Player Matchup

Hera
Hera
Dormant Wraith2
Hera
Level 109
God Stats
3W - 1L
1,419 SR
Queue Stats
55W - 43L
1,535 Elo+
Party 1
King Arthur
King Arthur
JuiceManTheFirst
King Arthur
Level 83
God Stats
18W - 16L
1,521 SR
Queue Stats
152W - 137L
1,471 Elo+
Party 3
Arachne
Arachne
M3Dean
Arachne
Level 103
God Stats
44W - 24L
1,665 SR
Queue Stats
242W - 225L
1,458 Elo+
Party 3
Izanami
Izanami
Throne877
Izanami
Level 65
God Stats
60W - 48L
1,565 SR
Queue Stats
75W - 66L
1,510 Elo+
Party 1
Yu Huang
Yu Huang
ZOmoeHITTAhoe
Yu Huang
Level 44
God Stats
2W - 2L
1,533 SR
Queue Stats
78W - 90L
1,408 Elo+
Solo
Team Averages
Level 81
1,540 SR
1,476 Elo+

VS

Team Averages
Level 60
1,573 SR
1,485 Elo+
Hachiman
Hachiman
 
Hachiman
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
EstuL2R2
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,637 Elo+
Party 2
Chang'e
Chang'e
KC GucciGang
Chang'e
Level 101
God Stats
4W - 7L
1,372 SR
Queue Stats
161W - 165L
1,452 Elo+
Solo
Cerberus
Cerberus
Richardfield190
Cerberus
Level 61
God Stats
11W - 5L
1,993 SR
Queue Stats
57W - 77L
1,352 Elo+
Solo
Fenrir
Fenrir
tmcrack07
Fenrir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 11
6,726
561
6,588
7,514
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
JuiceManTheFirst
King Arthur
13
0 / 1 / 1
7,506
626
3,556
7,328
6,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
M3Dean
Arachne
12
5 / 1 / 0
6,699
558
4,866
10,423
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
Throne877
Izanami
13
13 / 4 / 3
8,716
726
15,043
8,776
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Yu Huang
ZOmoeHITTAhoe
Yu Huang
12
2 / 3 / 6
7,462
622
4,920
7,180
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 7 / 5
5,718
477
5,314
10,069
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
EstuL2R2
Chaac
11
1 / 0 / 0
5,710
476
2,340
8,359
5,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chang'e
KC GucciGang
Chang'e
11
2 / 5 / 1
6,240
520
3,991
9,388
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
11
3 / 7 / 5
6,834
570
3,482
14,674
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
tmcrack07
Fenrir
12
5 / 3 / 4
7,280
607
6,780
11,156
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
22
Kills
12
12
Deaths
22
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
7
5
0.5
W
2
3
11
2.5
L
Chaac
EstuL2R2
Chaac
1
0
0
1
W
King Arthur
JuiceManTheFirst
King Arthur
0
1
1
0.5
L
Chang'e
KC GucciGang
Chang'e
2
5
1
0.5
W
Arachne
M3Dean
Arachne
5
1
0
5
L
Cerberus
3
7
5
0.79
W
Izanami
Throne877
Izanami
13
4
3
3.63
W
Yu Huang
ZOmoeHITTAhoe
Yu Huang
2
3
6
1.67
L
Fenrir
tmcrack07
Fenrir
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,973
Damage
21,907
41,221
Taken
53,646
19,784
Mitigated
29,232
12,392
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,314
2,775
0
1,428
10,069
3,173
0
1,984
8,085
0
25,198
W
6,588
2,369
261
1,403
7,514
2,852
172
1,765
5,749
26,770
278
L
Chaac
EstuL2R2
Chaac
2,340
471
0
3,800
8,359
5,185
0
77
8,282
0
31,797
W
King Arthur
JuiceManTheFirst
King Arthur
3,556
218
0
720
7,328
6,035
0
0
7,328
115
60,843
L
Chang'e
KC GucciGang
Chang'e
3,991
879
120
1,275
9,388
3,330
0
3,198
5,784
34,243
0
W
Arachne
M3Dean
Arachne
4,866
3,065
0
7,419
10,423
4,302
0
1,305
9,118
0
38,995
L
Cerberus
3,482
457
107
2,304
14,674
12,138
0
3,815
10,841
27,477
0
W
Izanami
Throne877
Izanami
15,043
11,358
0
2,158
8,776
3,618
54
1,672
7,104
0
62,697
W
Yu Huang
ZOmoeHITTAhoe
Yu Huang
4,920
813
0
431
7,180
2,977
747
2,731
4,449
43,044
2,028
L
Fenrir
tmcrack07
Fenrir
6,780
1,653
0
2,493
11,156
5,406
0
1,822
9,146
0
39,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,109
Gold Earned
31,782
358
Minions Killed
272
0
Camps Cleared
0
1,113,030
Distance Traveled
1,073,662
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,718
477
50
4
0
203,777
1
W
Hera
6,726
561
23
2
0
215,503
0
L
Chaac
5,710
476
53
4
0
220,619
1
W
King Arthur
7,506
626
96
8
0
241,551
2
L
Chang'e
6,240
520
64
5
0
186,428
0
W
Arachne
6,699
558
61
5
0
269,680
0
L
Cerberus
6,834
570
45
4
0
210,219
2
W
Izanami
8,716
726
95
8
0
192,784
0
W
Yu Huang
7,462
622
83
7
0
193,512
0
L
Fenrir
7,280
607
60
5
0
252,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role