Player Matchup

Cerberus
Cerberus
Elperijr2751
Cerberus
Level 36
God Stats
2W - 2L
1,681 SR
Queue Stats
32W - 51L
1,317 Elo+
Party 2
Baron Samedi
Baron Samedi
Serchi5
Baron Samedi
Level 13
God Stats
4W - 6L
1,455 SR
Queue Stats
11W - 21L
1,238 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XnoelX8C
Tsukuyomi
Level 81
God Stats
14W - 13L
1,517 SR
Queue Stats
28W - 49L
1,293 Elo+
Party 2
Team Averages
Level 43
1,551 SR
1,282 Elo+

VS

Team Averages
Level 129
1,835 SR
1,598 Elo+
Bacchus
Bacchus
DottieCarottie
Bacchus
Level 128
God Stats
73W - 13L
1,780 SR
Queue Stats
111W - 55L
1,598 Elo+
Party 1
Hachiman
Hachiman
Shadowwolfen
Hachiman
Level 129
God Stats
87W - 30L
1,896 SR
Queue Stats
111W - 55L
1,598 Elo+
Party 1
Anubis
Anubis
ZarithTheBadger
Anubis
Level 129
God Stats
77W - 17L
1,828 SR
Queue Stats
111W - 55L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Elperijr2751
Cerberus
15
1 / 4 / 2
10,024
590
9,046
26,022
31,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Serchi5
Baron Samedi
16
0 / 6 / 3
9,981
587
7,451
13,779
10,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
XnoelX8C
Tsukuyomi
17
3 / 4 / 2
11,567
680
10,229
17,764
8,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 13
11,005
647
9,943
19,612
24,226
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Shadowwolfen
Hachiman
19
12 / 2 / 2
13,430
790
22,220
11,323
5,236
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

17
2 / 1 / 11
11,907
700
15,605
10,482
6,377
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
14
14
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
2
13
3.25
L
Cerberus
Elperijr2751
Cerberus
1
4
2
0.5
L
Baron Samedi
Serchi5
Baron Samedi
0
6
3
0.25
W
Hachiman
Shadowwolfen
Hachiman
12
2
2
6.5
L
Tsukuyomi
XnoelX8C
Tsukuyomi
3
4
2
1
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,726
Damage
47,768
57,565
Taken
41,417
49,553
Mitigated
35,839
13,687
Healing
9,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,943
716
0
3,995
19,612
24,226
396
7,212
11,640
19,836
611
L
Cerberus
Elperijr2751
Cerberus
9,046
658
0
5,465
26,022
31,086
29
11,835
13,821
33,909
2,138
L
Baron Samedi
Serchi5
Baron Samedi
7,451
84
842
2,604
13,779
10,003
49
6,771
6,919
33,418
0
W
Hachiman
Shadowwolfen
Hachiman
22,220
16,607
0
606
11,323
5,236
1,738
3,366
7,631
0
69,330
L
Tsukuyomi
XnoelX8C
Tsukuyomi
10,229
3,147
75
4,701
17,764
8,464
0
6,012
11,487
0
64,919
W
15,605
1,547
0
5,043
10,482
6,377
781
4,047
6,297
71,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,572
Gold Earned
36,342
243
Minions Killed
194
0
Camps Cleared
0
902,790
Distance Traveled
942,646
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,005
647
24
1
0
339,725
0
L
Cerberus
10,024
590
106
6
0
287,465
0
L
Baron Samedi
9,981
587
54
3
0
274,466
0
W
Hachiman
13,430
790
81
5
0
314,283
0
L
Tsukuyomi
11,567
680
83
5
0
340,859
7
W
Anubis
11,907
700
89
5
0
288,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role