Player Matchup

Medusa
Medusa
Platinum IV
Charismic-
Medusa
Platinum IV
Level 149
God Stats
10W - 3L
1,762 SR
Queue Stats
31W - 21L
1,759 MMR
Party 1
Ares
Ares
Gold II
ShyMimikyu
Ares
Gold II
Level 57
God Stats
1W - 0L
1,671 SR
Queue Stats
9W - 6L
1,792 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
the5um0n3r
Cthulhu
Platinum IV
Level 88
God Stats
5W - 1L
2,024 SR
Queue Stats
31W - 21L
1,759 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 98
1,819 SR
1,770 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,577 SR
1,609 MMR
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
Kgdub33
Mulan
Gold IV
Level 66
God Stats
9W - 5L
1,857 SR
Queue Stats
60W - 72L
1,630 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
O Barretta O
Nu Wa
Platinum IV
Level 159
God Stats
0W - 1L
1,373 SR
Queue Stats
116W - 134L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Charismic-
Medusa
14
2 / 0 / 8
8,767
797
6,690
6,786
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 1 / 5
8,690
790
5,246
8,656
6,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
the5um0n3r
Cthulhu
15
5 / 1 / 6
9,214
838
9,309
10,941
11,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesNe ZhaOdinKuzenboThoth

VS

Bans
AtlasHerculesHachimanCharonHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 5 / 2
7,180
653
5,471
9,833
3,652
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
Kgdub33
Mulan
8
0 / 3 / 2
6,535
594
4,961
8,849
7,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 3 / 0
8,592
781
6,347
6,172
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
2
0.2
W
Medusa
Charismic-
Medusa
2
0
8
6
L
Mulan
Kgdub33
Mulan
0
3
2
0.33
L
2
3
0
0.67
W
4
1
5
6.5
W
Cthulhu
the5um0n3r
Cthulhu
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,245
Damage
16,779
26,383
Taken
24,854
21,014
Mitigated
13,148
7,566
Healing
3,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,471
2,649
0
465
9,833
3,652
0
5,669
3,596
0
25,102
W
Medusa
Charismic-
Medusa
6,690
2,469
0
3,357
6,786
2,924
1,270
1,337
5,449
0
45,930
L
Mulan
Kgdub33
Mulan
4,961
946
0
1,944
8,849
7,023
0
3,599
4,580
0
13,551
L
6,347
3,106
0
770
6,172
2,473
0
3,461
2,314
30,569
641
W
5,246
373
0
1,966
8,656
6,933
1,076
2,140
6,516
19,207
0
W
Cthulhu
the5um0n3r
Cthulhu
9,309
1,066
103
2,140
10,941
11,157
42
2,999
7,942
40,792
1,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,671
Gold Earned
22,307
149
Minions Killed
125
0
Camps Cleared
0
706,154
Distance Traveled
489,303
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,180
653
43
4
0
177,572
0
W
Medusa
8,767
797
76
7
0
234,915
1
L
Mulan
6,535
594
20
2
0
119,549
0
L
Nu Wa
8,592
781
62
6
0
192,182
3
W
Ares
8,690
790
19
2
0
217,432
0
W
Cthulhu
9,214
838
54
5
0
253,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role