Player Matchup

Rama
Rama
BerlinCobi
Rama
Level 299
God Stats
1W - 7L
1,205 SR
Queue Stats
25W - 37L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
LilCrusade
Sun Wukong
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 47L
1,463 Elo+
Solo
Skadi
Skadi
XD Xarkzy
Skadi
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,441 Elo+
Solo
Nu Wa
Nu Wa
emelywithane156
Nu Wa
Level 114
God Stats
210W - 203L
1,567 SR
Queue Stats
216W - 210L
1,543 Elo+
Solo
Tiamat
Tiamat
xRoscojefferyX
Tiamat
Level 139
God Stats
14W - 16L
1,604 SR
Queue Stats
33W - 33L
1,517 Elo+
Solo
Team Averages
Level 159
1,475 SR
1,482 Elo+

VS

Team Averages
Level 88
1,516 SR
1,540 Elo+
Nu Wa
Nu Wa
ColdHeartCashTv
Nu Wa
Level 49
God Stats
25W - 16L
1,573 SR
Queue Stats
99W - 92L
1,472 Elo+
Solo
Chaac
Chaac
K1ngcr0ss
Chaac
Level 44
God Stats
49W - 13L
1,763 SR
Queue Stats
217W - 63L
1,645 Elo+
Solo
Chronos
Chronos
SkeethX
Chronos
Level 75
God Stats
4W - 4L
1,451 SR
Queue Stats
526W - 542L
1,428 Elo+
Solo
Medusa
Medusa
VvMinet
Medusa
Level 116
God Stats
3W - 8L
1,232 SR
Queue Stats
50W - 51L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
WittleWillow
Cthulhu
Level 158
God Stats
2W - 0L
1,559 SR
Queue Stats
21W - 12L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
10,528
1,053
12,845
13,012
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Sun Wukong
LilCrusade
Sun Wukong
15
0 / 1 / 3
9,975
998
8,510
20,084
15,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Skadi
XD Xarkzy
Skadi
14
0 / 0 / 0
8,897
890
1,810
2,815
941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 1
9,157
916
6,898
10,377
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 5 / 3
10,115
1,012
9,873
16,497
10,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

177

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 8
10,419
1,042
10,851
5,648
2,497
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chaac
K1ngcr0ss
Chaac
16
3 / 2 / 7
10,891
1,089
11,649
14,770
19,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
SkeethX
Chronos
16
1 / 0 / 7
10,960
1,096
4,828
6,983
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
VvMinet
Medusa
16
1 / 0 / 9
10,111
1,011
12,164
5,394
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
WittleWillow
Cthulhu
16
5 / 1 / 7
10,904
1,090
21,328
12,757
13,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
3
Kills
12
12
Deaths
3
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
W
2
0
8
6
W
Chaac
K1ngcr0ss
Chaac
3
2
7
3.25
L
Sun Wukong
LilCrusade
Sun Wukong
0
1
3
1.5
W
Chronos
SkeethX
Chronos
1
0
7
4.5
W
Medusa
VvMinet
Medusa
1
0
9
5.5
W
Cthulhu
WittleWillow
Cthulhu
5
1
7
8.5
L
Skadi
XD Xarkzy
Skadi
0
0
0
0
L
0
6
1
0.08
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,936
Damage
60,820
62,785
Taken
45,552
36,365
Mitigated
45,393
3,755
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,845
8,089
0
1,070
13,012
5,259
0
9,089
3,416
0
32,549
W
10,851
5,229
0
0
5,648
2,497
0
1,963
3,509
30,485
1,763
W
Chaac
K1ngcr0ss
Chaac
11,649
2,611
0
4,125
14,770
19,204
0
4,147
9,418
1,454
39,349
L
Sun Wukong
LilCrusade
Sun Wukong
8,510
935
0
1,385
20,084
15,817
0
12,541
6,715
0
32,055
W
Chronos
SkeethX
Chronos
4,828
1,549
0
1,934
6,983
7,501
0
2,754
3,913
17,054
0
W
Medusa
VvMinet
Medusa
12,164
5,945
0
1,361
5,394
2,798
0
2,203
3,099
0
31,162
W
Cthulhu
WittleWillow
Cthulhu
21,328
1,289
993
2,882
12,757
13,393
0
3,867
8,419
35,765
28
L
Skadi
XD Xarkzy
Skadi
1,810
714
0
250
2,815
941
0
1,588
1,151
0
4,915
L
6,898
2,045
0
190
10,377
4,055
0
5,149
4,897
19,221
166
L
9,873
265
37
823
16,497
10,293
0
7,759
8,189
37,364
1,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,672
Gold Earned
53,285
202
Minions Killed
254
4
Camps Cleared
9
779,920
Distance Traveled
1,037,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,528
1,053
40
4
3
196,427
0
W
Nu Wa
10,419
1,042
57
6
1
177,351
0
W
Chaac
10,891
1,089
77
8
5
214,683
0
L
Sun Wukong
9,975
998
56
6
0
218,484
0
W
Chronos
10,960
1,096
15
2
0
220,885
0
W
Medusa
10,111
1,011
59
6
2
212,159
0
W
Cthulhu
10,904
1,090
46
5
1
211,972
0
L
Skadi
8,897
890
4
0
0
47,413
0
L
Nu Wa
9,157
916
22
2
0
113,722
0
L
Tiamat
10,115
1,012
80
8
1
203,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role