Player Matchup

Kali
Kali
OandJoey
Kali
Level 137
God Stats
5W - 3L
1,649 SR
Queue Stats
39W - 56L
1,429 Elo+
Party 1
Nut
Nut
TSmith1314
Nut
Level 45
God Stats
0W - 2L
1,541 SR
Queue Stats
57W - 67L
1,460 Elo+
Party 1
Erlang Shen
Erlang Shen
VCWLuna
Erlang Shen
Level 147
God Stats
2W - 1L
1,917 SR
Queue Stats
115W - 118L
1,558 Elo+
Party 1
Scylla
Scylla
zachsmiller
Scylla
Level 147
God Stats
0W - 1L
1,265 SR
Queue Stats
127W - 162L
1,476 Elo+
Party 1
Fafnir
Fafnir
ƒrîž
Fafnir
Level 155
God Stats
0W - 1L
1,516 SR
Queue Stats
49W - 89L
1,456 Elo+
Party 1
Team Averages
Level 126
1,577 SR
1,476 Elo+

VS

Team Averages
Level 144
1,638 SR
1,580 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
BlazingxFlames
Achilles
Level 159
God Stats
1W - 1L
1,577 SR
Queue Stats
50W - 43L
1,574 Elo+
Solo
Bellona
Bellona
Dpoodly
Bellona
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,573 Elo+
Solo
Hel
Hel
JustinClay
Hel
Level 128
God Stats
6W - 1L
1,941 SR
Queue Stats
38W - 23L
1,609 Elo+
Party 2
Medusa
Medusa
violasedge
Medusa
Level 146
God Stats
29W - 17L
1,671 SR
Queue Stats
150W - 104L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
8
0 / 1 / 0
4,918
492
2,442
8,424
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

9
2 / 5 / 0
5,672
567
3,798
7,580
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
VCWLuna
Erlang Shen
11
0 / 2 / 0
6,053
605
7,097
15,150
7,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
11
0 / 1 / 0
5,216
522
1,862
5,879
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Fafnir
ƒrîž
Fafnir
8
0 / 4 / 2
5,045
505
2,528
8,730
7,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 1 / 5
6,036
604
5,130
7,056
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
11
2 / 0 / 1
5,863
586
5,263
9,605
4,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Dpoodly
Bellona
11
2 / 0 / 0
6,662
666
9,328
10,012
9,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 1
6,842
684
6,405
4,419
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Medusa
violasedge
Medusa
11
7 / 1 / 2
6,732
673
5,344
4,549
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
13
13
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
5
4.5
W
Achilles
2
0
1
2.5
W
Bellona
Dpoodly
Bellona
2
0
0
2
W
0
0
1
0.5
L
Kali
0
1
0
0
L
2
5
0
0.4
L
Erlang Shen
VCWLuna
Erlang Shen
0
2
0
0
W
Medusa
violasedge
Medusa
7
1
2
8
L
Scylla
0
1
0
0
L
Fafnir
ƒrîž
Fafnir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,727
Damage
31,470
45,763
Taken
35,641
24,108
Mitigated
22,043
16,110
Healing
17,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,130
2,015
0
3,032
7,056
4,072
0
1,449
5,607
0
39,297
W
Achilles
5,263
2,260
0
6,043
9,605
4,636
0
194
9,411
0
51,728
W
Bellona
Dpoodly
Bellona
9,328
4,810
0
4,933
10,012
9,870
0
0
10,012
0
49,017
W
6,405
303
163
2,305
4,419
1,783
0
1,892
2,527
73,126
1,538
L
Kali
2,442
1,125
0
3,043
8,424
3,535
0
917
7,425
0
30,076
L
3,798
2,767
0
1,221
7,580
2,740
0
0
7,580
0
23,780
L
Erlang Shen
VCWLuna
Erlang Shen
7,097
4,630
0
9,638
15,150
7,913
0
0
15,150
0
50,042
W
Medusa
violasedge
Medusa
5,344
2,496
0
1,071
4,549
1,682
0
855
3,694
0
37,936
L
Scylla
1,862
52
0
624
5,879
1,946
0
3,466
2,101
38,887
0
L
Fafnir
ƒrîž
Fafnir
2,528
746
0
1,584
8,730
7,974
0
1,514
7,102
8,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,904
Gold Earned
32,135
277
Minions Killed
422
0
Camps Cleared
0
1,059,328
Distance Traveled
1,076,141
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,036
604
59
6
0
221,234
2
W
Achilles
5,863
586
75
8
0
250,946
0
W
Bellona
6,662
666
97
10
0
205,082
2
W
Hel
6,842
684
141
14
0
206,664
1
L
Kali
4,918
492
53
5
0
252,261
0
L
Nut
5,672
567
38
4
0
179,776
0
L
Erlang Shen
6,053
605
97
10
0
200,842
2
W
Medusa
6,732
673
50
5
0
192,215
0
L
Scylla
5,216
522
79
8
0
211,065
1
L
Fafnir
5,045
505
10
1
0
215,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role