Player Matchup

Charybdis
Charybdis
Bronze IV
Halmonian
Charybdis
Bronze IV
Level 66
God Stats
0W - 4L
1,602 SR
Queue Stats
0W - 7L
1,235 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze IV
QueThaKing
Morgan Le Fay
Bronze IV
Level 122
God Stats
0W - 2L
1,162 SR
Queue Stats
7W - 36L
1,118 MMR
Solo
Bacchus
Bacchus
Bronze IV
poolshark4041
Bacchus
Bronze IV
Level 151
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 6L
1,282 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 113
1,348 SR
1,212 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 80
1,468 SR
999 MMR
Sun Wukong
Sun Wukong
Gold V
AstroFPS
Sun Wukong
Gold V
Level 106
God Stats
17W - 19L
1,500 SR
Queue Stats
755W - 810L
1,168 MMR
Party 2
Kuzenbo
Kuzenbo
Silver IV
LickMyMeet
Kuzenbo
Silver IV
Level 69
God Stats
9W - 4L
1,345 SR
Queue Stats
80W - 100L
742 MMR
Party 2
Aphrodite
Aphrodite
Silver I
TaviusWilburn
Aphrodite
Silver I
Level 65
God Stats
19W - 11L
1,558 SR
Queue Stats
138W - 142L
1,087 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Halmonian
Charybdis
18
5 / 5 / 1
13,357
742
21,745
19,359
8,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
QueThaKing
Morgan Le Fay
17
0 / 5 / 0
11,119
618
12,251
13,372
6,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
17
1 / 8 / 5
12,130
674
14,501
22,484
32,177
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Hou YiAchillesCthulhuVulcanNe Zha

VS

Bans
KukulkanUllrDiscordiaArtemisBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AstroFPS
Sun Wukong
20
8 / 1 / 9
14,080
782
16,068
22,065
22,565
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
LickMyMeet
Kuzenbo
19
6 / 1 / 10
13,396
744
13,131
23,232
35,996
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
TaviusWilburn
Aphrodite
18
4 / 4 / 9
12,858
714
11,998
18,701
10,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
18
18
Deaths
6
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AstroFPS
Sun Wukong
8
1
9
12.5
L
Charybdis
Halmonian
Charybdis
5
5
1
1.1
W
Kuzenbo
LickMyMeet
Kuzenbo
6
1
10
11
L
Morgan Le Fay
QueThaKing
Morgan Le Fay
0
5
0
0
W
Aphrodite
TaviusWilburn
Aphrodite
4
4
9
2.13
L
Bacchus
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,497
Damage
41,197
55,215
Taken
63,998
47,368
Mitigated
69,390
7,790
Healing
22,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AstroFPS
Sun Wukong
16,068
3,588
0
2,160
22,065
22,565
1,162
7,885
13,097
0
54,331
L
Charybdis
Halmonian
Charybdis
21,745
12,354
0
5,171
19,359
8,713
1,554
9,757
9,572
0
76,525
W
Kuzenbo
LickMyMeet
Kuzenbo
13,131
3,899
0
730
23,232
35,996
668
7,414
14,446
42,064
231
L
Morgan Le Fay
QueThaKing
Morgan Le Fay
12,251
708
0
772
13,372
6,478
0
5,883
7,473
55,219
855
W
Aphrodite
TaviusWilburn
Aphrodite
11,998
2,129
9,487
9,794
18,701
10,829
970
8,034
9,700
55,145
1,033
L
Bacchus
14,501
853
0
1,847
22,484
32,177
0
9,033
13,361
38,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,606
Gold Earned
40,334
241
Minions Killed
196
0
Camps Cleared
0
834,040
Distance Traveled
1,068,339
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,080
782
69
4
0
389,135
3
L
Charybdis
13,357
742
116
6
0
269,118
0
W
Kuzenbo
13,396
744
42
2
0
367,968
0
L
Morgan Le Fay
11,119
618
78
4
0
295,621
4
W
Aphrodite
12,858
714
85
5
0
311,236
0
L
Bacchus
12,130
674
47
3
0
269,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role