Player Matchup

Danzaburou
Danzaburou
Cobardatus
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 78L
1,433 Elo+
Solo
Cthulhu
Cthulhu
Eldelacuadra
Cthulhu
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 29L
1,570 Elo+
Solo
Skadi
Skadi
OTAABA
Skadi
Level 84
God Stats
4W - 7L
1,451 SR
Queue Stats
140W - 151L
1,500 Elo+
Party 2
Vulcan
Vulcan
Th3MuffinMan815
Vulcan
Level 130
God Stats
4W - 1L
1,704 SR
Queue Stats
184W - 188L
1,511 Elo+
Party 2
Bakasura
Bakasura
skrtskrtskrtskrt
Bakasura
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,448 Elo+
Solo
Team Averages
Level 86
1,531 SR
1,492 Elo+

VS

Team Averages
Level 100
1,404 SR
1,513 Elo+
Sol
Sol
DirtyCorgi
Sol
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
258W - 321L
1,470 Elo+
Party 1
Kuzenbo
Kuzenbo
Lutzsack
Kuzenbo
Level 44
God Stats
3W - 6L
1,493 SR
Queue Stats
69W - 56L
1,515 Elo+
Party 1
Serqet
Serqet
danimalben
Serqet
Level 158
God Stats
0W - 1L
1,322 SR
Queue Stats
51W - 47L
1,556 Elo+
Solo
Danzaburou
Danzaburou
fumeiuns3
Danzaburou
Level 51
God Stats
1W - 4L
1,257 SR
Queue Stats
239W - 211L
1,527 Elo+
Solo
Charybdis
Charybdis
jackofsnipers
Charybdis
Level 122
God Stats
2W - 6L
1,446 SR
Queue Stats
187W - 222L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cobardatus
Danzaburou
15
1 / 0 / 16
9,121
829
7,105
5,125
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Eldelacuadra
Cthulhu
18
7 / 2 / 14
11,347
1,032
18,576
16,328
14,829
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
OTAABA
Skadi
15
4 / 2 / 12
9,349
850
14,151
10,119
4,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 2 / 9
9,337
849
11,430
6,504
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
7 / 4 / 11
9,931
903
8,951
11,703
6,472
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
8,094
736
10,047
10,700
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
Lutzsack
Kuzenbo
14
1 / 4 / 6
7,526
684
8,022
21,784
24,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
danimalben
Serqet
14
2 / 5 / 5
8,253
750
4,870
9,199
4,874
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
fumeiuns3
Danzaburou
14
3 / 3 / 2
7,996
727
4,185
9,492
3,818
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charybdis
jackofsnipers
Charybdis
14
0 / 6 / 5
7,579
689
5,964
13,076
4,641
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
30
23
Kills
10
10
Deaths
23
62
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cobardatus
Danzaburou
1
0
16
9
L
4
5
2
1
W
Cthulhu
Eldelacuadra
Cthulhu
7
2
14
7
L
Kuzenbo
Lutzsack
Kuzenbo
1
4
6
1
W
Skadi
OTAABA
Skadi
4
2
12
5
W
4
2
9
4.25
L
Serqet
danimalben
Serqet
2
5
5
0.9
L
Danzaburou
fumeiuns3
Danzaburou
3
3
2
1.33
L
Charybdis
jackofsnipers
Charybdis
0
6
5
0.42
W
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,213
Damage
33,088
49,779
Taken
64,251
30,599
Mitigated
41,625
19,301
Healing
20,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cobardatus
Danzaburou
7,105
1,854
1,983
2,707
5,125
2,163
2,502
1,962
2,989
0
21,257
L
10,047
2,777
838
2,589
10,700
3,860
0
6,066
4,503
17,388
178
W
Cthulhu
Eldelacuadra
Cthulhu
18,576
286
2,243
3,900
16,328
14,829
234
5,946
9,456
33,507
3,174
L
Kuzenbo
Lutzsack
Kuzenbo
8,022
2,683
1,403
7,368
21,784
24,432
0
7,816
13,920
14,307
439
W
Skadi
OTAABA
Skadi
14,151
5,545
1,666
2,072
10,119
4,199
2,833
3,051
6,745
0
28,387
W
11,430
4,253
447
960
6,504
2,936
992
2,876
3,211
30,240
0
L
Serqet
danimalben
Serqet
4,870
416
142
1,380
9,199
4,874
0
4,366
4,581
0
6,838
L
Danzaburou
fumeiuns3
Danzaburou
4,185
1,283
1,341
3,030
9,492
3,818
0
4,288
4,413
0
18,867
L
Charybdis
jackofsnipers
Charybdis
5,964
2,374
386
2,234
13,076
4,641
0
5,048
7,352
0
25,235
W
8,951
5,275
144
3,179
11,703
6,472
629
2,744
8,348
0
11,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,085
Gold Earned
39,448
170
Minions Killed
115
0
Camps Cleared
0
1,055,567
Distance Traveled
955,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,121
829
34
3
0
217,332
0
L
Sol
8,094
736
16
1
0
199,974
0
W
Cthulhu
11,347
1,032
37
3
0
218,902
0
L
Kuzenbo
7,526
684
15
1
0
203,945
0
W
Skadi
9,349
850
26
2
0
184,740
0
W
Vulcan
9,337
849
47
4
0
220,827
0
L
Serqet
8,253
750
11
1
0
220,654
0
L
Danzaburou
7,996
727
31
3
0
180,116
0
L
Charybdis
7,579
689
42
4
0
150,803
0
W
Bakasura
9,931
903
26
2
0
213,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role