Player Matchup

Chaac
Chaac
Acilec
Chaac
Level 52
God Stats
1W - 2L
1,406 SR
Queue Stats
79W - 59L
1,387 Elo+
Party 2
Merlin
Merlin
TriforceSmash
Merlin
Level 16
God Stats
1W - 0L
1,692 SR
Queue Stats
3W - 5L
1,448 Elo+
Party 2
Medusa
Medusa
XtwizzeyX
Medusa
Level 69
God Stats
39W - 23L
1,508 SR
Queue Stats
107W - 93L
1,549 Elo+
Solo
Team Averages
Level 46
1,536 SR
1,461 Elo+

VS

Team Averages
Level 84
1,470 SR
1,554 Elo+
Ares
Ares
Icemanu13
Ares
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,592 Elo+
Party 1
Anhur
Anhur
Javthrash
Anhur
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,546 Elo+
Party 1
Janus
Janus
Vacateduncle288
Janus
Level 120
God Stats
1W - 2L
1,409 SR
Queue Stats
50W - 56L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Acilec
Chaac
20
7 / 1 / 1
13,215
777
18,388
20,405
24,490
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 3 / 3
11,734
690
11,611
12,480
5,248
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
XtwizzeyX
Medusa
3
0 / 0 / 0
8,046
473
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
2 / 3 / 2
10,901
641
11,577
20,389
28,057
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Javthrash
Anhur
19
2 / 5 / 2
12,667
745
10,786
18,477
9,534
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 0 / 0
8,028
472
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
8
Kills
4
4
Deaths
8
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
Acilec
Chaac
7
1
1
7.5
L
Ares
2
3
2
1
L
Anhur
Javthrash
Anhur
2
5
2
0.6
W
1
3
3
0.83
L
0
0
0
0
W
Medusa
XtwizzeyX
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,999
Damage
22,363
32,885
Taken
38,866
29,738
Mitigated
37,591
7,374
Healing
4,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Acilec
Chaac
18,388
2,478
0
5,050
20,405
24,490
496
6,580
13,762
0
70,290
L
Ares
11,577
795
0
1,207
20,389
28,057
293
8,936
11,371
21,822
195
L
Anhur
Javthrash
Anhur
10,786
4,664
0
3,426
18,477
9,534
931
2,898
15,552
0
86,441
W
11,611
1,128
172
2,152
12,480
5,248
1,556
4,926
7,526
45,681
613
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
XtwizzeyX
Medusa
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,995
Gold Earned
31,596
149
Minions Killed
159
0
Camps Cleared
0
591,202
Distance Traveled
520,345
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,215
777
86
5
0
325,215
3
L
Ares
10,901
641
19
1
0
279,174
0
L
Anhur
12,667
745
140
8
0
241,171
0
W
Merlin
11,734
690
63
4
0
265,987
0
L
Janus
8,028
472
0
0
0
0
0
W
Medusa
8,046
473
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role