Player Matchup

Osiris
Osiris
Gold I
Spades42
Osiris
Gold I
Level 100
God Stats
4W - 4L
1,467 SR
Queue Stats
167W - 148L
1,738 MMR
Party 1
Scylla
Scylla
Gold III
TBM_ENVY562
Scylla
Gold III
Level 155
God Stats
8W - 10L
1,545 SR
Queue Stats
151W - 154L
1,573 MMR
Solo
Hachiman
Hachiman
Gold V
babyface_zay999
Hachiman
Gold V
Level 71
God Stats
7W - 16L
1,279 SR
Queue Stats
159W - 165L
1,290 MMR
Party 1
Thanatos
Thanatos
Bronze III
crayceeclos
Thanatos
Bronze III
Level 64
God Stats
0W - 1L
1,510 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Nox
Nox
Bronze III
xxxdelucaxxx
Nox
Bronze III
Level 68
God Stats
0W - 1L
1,486 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,457 SR
1,520 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,548 SR
1,516 MMR
Zeus
Zeus
Gold II
ArcticFlamingo
Zeus
Gold II
Level 123
God Stats
14W - 9L
1,586 SR
Queue Stats
158W - 152L
1,579 MMR
Solo
Apollo
Apollo
Bronze III
BigBeer
Apollo
Bronze III
Level 57
God Stats
3W - 4L
1,475 SR
Queue Stats
9W - 11L
1,462 MMR
Solo
Geb
Geb
Silver I
Coolkid1738
Geb
Silver I
Level 159
God Stats
39W - 12L
1,689 SR
Queue Stats
46W - 28L
1,463 MMR
Solo
Mercury
Mercury
Bronze III
Oswaldrom100
Mercury
Bronze III
Level 88
God Stats
4W - 0L
1,500 SR
Queue Stats
18W - 22L
1,500 MMR
Solo
Chaac
Chaac
Gold II
dV_sTaTiiCz
Chaac
Gold II
Level 152
God Stats
16W - 20L
1,490 SR
Queue Stats
337W - 323L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Spades42
Osiris
9
1 / 2 / 0
5,418
542
3,590
9,925
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
11
1 / 1 / 0
5,852
585
1,944
4,249
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
10
0 / 1 / 0
4,952
495
4,213
5,540
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
crayceeclos
Thanatos
6
0 / 3 / 2
4,334
433
1,261
5,915
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

6
0 / 4 / 0
4,177
418
2,056
5,203
1,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AgniXbalanqueAchillesKukulkan

VS

Bans
SurtrChang'eLokiSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,531
653
3,458
5,430
1,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apollo
BigBeer
Apollo
11
3 / 0 / 3
5,876
588
4,268
5,866
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 4
6,233
623
5,122
9,043
6,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Oswaldrom100
Mercury
10
3 / 0 / 0
5,612
561
1,866
5,763
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 1
6,933
693
5,416
8,836
4,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
Apollo
BigBeer
Apollo
3
0
3
4.5
W
3
0
4
5
W
Mercury
Oswaldrom100
Mercury
3
0
0
3
L
Osiris
Spades42
Osiris
1
2
0
0.5
L
Scylla
1
1
0
1
L
Hachiman
0
1
0
0
L
Thanatos
crayceeclos
Thanatos
0
3
2
0.33
W
1
1
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,064
Damage
20,130
30,832
Taken
34,938
13,373
Mitigated
17,664
9,752
Healing
13,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,458
1,291
0
1,708
5,430
1,821
0
1,169
4,065
59,316
1,159
W
Apollo
BigBeer
Apollo
4,268
2,499
0
3,476
5,866
2,396
240
684
5,182
0
44,174
W
5,122
613
0
3,272
9,043
6,491
54
1,593
7,410
22,498
1,611
W
Mercury
Oswaldrom100
Mercury
1,866
406
0
720
5,763
2,327
0
178
5,565
0
43,034
L
Osiris
Spades42
Osiris
3,590
1,579
0
4,226
9,925
6,011
0
0
9,925
0
33,437
L
Scylla
1,944
467
0
639
4,249
1,554
0
3,043
1,206
39,756
120
L
Hachiman
4,213
2,652
0
1,898
5,540
1,901
0
1,562
3,978
0
34,233
L
Thanatos
crayceeclos
Thanatos
1,261
405
0
2,989
5,915
1,999
0
2,450
3,465
0
12,648
W
5,416
1,215
0
4,301
8,836
4,629
0
0
8,836
0
55,307
L
2,056
445
0
0
5,203
1,908
0
1,413
3,790
16,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,733
Gold Earned
31,185
249
Minions Killed
402
0
Camps Cleared
0
982,270
Distance Traveled
1,034,324
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,531
653
116
12
0
198,656
2
W
Apollo
5,876
588
81
8
0
189,167
1
W
Geb
6,233
623
21
2
0
225,767
3
W
Mercury
5,612
561
87
9
0
227,382
0
L
Osiris
5,418
542
53
5
0
200,151
1
L
Scylla
5,852
585
92
9
0
190,990
2
L
Hachiman
4,952
495
58
6
0
180,054
0
L
Thanatos
4,334
433
22
2
0
230,101
1
W
Chaac
6,933
693
97
10
0
193,352
2
L
Nox
4,177
418
24
2
0
180,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role