Player Matchup

Zeus
Zeus
Gold III
REDRUM5376
Zeus
Gold III
Level 134
God Stats
4W - 8L
1,491 SR
Queue Stats
210W - 280L
1,418 MMR
Solo
Chaac
Chaac
Platinum III
potatolaunch
Chaac
Platinum III
Level 143
God Stats
10W - 9L
1,597 SR
Queue Stats
80W - 71L
1,910 MMR
Party 2
Neith
Neith
Platinum III
zanester10
Neith
Platinum III
Level 145
God Stats
20W - 14L
1,782 SR
Queue Stats
52W - 48L
1,877 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,623 SR
1,735 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,462 SR
1,230 MMR
Awilix
Awilix
Silver IV
FL4WL3SS Jesus
Awilix
Silver IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 232L
930 MMR
Party 1
Agni
Agni
Platinum IV
WhateverForevrYT
Agni
Platinum IV
Level 109
God Stats
2W - 4L
1,523 SR
Queue Stats
269W - 337L
1,543 MMR
Solo
Nike
Nike
Silver II
ironrooks
Nike
Silver II
Level 157
God Stats
4W - 9L
1,363 SR
Queue Stats
58W - 90L
1,216 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
8,627
863
11,417
5,729
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
9 / 0 / 5
9,457
946
9,943
8,686
9,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
14
1 / 0 / 11
8,417
842
5,740
4,568
2,061
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ThothBacchusAchillesKuzenboNe Zha

VS

Bans
AresAh Muzen CabMulanGebShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,593
659
3,317
10,819
4,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 1
6,808
681
3,344
8,978
3,183
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nike
10
0 / 7 / 0
6,195
620
2,825
11,777
7,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
4
1
9
8.5
L
0
3
1
0.17
L
Nike
0
7
0
0
W
9
0
5
11.5
W
Neith
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,100
Damage
9,486
18,983
Taken
31,574
13,704
Mitigated
14,987
6,133
Healing
3,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,317
1,144
0
736
10,819
4,042
0
3,342
7,242
0
20,930
W
11,417
594
0
894
5,729
1,984
859
457
5,272
36,235
204
L
3,344
343
0
2,013
8,978
3,183
0
3,175
5,382
24,860
0
L
Nike
2,825
120
0
917
11,777
7,762
0
4,901
6,659
0
12,599
W
9,943
818
0
3,269
8,686
9,659
299
2,008
6,678
0
30,797
W
Neith
5,740
2,937
0
1,970
4,568
2,061
1,638
924
3,644
0
44,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,501
Gold Earned
19,596
155
Minions Killed
101
0
Camps Cleared
0
632,185
Distance Traveled
542,780
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,593
659
39
4
0
200,141
0
W
Zeus
8,627
863
43
4
0
189,727
0
L
Agni
6,808
681
40
4
0
168,301
0
L
Nike
6,195
620
22
2
0
174,338
2
W
Chaac
9,457
946
49
5
0
242,660
0
W
Neith
8,417
842
63
6
0
199,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role