Player Matchup

Baron Samedi
Baron Samedi
CoalNutrition
Baron Samedi
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
219W - 235L
1,440 Elo+
Party 2
Cthulhu
Cthulhu
Errorseven
Cthulhu
Level 49
God Stats
52W - 47L
1,487 SR
Queue Stats
208W - 210L
1,485 Elo+
Party 2
Fenrir
Fenrir
Nevremore
Fenrir
Level 58
God Stats
12W - 9L
1,466 SR
Queue Stats
236W - 241L
1,501 Elo+
Party 2
Team Averages
Level 51
1,484 SR
1,475 Elo+

VS

Team Averages
Level 38
1,563 SR
1,480 Elo+
Kukulkan
Kukulkan
Deeno9236
Kukulkan
Level 29
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Scylla
Scylla
Lmann05
Scylla
Level 36
God Stats
13W - 11L
1,574 SR
Queue Stats
35W - 39L
1,500 Elo+
Party 1
Atlas
Atlas
TheJohnBadman
Atlas
Level 49
God Stats
28W - 27L
1,615 SR
Queue Stats
161W - 165L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CoalNutrition
Baron Samedi
15
2 / 0 / 5
8,755
730
5,139
6,049
5,113
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Errorseven
Cthulhu
15
3 / 1 / 6
9,146
762
12,036
8,791
5,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Nevremore
Fenrir
13
4 / 3 / 5
8,749
729
5,375
9,054
3,958
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Deeno9236
Kukulkan
11
0 / 4 / 4
7,543
629
4,989
8,163
3,392
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Lmann05
Scylla
12
1 / 4 / 3
7,779
648
5,917
8,037
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 1
8,702
725
6,986
10,970
9,531
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
4
4
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CoalNutrition
Baron Samedi
2
0
5
4.5
L
Kukulkan
Deeno9236
Kukulkan
0
4
4
0.5
W
Cthulhu
Errorseven
Cthulhu
3
1
6
6
L
Scylla
Lmann05
Scylla
1
4
3
0.63
W
Fenrir
Nevremore
Fenrir
4
3
5
2.17
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
17,892
23,894
Taken
27,170
14,171
Mitigated
15,990
8,040
Healing
2,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CoalNutrition
Baron Samedi
5,139
129
917
1,798
6,049
5,113
463
4,017
1,862
31,814
580
L
Kukulkan
Deeno9236
Kukulkan
4,989
322
0
0
8,163
3,392
112
5,032
2,622
22,108
0
W
Cthulhu
Errorseven
Cthulhu
12,036
34
308
2,468
8,791
5,100
376
5,664
2,821
49,027
1,634
L
Scylla
Lmann05
Scylla
5,917
144
0
0
8,037
3,067
0
4,481
3,071
14,889
729
W
Fenrir
Nevremore
Fenrir
5,375
1,191
0
2,549
9,054
3,958
388
6,425
2,271
0
14,311
L
6,986
1,847
0
2,355
10,970
9,531
0
5,682
4,723
24,054
3,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,650
Gold Earned
24,024
154
Minions Killed
112
0
Camps Cleared
0
710,807
Distance Traveled
614,674
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,755
730
55
5
0
219,940
1
L
Kukulkan
7,543
629
43
4
0
197,168
0
W
Cthulhu
9,146
762
80
7
0
249,660
0
L
Scylla
7,779
648
29
2
0
191,090
0
W
Fenrir
8,749
729
19
2
0
241,207
0
L
Atlas
8,702
725
40
3
0
226,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role