Player Matchup

Artemis
Artemis
 
Artemis
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Marralter
Tyr
Level 156
God Stats
2W - 0L
1,777 SR
Queue Stats
4W - 3L
1,609 Elo+
Party 2
Nu Wa
Nu Wa
Prynce_tazz
Nu Wa
Level 156
God Stats
11W - 9L
1,375 SR
Queue Stats
111W - 139L
1,408 Elo+
Solo
Ganesha
Ganesha
RapidCerebrali
Ganesha
Level 156
God Stats
2W - 1L
1,799 SR
Queue Stats
14W - 13L
1,616 Elo+
Party 2
Medusa
Medusa
Stappy774
Medusa
Level 120
God Stats
3W - 4L
1,527 SR
Queue Stats
79W - 76L
1,522 Elo+
Solo
Team Averages
Level 150
1,596 SR
1,531 Elo+

VS

Team Averages
Level 143
1,606 SR
1,540 Elo+
Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
DG1948
Xing Tian
Level 194
God Stats
23W - 28L
1,599 SR
Queue Stats
237W - 251L
1,470 Elo+
Solo
Vulcan
Vulcan
NRL NINJA
Vulcan
Level 173
God Stats
57W - 50L
1,594 SR
Queue Stats
711W - 717L
1,535 Elo+
Solo
Shiva
Shiva
kaboose3076
Shiva
Level 159
God Stats
38W - 22L
1,625 SR
Queue Stats
285W - 278L
1,553 Elo+
Solo
Ne Zha
Ne Zha
lollol0123456789
Ne Zha
Level 121
God Stats
1W - 1L
1,711 SR
Queue Stats
4W - 5L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 1 / 1
5,461
1,092
1,924
2,705
1,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 0
5,675
1,135
2,126
4,089
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 0 / 1
5,476
1,095
3,203
2,954
1,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
5,995
1,199
1,200
3,912
2,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Stappy774
Medusa
10
0 / 1 / 1
5,660
1,132
1,695
5,138
1,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

394

VS

Team 2 Tickets

383

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 0 / 0
3,432
686
0
207
111
Xing Tian
DG1948
Xing Tian
10
0 / 1 / 0
5,502
1,100
2,868
6,099
4,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
NRL NINJA
Vulcan
11
1 / 0 / 0
6,089
1,218
6,910
808
286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 1
5,892
1,178
6,745
4,172
3,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 0 / 0
3,432
686
0
230
88

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
1
Kills
2
2
Deaths
1
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
1
1
0.5
L
Arachne
 
Arachne
0
0
0
0
L
Xing Tian
DG1948
Xing Tian
0
1
0
0
W
1
0
0
1
L
Vulcan
NRL NINJA
Vulcan
1
0
0
1
W
0
0
1
0.5
W
0
0
1
0.5
W
Medusa
Stappy774
Medusa
0
1
1
0.5
L
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,148
Damage
16,523
18,798
Taken
11,516
8,677
Mitigated
8,628
1,609
Healing
853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
1,924
879
0
351
2,705
1,000
0
821
1,842
0
7,894
L
Arachne
 
Arachne
0
0
0
0
207
111
0
207
0
0
0
L
Xing Tian
DG1948
Xing Tian
2,868
30
0
372
6,099
4,699
0
1,697
4,402
10,542
0
W
2,126
200
0
315
4,089
2,340
0
2,700
1,226
0
4,332
L
Vulcan
NRL NINJA
Vulcan
6,910
3,499
0
0
808
286
0
614
194
29,368
0
W
3,203
1,590
0
0
2,954
1,018
0
723
1,978
13,277
333
W
1,200
103
53
513
3,912
2,523
0
2,290
1,493
7,513
261
W
Medusa
Stappy774
Medusa
1,695
640
0
377
5,138
1,796
0
2,909
1,979
0
19,691
L
6,745
734
0
481
4,172
3,444
0
1,580
2,592
0
14,006
L
0
0
0
0
230
88
0
230
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,267
Gold Earned
24,347
94
Minions Killed
84
6
Camps Cleared
2
468,659
Distance Traveled
315,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,461
1,092
22
4
1
83,650
0
L
Arachne
3,432
686
0
0
0
0
0
L
Xing Tian
5,502
1,100
8
2
1
99,276
0
W
Tyr
5,675
1,135
16
3
1
117,097
0
L
Vulcan
6,089
1,218
56
11
1
108,698
0
W
Nu Wa
5,476
1,095
21
4
1
94,261
0
W
Ganesha
5,995
1,199
0
0
0
91,859
0
W
Medusa
5,660
1,132
35
7
3
81,792
0
L
Shiva
5,892
1,178
20
4
0
107,351
0
L
Ne Zha
3,432
686
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role