Player Matchup

Hera
Hera
Gold IV
Bad-Panda85
Hera
Gold IV
Level 155
God Stats
31W - 37L
1,326 SR
Queue Stats
258W - 272L
1,410 MMR
Solo
Cupid
Cupid
Gold IV
Cannon-Con
Cupid
Gold IV
Level 119
God Stats
6W - 5L
1,714 SR
Queue Stats
162W - 168L
1,410 MMR
Solo
Nemesis
Nemesis
Gold IV
Golden Lrod10
Nemesis
Gold IV
Level 151
God Stats
13W - 12L
1,644 SR
Queue Stats
634W - 633L
1,407 MMR
Solo
Cerberus
Cerberus
Bronze III
jhopp9
Cerberus
Bronze III
Level 84
God Stats
0W - 2L
1,586 SR
Queue Stats
1W - 2L
1,400 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
xThooly
Erlang Shen
Gold IV
Level 149
God Stats
1W - 3L
1,381 SR
Queue Stats
26W - 29L
1,448 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,530 SR
1,415 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,559 SR
1,273 MMR
Surtr
Surtr
Bronze III
CryIntoThePillow
Surtr
Bronze III
Level 208
God Stats
20W - 13L
1,500 SR
Queue Stats
39W - 34L
1,454 MMR
Solo
Chang'e
Chang'e
Gold III
Derrelith
Chang'e
Gold III
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
128W - 132L
1,436 MMR
Solo
Loki
Loki
Bronze I
EYE_SO_UZUMAKI
Loki
Bronze I
Level 104
God Stats
10W - 5L
1,818 SR
Queue Stats
269W - 318L
543 MMR
Solo
Khepri
Khepri
Silver IV
LucrativeTie99
Khepri
Silver IV
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,420 MMR
Solo
Rama
Rama
Gold III
UNEASIERSAFE
Rama
Gold III
Level 124
God Stats
15W - 13L
1,478 SR
Queue Stats
215W - 206L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,636
553
3,421
4,376
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
4
0 / 4 / 3
4,374
365
3,247
5,305
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
12
4 / 5 / 3
6,771
564
8,340
13,916
5,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
jhopp9
Cerberus
9
1 / 2 / 2
5,513
459
1,641
9,135
5,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erlang Shen
xThooly
Erlang Shen
11
1 / 2 / 2
6,456
538
7,264
18,447
11,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
HachimanVamanaThanatosAo Kuang

VS

Bans
ThorSusanoNutAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
7,980
665
14,147
11,632
10,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
Derrelith
Chang'e
15
2 / 0 / 1
8,147
679
4,398
5,804
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 7
7,495
625
3,299
10,528
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 8
6,994
583
4,157
15,034
10,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 2 / 2
8,584
715
8,834
7,314
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
14
14
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Cupid
0
4
3
0.38
W
3
1
1
3.5
W
Chang'e
Derrelith
Chang'e
2
0
1
2.5
W
2
0
7
5.5
L
Nemesis
4
5
3
1.1
W
0
4
8
1
W
7
2
2
4
L
Cerberus
jhopp9
Cerberus
1
2
2
1
L
Erlang Shen
xThooly
Erlang Shen
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,913
Damage
34,835
51,179
Taken
50,312
25,931
Mitigated
29,304
17,527
Healing
22,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,421
660
0
452
4,376
1,460
0
2,198
2,178
53,657
821
L
Cupid
3,247
2,373
250
1,303
5,305
1,406
0
938
4,367
0
11,545
W
14,147
6,145
0
6,160
11,632
10,140
64
574
10,978
3,973
56,954
W
Chang'e
Derrelith
Chang'e
4,398
449
462
2,796
5,804
2,160
216
836
4,920
72,689
1,471
W
3,299
1,029
0
6,500
10,528
3,858
351
274
10,246
0
52,772
L
Nemesis
8,340
3,781
0
2,635
13,916
5,932
0
2,314
11,602
0
44,473
W
4,157
288
1,272
3,772
15,034
10,260
228
2,726
12,174
19,057
215
W
8,834
6,555
0
1,809
7,314
2,886
2,590
382
6,932
0
66,465
L
Cerberus
jhopp9
Cerberus
1,641
98
0
2,938
9,135
5,883
0
2,004
7,131
16,801
0
L
Erlang Shen
xThooly
Erlang Shen
7,264
4,059
0
9,949
18,447
11,250
0
2,713
15,734
0
49,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,750
Gold Earned
39,200
290
Minions Killed
450
0
Camps Cleared
0
1,146,466
Distance Traveled
1,252,205
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,636
553
105
9
0
277,848
1
L
Cupid
4,374
365
7
1
0
117,876
0
W
Surtr
7,980
665
91
8
0
237,857
4
W
Chang'e
8,147
679
128
11
0
278,046
2
W
Loki
7,495
625
98
8
0
277,926
0
L
Nemesis
6,771
564
69
6
0
251,241
0
W
Khepri
6,994
583
15
1
0
236,928
0
W
Rama
8,584
715
118
10
0
221,448
0
L
Cerberus
5,513
459
27
2
0
252,733
0
L
Erlang Shen
6,456
538
82
7
0
246,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role