Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Jandrokikass
Gilgamesh
Level 57
God Stats
18W - 14L
1,548 SR
Queue Stats
72W - 72L
1,464 Elo+
Party 1
Persephone
Persephone
NIKE_2FRESH
Persephone
Level 67
God Stats
41W - 38L
1,484 SR
Queue Stats
78W - 77L
1,464 Elo+
Party 1
Team Averages
Level 92
1,511 SR
1,476 Elo+

VS

Team Averages
Level 109
1,512 SR
1,570 Elo+
Neith
Neith
CosmicTeddyBear
Neith
Level 34
God Stats
2W - 1L
1,584 SR
Queue Stats
7W - 4L
1,541 Elo+
Solo
Achilles
Achilles
Yasul
Achilles
Level 166
God Stats
0W - 1L
1,625 SR
Queue Stats
1W - 2L
1,670 Elo+
Party 2
Kukulkan
Kukulkan
rodduglas
Kukulkan
Level 126
God Stats
0W - 1L
1,327 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
9 / 1 / 5
9,285
929
11,758
10,563
6,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Jandrokikass
Gilgamesh
12
1 / 2 / 12
8,014
801
8,023
10,026
5,346
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
NIKE_2FRESH
Persephone
14
5 / 2 / 7
9,193
919
10,423
6,557
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
8,332
833
4,348
9,885
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Yasul
Achilles
9
1 / 6 / 4
6,651
665
7,106
15,432
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Kukulkan
rodduglas
Kukulkan
12
0 / 4 / 5
7,191
719
7,437
7,164
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
5
5
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
9
1
5
11.5
L
4
5
1
0.9
W
Gilgamesh
Jandrokikass
Gilgamesh
1
2
12
3.5
W
Persephone
NIKE_2FRESH
Persephone
5
2
7
4.25
L
Achilles
Yasul
Achilles
1
6
4
0.5
L
Kukulkan
rodduglas
Kukulkan
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,204
Damage
18,891
27,146
Taken
32,481
14,771
Mitigated
21,693
5,419
Healing
2,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,758
2,071
0
2,281
10,563
6,999
132
2,673
7,699
0
38,504
L
4,348
1,471
0
1,001
9,885
4,157
0
3,252
6,582
0
14,440
W
Gilgamesh
Jandrokikass
Gilgamesh
8,023
2,329
0
914
10,026
5,346
0
3,478
6,136
0
29,997
W
Persephone
NIKE_2FRESH
Persephone
10,423
765
0
2,224
6,557
2,426
555
1,886
4,382
30,875
0
L
Achilles
Yasul
Achilles
7,106
1,569
0
1,731
15,432
14,728
0
5,704
9,668
0
15,048
L
Kukulkan
rodduglas
Kukulkan
7,437
325
0
0
7,164
2,808
0
1,515
5,624
26,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,492
Gold Earned
22,174
141
Minions Killed
97
0
Camps Cleared
0
574,990
Distance Traveled
540,838
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,285
929
46
5
0
204,112
0
L
Neith
8,332
833
21
2
0
159,326
4
W
Gilgamesh
8,014
801
48
5
0
194,674
1
W
Persephone
9,193
919
47
5
0
176,204
0
L
Achilles
6,651
665
13
1
0
186,812
0
L
Kukulkan
7,191
719
63
6
0
194,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role