Player Matchup

Nemesis
Nemesis
Bilsack
Nemesis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,514 Elo+
Solo
Ah Puch
Ah Puch
Cleevage
Ah Puch
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,498 Elo+
Party 3
Odin
Odin
Fusi0nz
Odin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,475 Elo+
Party 3
Horus
Horus
PaulStvol
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
vert1kalL1ps
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,212 Elo+
Party 2
Team Averages
Level 84
1,500 SR
1,440 Elo+

VS

Team Averages
Level 122
1,523 SR
1,723 Elo+
Awilix
Awilix
LilSeafoodDish
Awilix
Level 114
God Stats
3W - 1L
1,656 SR
Queue Stats
55W - 9L
1,898 Elo+
Party 1
Jormungandr
Jormungandr
PsychoPapst
Jormungandr
Level 142
God Stats
4W - 0L
2,044 SR
Queue Stats
143W - 36L
1,815 Elo+
Party 1
Nut
Nut
TheFunnelweb
Nut
Level 106
God Stats
3W - 3L
1,176 SR
Queue Stats
135W - 139L
1,495 Elo+
Solo
Cerberus
Cerberus
Triffor
Cerberus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 30L
1,788 Elo+
Party 1
Sylvanus
Sylvanus
Wobblito
Sylvanus
Level 109
God Stats
1W - 1L
1,241 SR
Queue Stats
61W - 36L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bilsack
Nemesis
13
4 / 9 / 1
8,418
765
8,608
16,563
13,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Cleevage
Ah Puch
14
2 / 6 / 3
7,419
674
24,628
11,924
5,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
Fusi0nz
Odin
12
0 / 9 / 5
6,889
626
10,266
21,776
14,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
PaulStvol
Horus
13
0 / 5 / 4
7,276
661
3,388
13,974
14,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Achilles
vert1kalL1ps
Achilles
14
1 / 7 / 4
7,565
688
6,840
15,861
18,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 23
10,274
934
19,451
17,458
14,898
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
PsychoPapst
Jormungandr
18
11 / 1 / 23
10,953
996
16,170
14,370
16,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 2 / 27
9,348
850
19,843
11,502
7,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Triffor
Cerberus
16
6 / 3 / 26
9,859
896
10,163
18,198
20,676
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sylvanus
Wobblito
Sylvanus
16
5 / 1 / 28
10,248
932
8,723
16,057
17,795
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
163
7
Kills
36
36
Deaths
8
17
Assists
127
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bilsack
Nemesis
4
9
1
0.5
L
Ah Puch
Cleevage
Ah Puch
2
6
3
0.58
L
Odin
Fusi0nz
Odin
0
9
5
0.28
W
10
1
23
21.5
L
Horus
PaulStvol
Horus
0
5
4
0.4
W
Jormungandr
PsychoPapst
Jormungandr
11
1
23
22.5
W
4
2
27
8.75
W
Cerberus
Triffor
Cerberus
6
3
26
6.33
W
Sylvanus
Wobblito
Sylvanus
5
1
28
19
L
Achilles
vert1kalL1ps
Achilles
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,730
Damage
74,350
80,098
Taken
77,585
67,042
Mitigated
77,800
10,716
Healing
35,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bilsack
Nemesis
8,608
1,457
0
2,254
16,563
13,939
0
6,317
9,540
815
11,023
L
Ah Puch
Cleevage
Ah Puch
24,628
328
81
733
11,924
5,209
0
6,067
5,368
38,749
0
L
Odin
Fusi0nz
Odin
10,266
975
0
3,332
21,776
14,588
0
7,602
13,461
0
15,782
W
19,451
6,599
3,478
3,291
17,458
14,898
1,402
6,860
9,863
555
21,610
L
Horus
PaulStvol
Horus
3,388
494
284
1,973
13,974
14,602
0
5,253
8,303
2,929
4,713
W
Jormungandr
PsychoPapst
Jormungandr
16,170
2,541
1,382
2,876
14,370
16,891
898
5,134
8,529
38,609
1,400
W
19,843
11,823
367
2,048
11,502
7,540
3,496
4,321
7,002
0
33,204
W
Cerberus
Triffor
Cerberus
10,163
643
0
4,756
18,198
20,676
491
5,133
12,479
25,933
3,067
W
Sylvanus
Wobblito
Sylvanus
8,723
2,074
10,689
6,425
16,057
17,795
720
5,434
9,992
12,267
0
L
Achilles
vert1kalL1ps
Achilles
6,840
607
370
1,689
15,861
18,704
0
6,484
8,584
0
12,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,567
Gold Earned
50,682
69
Minions Killed
204
0
Camps Cleared
0
847,132
Distance Traveled
979,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,418
765
9
1
0
166,239
0
L
Ah Puch
7,419
674
29
3
0
153,663
0
L
Odin
6,889
626
7
1
0
155,776
0
W
Awilix
10,274
934
14
1
0
231,655
0
L
Horus
7,276
661
13
1
0
175,264
0
W
Jormungandr
10,953
996
78
7
0
198,312
0
W
Nut
9,348
850
29
3
0
174,629
0
W
Cerberus
9,859
896
76
7
0
200,647
0
W
Sylvanus
10,248
932
7
1
0
173,826
0
L
Achilles
7,565
688
11
1
0
196,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role