Player Matchup

Ne Zha
Ne Zha
Gold V
Denick385i
Ne Zha
Gold V
Level 146
God Stats
10W - 5L
1,747 SR
Queue Stats
20W - 11L
1,630 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Rafdadel03
Cthulhu
Bronze III
Level 89
God Stats
10W - 3L
1,919 SR
Queue Stats
20W - 15L
1,526 MMR
Party 1
Ra
Ra
Bronze III
Thorge421
Ra
Bronze III
Level 113
God Stats
2W - 0L
1,485 SR
Queue Stats
18W - 14L
1,482 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,717 SR
1,546 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 141
1,582 SR
1,500 MMR
Hou Yi
Hou Yi
Bronze III
InferCrack22
Hou Yi
Bronze III
Level 153
God Stats
0W - 1L
1,293 SR
Queue Stats
3W - 3L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
Sisco2017
Cabrakan
Bronze III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 2
Fenrir
Fenrir
Bronze III
thecrack753
Fenrir
Bronze III
Level 155
God Stats
0W - 1L
1,953 SR
Queue Stats
3W - 3L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Denick385i
Ne Zha
16
4 / 1 / 9
9,917
826
9,686
10,653
11,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Rafdadel03
Cthulhu
16
5 / 2 / 8
9,867
822
6,374
12,417
16,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 0 / 9
10,324
860
10,965
4,480
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AresAthenaKuzenboMulanAchilles

VS

Bans
NoxIx ChelAnhurThothUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
1 / 3 / 2
8,573
714
7,903
7,756
3,132
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Sisco2017
Cabrakan
12
0 / 7 / 1
7,520
627
2,890
13,991
10,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
13
2 / 3 / 1
8,311
693
4,026
10,801
8,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
13
Kills
3
3
Deaths
13
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Denick385i
Ne Zha
4
1
9
8.5
L
Hou Yi
1
3
2
0.67
W
Cthulhu
Rafdadel03
Cthulhu
5
2
8
4.5
L
Cabrakan
Sisco2017
Cabrakan
0
7
1
0.07
W
4
0
9
8.5
L
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,025
Damage
14,819
27,550
Taken
32,548
30,844
Mitigated
22,183
10,129
Healing
1,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Denick385i
Ne Zha
9,686
1,767
0
1,744
10,653
11,932
169
1,111
9,542
0
35,846
L
Hou Yi
7,903
2,355
0
700
7,756
3,132
0
3,049
4,042
0
41,069
W
Cthulhu
Rafdadel03
Cthulhu
6,374
352
276
1,554
12,417
16,392
433
1,201
11,216
20,771
1,332
L
Cabrakan
Sisco2017
Cabrakan
2,890
228
0
378
13,991
10,968
0
5,842
7,130
19,048
1,082
W
10,965
1,110
3,943
2,612
4,480
2,520
733
296
4,184
65,089
0
L
Fenrir
4,026
911
0
395
10,801
8,083
0
5,664
4,017
0
23,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,108
Gold Earned
24,404
196
Minions Killed
148
0
Camps Cleared
0
751,216
Distance Traveled
649,233
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,917
826
42
4
0
263,648
0
L
Hou Yi
8,573
714
82
7
0
212,786
3
W
Cthulhu
9,867
822
31
3
0
238,882
2
L
Cabrakan
7,520
627
40
3
0
206,598
0
W
Ra
10,324
860
123
10
0
248,686
0
L
Fenrir
8,311
693
26
2
0
229,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role