Player Matchup

Baron Samedi
Baron Samedi
GamesDoug
Baron Samedi
Level 202
God Stats
3W - 4L
1,579 SR
Queue Stats
147W - 111L
1,677 Elo+
Party 1
Bakasura
Bakasura
HEADSHOT_GUY18
Bakasura
Level 155
God Stats
2W - 0L
1,723 SR
Queue Stats
37W - 38L
1,522 Elo+
Party 2
Martichoras
Martichoras
Leinadd
Martichoras
Level 165
God Stats
7W - 4L
1,748 SR
Queue Stats
106W - 69L
1,716 Elo+
Party 1
Mulan
Mulan
Woohoo06
Mulan
Level 102
God Stats
10W - 4L
1,694 SR
Queue Stats
37W - 31L
1,585 Elo+
Party 1
Surtr
Surtr
mrkywtrs
Surtr
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 41L
1,539 Elo+
Party 2
Team Averages
Level 152
1,649 SR
1,608 Elo+

VS

Team Averages
Level 143
1,668 SR
1,607 Elo+
Baron Samedi
Baron Samedi
Asthernn
Baron Samedi
Level 156
God Stats
0W - 1L
1,715 SR
Queue Stats
153W - 122L
1,619 Elo+
Solo
Ix Chel
Ix Chel
Ignís
Ix Chel
Level 159
God Stats
1W - 2L
1,961 SR
Queue Stats
22W - 21L
1,659 Elo+
Party 3
Olorun
Olorun
LordHeggy
Olorun
Level 150
God Stats
1W - 1L
1,753 SR
Queue Stats
57W - 49L
1,669 Elo+
Party 3
Nu Wa
Nu Wa
Va1trex
Nu Wa
Level 101
God Stats
36W - 30L
1,598 SR
Queue Stats
84W - 92L
1,551 Elo+
Solo
Zeus
Zeus
WizardOfWoz
Zeus
Level 147
God Stats
0W - 3L
1,310 SR
Queue Stats
156W - 115L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GamesDoug
Baron Samedi
19
6 / 2 / 9
11,483
883
20,419
13,305
5,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bakasura
17
0 / 0 / 6
10,070
775
6,221
11,421
12,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Martichoras
Leinadd
Martichoras
19
8 / 1 / 8
11,559
889
16,951
11,593
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Woohoo06
Mulan
17
4 / 1 / 12
10,358
797
11,519
14,307
12,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Surtr
mrkywtrs
Surtr
16
3 / 2 / 3
10,022
771
7,120
12,636
11,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Asthernn
Baron Samedi
15
0 / 6 / 1
8,717
671
8,571
15,144
14,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ix Chel
Ignís
Ix Chel
16
4 / 6 / 1
9,787
753
10,255
14,202
6,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
LordHeggy
Olorun
16
0 / 5 / 4
9,573
736
7,378
16,433
7,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Va1trex
Nu Wa
15
0 / 1 / 3
9,078
698
14,449
8,429
2,872
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 3 / 2
9,644
742
11,070
12,764
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
21
Kills
6
6
Deaths
21
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Asthernn
Baron Samedi
0
6
1
0.08
W
Baron Samedi
GamesDoug
Baron Samedi
6
2
9
5.25
W
Bakasura
0
0
6
3
L
Ix Chel
Ignís
Ix Chel
4
6
1
0.75
W
Martichoras
Leinadd
Martichoras
8
1
8
12
L
Olorun
LordHeggy
Olorun
0
5
4
0.4
L
Nu Wa
Va1trex
Nu Wa
0
1
3
1.5
L
2
3
2
1
W
Mulan
Woohoo06
Mulan
4
1
12
10
W
Surtr
mrkywtrs
Surtr
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,230
Damage
51,723
63,262
Taken
66,972
46,556
Mitigated
36,043
18,113
Healing
17,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Asthernn
Baron Samedi
8,571
294
1,993
2,087
15,144
14,403
0
3,284
10,744
22,530
0
W
Baron Samedi
GamesDoug
Baron Samedi
20,419
1,199
759
4,689
13,305
5,222
600
10,774
2,273
54,572
565
W
Bakasura
6,221
3,258
0
2,506
11,421
12,311
464
8,728
2,529
0
22,781
L
Ix Chel
Ignís
Ix Chel
10,255
557
1,371
2,764
14,202
6,595
144
3,553
9,824
34,183
0
W
Martichoras
Leinadd
Martichoras
16,951
3,941
0
5,213
11,593
4,718
1,230
10,315
1,116
0
66,614
L
Olorun
LordHeggy
Olorun
7,378
2,900
584
5,031
16,433
7,833
0
4,693
10,949
33,472
3,257
L
Nu Wa
Va1trex
Nu Wa
14,449
6,718
0
713
8,429
2,872
14
3,583
4,496
39,426
141
L
11,070
2,024
0
2,706
12,764
4,340
0
3,882
8,253
40,776
279
W
Mulan
Woohoo06
Mulan
11,519
1,020
0
2,328
14,307
12,633
0
11,854
2,273
0
24,454
W
Surtr
mrkywtrs
Surtr
7,120
2,003
0
2,618
12,636
11,672
240
8,324
4,084
1,160
30,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,492
Gold Earned
46,799
339
Minions Killed
308
0
Camps Cleared
0
1,328,577
Distance Traveled
1,194,523
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,717
671
28
2
0
227,976
0
W
Baron Samedi
11,483
883
82
6
0
266,170
0
W
Bakasura
10,070
775
79
6
0
288,641
0
L
Ix Chel
9,787
753
76
6
0
222,511
0
W
Martichoras
11,559
889
106
8
0
260,755
0
L
Olorun
9,573
736
65
5
0
238,472
0
L
Nu Wa
9,078
698
48
4
0
259,475
3
L
Zeus
9,644
742
91
7
0
246,089
0
W
Mulan
10,358
797
22
2
0
283,508
0
W
Surtr
10,022
771
50
4
0
229,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role