8,915
10,033
873
L
Thanatos
4,799
426
430
2,572
9,532
4,009
0
2,416
7,116
0
8,047
W
10,768
813
1,407
2,518
9,228
10,153
127
235
8,904
0
20,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,261
Gold Earned
46,301
94
Minions Killed
109
0
Camps Cleared
0
926,465
Distance Traveled
985,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,735
794
10
1
0
181,833
0
L
Thor
7,357
669
30
3
0
164,673
0
W
Vulcan
9,368
852
43
4
0
192,785
0
L
Gilgamesh
7,959
724
18
2
0
241,321
0
W
Hun Batz
9,232
839
25
2
0
203,637
0
L
Ullr
7,613
692
30
3
0
138,252
0
W
Thanatos
10,243
931
6
1
0
213,078
0
W
Sylvanus
8,562
778
12
1
0
153,828
0
L
Thanatos
6,597
600
6
1
0
200,386
0
W
Chaac
8,896
809
23
2
0
222,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role