Player Matchup

Ravana
Ravana
BAR4
Ravana
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 36L
1,634 Elo+
Party 3
Neith
Neith
CantingPython
Neith
Level 127
God Stats
3W - 5L
1,743 SR
Queue Stats
48W - 38L
1,635 Elo+
Party 3
King Arthur
King Arthur
Good Guy Geb
King Arthur
Level 161
God Stats
4W - 9L
1,532 SR
Queue Stats
105W - 97L
1,549 Elo+
Party 2
Baron Samedi
Baron Samedi
GoodGirlBaba
Baron Samedi
Level 189
God Stats
0W - 2L
1,319 SR
Queue Stats
146W - 157L
1,515 Elo+
Party 2
Eset
Eset
Vetachi
Eset
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 172L
1,567 Elo+
Party 2
Team Averages
Level 156
1,519 SR
1,580 Elo+

VS

Team Averages
Level 130
1,755 SR
1,635 Elo+
Anhur
Anhur
BBGUN007
Anhur
Level 147
God Stats
5W - 2L
1,824 SR
Queue Stats
392W - 164L
1,723 Elo+
Party 1
Thanatos
Thanatos
Roaroshock
Thanatos
Level 51
God Stats
2W - 2L
1,853 SR
Queue Stats
128W - 105L
1,481 Elo+
Solo
Bellona
Bellona
dfsolo
Bellona
Level 147
God Stats
2W - 1L
1,605 SR
Queue Stats
43W - 38L
1,649 Elo+
Solo
Agni
Agni
ohemeneal
Agni
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 12L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
unbiddenisland
Sylvanus
Level 205
God Stats
37W - 4L
1,993 SR
Queue Stats
239W - 83L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BAR4
Ravana
11
2 / 1 / 0
5,877
588
3,994
4,965
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
0 / 3 / 1
4,924
492
4,667
7,411
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Good Guy Geb
King Arthur
11
2 / 1 / 0
6,397
640
7,571
10,771
10,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
GoodGirlBaba
Baron Samedi
8
0 / 3 / 1
5,051
505
1,746
7,124
4,576
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Eset
Vetachi
Eset
11
0 / 4 / 1
5,507
551
1,556
6,924
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BBGUN007
Anhur
12
5 / 1 / 1
6,802
680
8,132
6,965
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Thanatos
Roaroshock
Thanatos
11
4 / 0 / 0
6,219
622
4,144
7,168
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
dfsolo
Bellona
10
1 / 2 / 0
6,149
615
6,296
11,872
9,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
13
2 / 0 / 3
6,815
682
5,432
3,394
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
10
0 / 1 / 6
5,763
576
3,004
8,506
5,254
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
12
12
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
BAR4
Ravana
2
1
0
2
W
Anhur
BBGUN007
Anhur
5
1
1
5.5
L
0
3
1
0.17
L
King Arthur
Good Guy Geb
King Arthur
2
1
0
2
L
Baron Samedi
GoodGirlBaba
Baron Samedi
0
3
1
0.17
W
Thanatos
Roaroshock
Thanatos
4
0
0
4
L
Eset
Vetachi
Eset
0
4
1
0.13
W
Bellona
dfsolo
Bellona
1
2
0
0.5
W
Agni
2
0
3
3.5
W
Sylvanus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,534
Damage
27,008
37,195
Taken
37,905
21,541
Mitigated
21,165
9,252
Healing
23,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BAR4
Ravana
3,994
1,386
0
1,121
4,965
2,166
0
419
4,494
0
38,927
W
Anhur
BBGUN007
Anhur
8,132
5,150
0
3,186
6,965
2,673
0
209
6,756
0
58,542
L
4,667
1,378
0
2,466
7,411
1,997
0
1,252
6,159
0
36,626
L
King Arthur
Good Guy Geb
King Arthur
7,571
1,218
0
2,195
10,771
10,438
0
0
10,771
0
47,490
L
Baron Samedi
GoodGirlBaba
Baron Samedi
1,746
289
62
1,998
7,124
4,576
0
2,259
4,797
14,386
0
W
Thanatos
Roaroshock
Thanatos
4,144
800
0
7,875
7,168
2,747
0
317
6,801
0
47,694
L
Eset
Vetachi
Eset
1,556
76
0
1,410
6,924
2,364
0
3,817
2,735
36,093
0
W
Bellona
dfsolo
Bellona
6,296
2,725
0
6,491
11,872
9,227
0
0
11,872
0
48,832
W
Agni
5,432
493
0
787
3,394
1,264
0
1,253
1,937
51,186
0
W
Sylvanus
3,004
1,115
1,905
3,339
8,506
5,254
0
1,269
7,237
15,375
1,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,756
Gold Earned
31,748
312
Minions Killed
396
0
Camps Cleared
0
1,067,464
Distance Traveled
1,057,409
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,877
588
62
6
0
263,294
0
W
Anhur
6,802
680
100
10
0
197,430
0
L
Neith
4,924
492
58
6
0
193,756
0
L
King Arthur
6,397
640
78
8
0
215,721
1
L
Baron Samedi
5,051
505
21
2
0
196,542
2
W
Thanatos
6,219
622
79
8
0
228,865
0
L
Eset
5,507
551
93
9
0
198,151
4
W
Bellona
6,149
615
81
8
0
180,321
2
W
Agni
6,815
682
106
11
0
238,539
0
W
Sylvanus
5,763
576
30
3
0
212,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role