Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Masters
LieutenantKittn
Medusa
Masters
Level 68
God Stats
14W - 12L
1,642 SR
Queue Stats
697W - 530L
1,824 MMR
Party 2
Cthulhu
Cthulhu
Diamond III
TaTzee
Cthulhu
Diamond III
Level 160
God Stats
56W - 24L
1,762 SR
Queue Stats
152W - 100L
2,035 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,635 SR
1,786 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,626 SR
2,049 MMR
Odin
Odin
Diamond I
DaDte
Odin
Diamond I
Level 156
God Stats
1W - 1L
1,803 SR
Queue Stats
148W - 119L
2,511 MMR
Party 1
Vulcan
Vulcan
Gold V
TiPrinceDeLu972
Vulcan
Gold V
Level 168
God Stats
27W - 29L
1,446 SR
Queue Stats
59W - 82L
1,277 MMR
Solo
Hachiman
Hachiman
Diamond II
VlazZz
Hachiman
Diamond II
Level 193
God Stats
5W - 6L
1,629 SR
Queue Stats
290W - 197L
2,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
3 / 2 / 7
9,635
803
11,841
11,635
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

15
5 / 0 / 6
9,692
808
10,915
9,875
4,209
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TaTzee
Cthulhu
14
3 / 0 / 7
9,028
752
8,515
13,573
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
KuzenboCharonAchillesThothPersephone

VS

Bans
Baron SamediAgniHou YiBacchusXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DaDte
Odin
12
0 / 5 / 1
7,443
620
8,536
14,649
7,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 1
8,257
688
8,942
6,792
3,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
VlazZz
Hachiman
11
0 / 5 / 1
7,277
606
8,540
12,891
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
1
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
2
7
3.25
L
Odin
DaDte
Odin
0
5
1
0.1
W
5
0
6
8
W
Cthulhu
TaTzee
Cthulhu
3
0
7
6.5
L
1
1
1
1.5
L
Hachiman
VlazZz
Hachiman
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,271
Damage
26,018
35,083
Taken
34,332
21,685
Mitigated
17,025
12,829
Healing
6,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,841
1,248
475
3,695
11,635
5,113
254
3,633
7,459
45,368
0
L
Odin
DaDte
Odin
8,536
2,443
0
1,846
14,649
7,775
0
8,011
5,692
0
19,883
W
10,915
3,989
0
5,385
9,875
4,209
2,760
2,350
6,838
0
48,511
W
Cthulhu
TaTzee
Cthulhu
8,515
450
258
3,016
13,573
12,363
132
3,247
9,072
18,779
1,828
L
8,942
3,333
0
2,059
6,792
3,716
0
2,880
3,544
40,628
430
L
Hachiman
VlazZz
Hachiman
8,540
3,946
0
2,396
12,891
5,534
0
6,630
4,951
0
29,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,355
Gold Earned
22,977
172
Minions Killed
136
0
Camps Cleared
0
736,230
Distance Traveled
673,181
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,635
803
88
7
0
223,849
0
L
Odin
7,443
620
24
2
0
232,586
0
W
Medusa
9,692
808
59
5
0
244,829
0
W
Cthulhu
9,028
752
25
2
0
267,552
0
L
Vulcan
8,257
688
57
5
0
235,487
6
L
Hachiman
7,277
606
55
5
0
205,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role