Player Matchup

Janus
Janus
Him Hebow
Janus
Level 29
God Stats
8W - 15L
1,693 SR
Queue Stats
78W - 66L
1,606 Elo+
Party 1
Danzaburou
Danzaburou
Himmy Himmel
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,588 Elo+
Party 1
Ares
Ares
JetTactics
Ares
Level 57
God Stats
9W - 2L
1,366 SR
Queue Stats
30W - 19L
1,565 Elo+
Party 1
Team Averages
Level 38
1,520 SR
1,587 Elo+

VS

Team Averages
Level 68
1,501 SR
1,539 Elo+
Cthulhu
Cthulhu
MysticzTanks
Cthulhu
Level 66
God Stats
87W - 60L
1,619 SR
Queue Stats
364W - 368L
1,594 Elo+
Party 2
King Arthur
King Arthur
Rimzehh
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
366W - 359L
1,591 Elo+
Party 2
Jing Wei
Jing Wei
len4prez
Jing Wei
Level 69
God Stats
42W - 57L
1,384 SR
Queue Stats
250W - 245L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Him Hebow
Janus
15
2 / 2 / 5
9,457
630
9,761
10,609
4,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Himmy Himmel
Danzaburou
18
6 / 0 / 4
11,698
780
16,785
10,749
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 8
10,135
676
11,947
18,546
21,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MysticzTanks
Cthulhu
16
1 / 2 / 2
10,214
681
15,830
17,280
18,535
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Rimzehh
King Arthur
15
1 / 4 / 2
9,370
625
9,177
17,975
19,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
len4prez
Jing Wei
15
2 / 4 / 2
10,212
681
8,507
14,087
6,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
Him Hebow
Janus
2
2
5
2.25
W
Danzaburou
Himmy Himmel
Danzaburou
6
0
4
8
W
2
2
8
3
L
Cthulhu
MysticzTanks
Cthulhu
1
2
2
1
L
King Arthur
Rimzehh
King Arthur
1
4
2
0.5
L
Jing Wei
len4prez
Jing Wei
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,493
Damage
33,514
39,904
Taken
49,342
31,206
Mitigated
44,303
13,659
Healing
9,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Him Hebow
Janus
9,761
561
0
1,970
10,609
4,937
0
2,848
6,976
33,715
1,167
W
Danzaburou
Himmy Himmel
Danzaburou
16,785
7,345
0
6,409
10,749
5,172
678
4,422
5,566
0
59,002
W
11,947
1,465
0
5,280
18,546
21,097
0
5,874
11,389
33,126
317
L
Cthulhu
MysticzTanks
Cthulhu
15,830
296
1,042
3,181
17,280
18,535
0
6,101
10,680
52,512
4,514
L
King Arthur
Rimzehh
King Arthur
9,177
798
0
1,982
17,975
19,514
0
7,767
9,618
0
23,669
L
Jing Wei
len4prez
Jing Wei
8,507
5,610
0
3,037
14,087
6,254
1,041
5,934
7,775
0
40,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,290
Gold Earned
29,796
175
Minions Killed
190
0
Camps Cleared
0
832,144
Distance Traveled
816,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,457
630
53
4
0
267,577
0
W
Danzaburou
11,698
780
91
6
0
278,156
0
W
Ares
10,135
676
31
2
0
286,411
0
L
Cthulhu
10,214
681
83
6
0
292,182
0
L
King Arthur
9,370
625
30
2
0
267,572
0
L
Jing Wei
10,212
681
77
5
0
256,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role