Player Matchup

Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver V
SeizeTheASSets
Heimdallr
Silver V
Level 109
God Stats
11W - 18L
1,427 SR
Queue Stats
14W - 26L
858 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
allbiznessMV
Baron Samedi
Silver III
Level 159
God Stats
8W - 22L
1,434 SR
Queue Stats
38W - 71L
999 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,454 SR
1,119 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,438 SR
996 MMR
Atlas
Atlas
Silver III
Firenziks
Atlas
Silver III
Level 106
God Stats
5W - 10L
1,427 SR
Queue Stats
194W - 237L
876 MMR
Party 1
Odin
Odin
Silver IV
HOOD_OC
Odin
Silver IV
Level 104
God Stats
2W - 1L
1,648 SR
Queue Stats
120W - 171L
840 MMR
Solo
Zeus
Zeus
Silver I
kingoozy
Zeus
Silver I
Level 86
God Stats
0W - 2L
1,240 SR
Queue Stats
172W - 193L
1,272 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
8 / 1 / 10
10,508
876
15,327
16,183
15,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SeizeTheASSets
Heimdallr
16
9 / 0 / 9
11,057
921
13,883
11,172
5,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
allbiznessMV
Baron Samedi
14
2 / 0 / 15
9,370
781
11,967
6,995
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ArtemisBake KujiraChang'eKuzenboAwilix

VS

Bans
Ne ZhaDanzaburouThanatosMartichorasNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Firenziks
Atlas
13
0 / 3 / 1
7,670
639
6,643
18,225
17,565
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
HOOD_OC
Odin
10
1 / 6 / 0
7,620
635
5,689
18,421
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate

Breastplate

+20
Physical Protection

Zeus
13
0 / 10 / 1
8,407
701
9,598
13,925
4,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
19
Kills
1
1
Deaths
19
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
1
10
13
L
Atlas
Firenziks
Atlas
0
3
1
0.17
L
Odin
HOOD_OC
Odin
1
6
0
0.17
W
Heimdallr
SeizeTheASSets
Heimdallr
9
0
9
13.5
W
Baron Samedi
allbiznessMV
Baron Samedi
2
0
15
9.5
L
Zeus
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,177
Damage
21,930
34,350
Taken
50,571
24,143
Mitigated
31,789
14,567
Healing
2,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
15,327
2,067
133
4,674
16,183
15,664
570
6,816
8,989
36,631
1,036
L
Atlas
Firenziks
Atlas
6,643
2,478
0
490
18,225
17,565
0
9,280
8,605
20,161
0
L
Odin
HOOD_OC
Odin
5,689
1,385
0
684
18,421
9,487
0
9,628
8,116
0
15,419
W
Heimdallr
SeizeTheASSets
Heimdallr
13,883
7,192
0
4,444
11,172
5,016
529
6,294
4,635
0
54,494
W
Baron Samedi
allbiznessMV
Baron Samedi
11,967
551
1,640
3,676
6,995
3,463
739
3,594
3,192
29,975
112
L
Zeus
9,598
1,614
0
958
13,925
4,737
362
5,903
7,589
39,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,935
Gold Earned
23,697
144
Minions Killed
106
0
Camps Cleared
0
735,146
Distance Traveled
732,390
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,508
876
33
3
0
270,974
0
L
Atlas
7,670
639
26
2
0
282,406
3
L
Odin
7,620
635
12
1
0
246,912
0
W
Heimdallr
11,057
921
73
6
0
229,324
0
W
Baron Samedi
9,370
781
38
3
0
234,848
0
L
Zeus
8,407
701
68
6
0
203,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role