Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
ANDY930113
Da Ji
Level 114
God Stats
86W - 61L
1,644 SR
Queue Stats
136W - 124L
1,495 Elo+
Solo
Bellona
Bellona
Diabolika1329
Bellona
Level 28
God Stats
2W - 0L
1,339 SR
Queue Stats
48W - 37L
1,542 Elo+
Party 2
Charybdis
Charybdis
Digitalwalle
Charybdis
Level 42
God Stats
8W - 1L
1,749 SR
Queue Stats
69W - 77L
1,477 Elo+
Party 1
Merlin
Merlin
Kibbles02
Merlin
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 53L
1,530 Elo+
Party 1
Team Averages
Level 73
1,546 SR
1,509 Elo+

VS

Team Averages
Level 74
1,602 SR
1,512 Elo+
King Arthur
King Arthur
ArchmageDoomix
King Arthur
Level 103
God Stats
6W - 5L
1,681 SR
Queue Stats
77W - 80L
1,498 Elo+
Party 3
Jing Wei
Jing Wei
DekkerdsonSQWUD
Jing Wei
Level 6
God Stats
1W - 1L
1,793 SR
Queue Stats
61W - 70L
1,499 Elo+
Party 3
Arachne
Arachne
Gazziel
Arachne
Level 107
God Stats
1W - 2L
1,466 SR
Queue Stats
70W - 52L
1,581 Elo+
Solo
Khepri
Khepri
TheCourierSezen
Khepri
Level 59
God Stats
11W - 10L
1,637 SR
Queue Stats
79W - 83L
1,495 Elo+
Party 3
Janus
Janus
theoakybeast
Janus
Level 97
God Stats
0W - 2L
1,430 SR
Queue Stats
34W - 46L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 1 / 11
7,429
571
6,609
7,963
6,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
15
4 / 3 / 6
8,003
616
8,811
12,811
6,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
13
6 / 1 / 5
8,603
662
11,590
14,445
15,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Charybdis
Digitalwalle
Charybdis
14
7 / 0 / 4
8,478
652
8,516
9,648
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Kibbles02
Merlin
13
5 / 0 / 2
8,421
648
4,707
4,514
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArchmageDoomix
King Arthur
11
2 / 4 / 0
6,056
466
8,831
13,074
10,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
9
1 / 7 / 0
5,574
429
4,257
9,989
3,080
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Arachne
Gazziel
Arachne
12
0 / 4 / 1
6,275
483
4,820
17,098
8,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 4 / 2
6,033
464
4,633
14,141
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 4 / 0
6,578
506
2,669
6,682
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
23
Kills
5
5
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
11
6.5
W
Da Ji
4
3
6
2.33
L
King Arthur
ArchmageDoomix
King Arthur
2
4
0
0.5
L
Jing Wei
1
7
0
0.14
W
Bellona
6
1
5
8.5
W
Charybdis
Digitalwalle
Charybdis
7
0
4
9
L
Arachne
Gazziel
Arachne
0
4
1
0.13
W
Merlin
Kibbles02
Merlin
5
0
2
6
L
1
4
2
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,233
Damage
25,210
49,381
Taken
60,984
33,368
Mitigated
34,323
21,920
Healing
13,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,609
2,966
1,318
3,953
7,963
6,396
1,653
1,412
6,509
23,880
10,899
W
Da Ji
8,811
3,044
0
4,996
12,811
6,433
0
1,019
11,712
0
71,436
L
King Arthur
ArchmageDoomix
King Arthur
8,831
1,150
0
676
13,074
10,229
0
1,684
11,231
0
39,881
L
Jing Wei
4,257
2,748
0
1,004
9,989
3,080
0
2,408
7,540
0
27,742
W
Bellona
11,590
3,950
0
5,116
14,445
15,225
1,166
1,019
13,342
0
59,758
W
Charybdis
Digitalwalle
Charybdis
8,516
6,382
0
5,660
9,648
3,713
632
3,167
6,439
0
56,249
L
Arachne
Gazziel
Arachne
4,820
3,023
0
6,915
17,098
8,539
0
1,996
15,036
0
57,150
W
Merlin
Kibbles02
Merlin
4,707
177
0
877
4,514
1,601
483
222
4,252
58,141
0
L
4,633
163
157
3,576
14,141
10,052
0
2,059
12,031
17,664
2,586
L
2,669
162
0
840
6,682
2,423
0
1,732
4,646
45,631
2,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,934
Gold Earned
30,516
472
Minions Killed
281
0
Camps Cleared
0
1,209,326
Distance Traveled
1,299,801
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,429
571
45
3
0
182,082
2
W
Da Ji
8,003
616
109
8
0
256,074
0
L
King Arthur
6,056
466
46
4
0
288,856
0
L
Jing Wei
5,574
429
45
3
0
223,064
0
W
Bellona
8,603
662
107
8
0
284,488
0
W
Charybdis
8,478
652
102
8
0
219,406
6
L
Arachne
6,275
483
85
7
0
282,215
0
W
Merlin
8,421
648
109
8
0
267,276
0
L
Khepri
6,033
464
22
2
0
256,295
2
L
Janus
6,578
506
83
6
0
249,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role