Player Matchup

Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Not_verry_gud-_-
Kumbhakarna
Level 129
God Stats
5W - 4L
1,483 SR
Queue Stats
83W - 65L
1,509 Elo+
Party 2
Chang'e
Chang'e
RetroJUBJUB
Chang'e
Level 147
God Stats
7W - 4L
1,574 SR
Queue Stats
181W - 178L
1,489 Elo+
Solo
Fenrir
Fenrir
WebsiteDotNet
Fenrir
Level 107
God Stats
1W - 2L
1,210 SR
Queue Stats
20W - 25L
1,457 Elo+
Party 2
Danzaburou
Danzaburou
k1k1rum1
Danzaburou
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 10L
1,419 Elo+
Party 2
Team Averages
Level 114
1,453 SR
1,475 Elo+

VS

Team Averages
Level 93
1,555 SR
1,449 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
IfritKing
Bellona
Level 66
God Stats
15W - 11L
1,447 SR
Queue Stats
43W - 41L
1,429 Elo+
Solo
Set
Set
MicahMoo06
Set
Level 64
God Stats
1W - 2L
1,715 SR
Queue Stats
85W - 77L
1,438 Elo+
Solo
Nu Wa
Nu Wa
Natt_st
Nu Wa
Level 124
God Stats
3W - 2L
1,520 SR
Queue Stats
32W - 30L
1,457 Elo+
Party 1
Fenrir
Fenrir
TMAC51
Fenrir
Level 65
God Stats
2W - 4L
1,594 SR
Queue Stats
66W - 67L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 0 / 0
8,784
627
9,395
11,094
10,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Not_verry_gud-_-
Kumbhakarna
11
1 / 0 / 10
7,549
539
5,016
11,271
9,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
RetroJUBJUB
Chang'e
14
3 / 0 / 1
8,384
599
6,397
12,677
4,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
5 / 2 / 1
7,156
511
6,206
9,623
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
k1k1rum1
Danzaburou
12
1 / 3 / 4
7,624
545
4,397
9,237
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
0 / 4 / 1
5,613
401
2,832
11,221
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bellona
IfritKing
Bellona
8
0 / 1 / 0
5,552
397
4,826
10,120
8,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 4 / 1
6,005
429
6,400
12,787
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Natt_st
Nu Wa
11
1 / 3 / 1
6,695
478
9,055
7,404
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
TMAC51
Fenrir
11
1 / 3 / 1
6,532
467
2,880
10,798
7,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
4
5
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
0
4
L
Chiron
 
Chiron
0
4
1
0.13
L
Bellona
IfritKing
Bellona
0
1
0
0
L
2
4
1
0.63
L
Nu Wa
Natt_st
Nu Wa
1
3
1
0.5
W
Kumbhakarna
Not_verry_gud-_-
Kumbhakarna
1
0
10
6
W
Chang'e
RetroJUBJUB
Chang'e
3
0
1
3.5
L
Fenrir
TMAC51
Fenrir
1
3
1
0.5
W
5
2
1
2.75
W
Danzaburou
k1k1rum1
Danzaburou
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,411
Damage
25,993
53,902
Taken
52,330
31,869
Mitigated
27,594
21,163
Healing
10,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,395
1,764
0
7,468
11,094
10,185
168
1,012
10,082
0
71,396
L
Chiron
 
Chiron
2,832
723
73
2,168
11,221
3,802
0
724
10,497
0
43,945
L
Bellona
IfritKing
Bellona
4,826
2,076
0
2,148
10,120
8,900
0
1,003
8,261
0
28,311
L
6,400
3,667
0
4,400
12,787
5,228
0
2,942
9,803
0
34,829
L
Nu Wa
Natt_st
Nu Wa
9,055
3,916
0
200
7,404
2,584
0
4,760
2,600
47,427
0
W
Kumbhakarna
Not_verry_gud-_-
Kumbhakarna
5,016
1,235
0
920
11,271
9,338
80
772
10,499
20,873
1,744
W
Chang'e
RetroJUBJUB
Chang'e
6,397
304
732
8,770
12,677
4,554
0
5,497
7,180
63,055
3,812
L
Fenrir
TMAC51
Fenrir
2,880
770
0
1,507
10,798
7,080
0
1,602
9,096
0
22,986
W
6,206
2,149
0
1,017
9,623
4,516
0
1,122
8,501
0
42,260
W
Danzaburou
k1k1rum1
Danzaburou
4,397
2,472
0
2,256
9,237
3,276
1,508
2,175
7,062
0
50,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,497
Gold Earned
30,397
390
Minions Killed
254
0
Camps Cleared
0
1,287,790
Distance Traveled
1,145,688
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,784
627
122
9
0
255,501
0
L
Chiron
5,613
401
55
4
0
202,589
1
L
Bellona
5,552
397
46
3
0
172,744
0
L
Set
6,005
429
50
4
0
258,602
0
L
Nu Wa
6,695
478
66
5
0
253,841
2
W
Kumbhakarna
7,549
539
24
2
0
262,648
3
W
Chang'e
8,384
599
119
9
0
271,365
2
L
Fenrir
6,532
467
37
3
0
257,912
0
W
Fenrir
7,156
511
57
4
0
263,239
0
W
Danzaburou
7,624
545
68
5
0
235,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role