Player Matchup

Thoth
Thoth
Apalagize
Thoth
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 79L
1,528 Elo+
Solo
Ah Puch
Ah Puch
AuTheMystic
Ah Puch
Level 158
God Stats
2W - 0L
1,719 SR
Queue Stats
130W - 90L
1,590 Elo+
Solo
Merlin
Merlin
AyeJayAytch
Merlin
Level 214
God Stats
3W - 0L
1,830 SR
Queue Stats
141W - 132L
1,566 Elo+
Party 2
Osiris
Osiris
QunLee
Osiris
Level 159
God Stats
2W - 0L
1,340 SR
Queue Stats
40W - 32L
1,565 Elo+
Party 2
Bastet
Bastet
Wandererchan
Bastet
Level 209
God Stats
12W - 8L
1,664 SR
Queue Stats
281W - 271L
1,517 Elo+
Solo
Team Averages
Level 179
1,611 SR
1,553 Elo+

VS

Team Averages
Level 177
1,473 SR
1,558 Elo+
Khepri
Khepri
 
Khepri
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
RightToArmBears
Bellona
Level 154
God Stats
1W - 1L
1,290 SR
Queue Stats
50W - 51L
1,512 Elo+
Solo
Hades
Hades
TimBurry
Hades
Level 209
God Stats
4W - 6L
1,574 SR
Queue Stats
350W - 288L
1,610 Elo+
Solo
Chronos
Chronos
nameh3r32-2
Chronos
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Apalagize
Thoth
16
5 / 2 / 14
10,200
785
13,887
10,934
5,067
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
AuTheMystic
Ah Puch
17
4 / 3 / 14
10,277
791
14,704
12,430
10,763
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
18
5 / 0 / 15
10,669
821
11,785
7,069
3,697
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Osiris
QunLee
Osiris
16
6 / 3 / 13
10,380
798
15,038
25,404
25,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bastet
15
4 / 3 / 15
9,630
741
13,865
12,150
5,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
0 / 2 / 6
9,161
705
9,290
13,031
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Tiamat
 
Tiamat
14
1 / 4 / 3
8,036
618
8,530
10,515
6,606
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

17
6 / 3 / 2
9,579
737
22,123
15,212
20,136
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
TimBurry
Hades
12
0 / 11 / 4
7,702
592
5,938
18,448
10,602
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
nameh3r32-2
Chronos
16
3 / 4 / 4
8,991
692
10,206
17,301
8,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
29
24
Kills
10
11
Deaths
24
71
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
2
6
1.5
L
Tiamat
 
Tiamat
1
4
3
0.63
W
Thoth
Apalagize
Thoth
5
2
14
6
W
Ah Puch
AuTheMystic
Ah Puch
4
3
14
3.67
W
Merlin
5
0
15
12.5
W
Osiris
QunLee
Osiris
6
3
13
4.17
L
6
3
2
2.33
L
Hades
TimBurry
Hades
0
11
4
0.18
W
Bastet
4
3
15
3.83
L
Chronos
nameh3r32-2
Chronos
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,279
Damage
56,087
67,987
Taken
74,507
50,428
Mitigated
59,102
26,263
Healing
20,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
9,290
455
1,200
3,860
13,031
13,577
0
6,215
6,526
16,141
1,228
L
Tiamat
 
Tiamat
8,530
618
569
1,683
10,515
6,606
0
5,466
4,874
21,866
0
W
Thoth
Apalagize
Thoth
13,887
753
537
1,009
10,934
5,067
1,139
6,686
4,076
25,356
693
W
Ah Puch
AuTheMystic
Ah Puch
14,704
1,141
1,956
3,066
12,430
10,763
334
7,246
5,001
26,925
1,565
W
Merlin
11,785
896
701
1,904
7,069
3,697
1,341
3,044
3,847
31,604
597
W
Osiris
QunLee
Osiris
15,038
3,810
2,033
11,447
25,404
25,165
643
9,891
14,452
0
19,889
L
22,123
2,577
370
2,646
15,212
20,136
0
6,920
7,736
0
28,810
L
Hades
TimBurry
Hades
5,938
463
742
2,367
18,448
10,602
0
9,242
8,868
15,882
0
W
Bastet
13,865
2,942
1,040
2,570
12,150
5,736
54
5,872
5,980
0
24,281
L
Chronos
nameh3r32-2
Chronos
10,206
2,455
1,520
5,722
17,301
8,181
0
10,530
6,477
25,502
1,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,156
Gold Earned
43,469
155
Minions Killed
169
0
Camps Cleared
0
1,284,883
Distance Traveled
1,219,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,161
705
29
2
0
273,645
0
L
Tiamat
8,036
618
28
2
0
235,354
0
W
Thoth
10,200
785
40
3
0
250,603
0
W
Ah Puch
10,277
791
24
2
0
235,690
0
W
Merlin
10,669
821
50
4
0
257,866
0
W
Osiris
10,380
798
11
1
0
252,226
0
L
Bellona
9,579
737
28
2
0
279,449
0
L
Hades
7,702
592
25
2
0
188,810
0
W
Bastet
9,630
741
30
2
0
288,498
0
L
Chronos
8,991
692
59
5
0
241,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role