Player Matchup

Janus
Janus
Die_PrinZzessin
Janus
Level 145
God Stats
0W - 3L
1,158 SR
Queue Stats
47W - 37L
1,504 Elo+
Party 1
Achilles
Achilles
InfernoReaper-X
Achilles
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
741W - 707L
1,498 Elo+
Solo
Serqet
Serqet
Zitronenecke
Serqet
Level 69
God Stats
25W - 22L
1,485 SR
Queue Stats
74W - 71L
1,480 Elo+
Party 1
Team Averages
Level 114
1,381 SR
1,494 Elo+

VS

Team Averages
Level 120
1,500 SR
1,487 Elo+
Thor
Thor
IchDrehAmRad
Thor
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,615 Elo+
Solo
Chang'e
Chang'e
OggdoDBogdo
Chang'e
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 53L
1,391 Elo+
Party 2
Hercules
Hercules
RookyRat
Hercules
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 51L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,518
752
9,009
5,959
2,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
12
2 / 2 / 3
7,071
707
8,623
14,974
13,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Serqet
11
0 / 3 / 3
6,586
659
3,368
7,708
3,671
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
8,282
828
5,790
8,117
4,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
OggdoDBogdo
Chang'e
13
3 / 1 / 4
7,452
745
7,512
6,764
2,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
RookyRat
Hercules
12
0 / 3 / 8
7,010
701
7,735
13,431
9,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
8
8
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
5
1
2
6
L
Achilles
2
2
3
1.75
W
Chang'e
OggdoDBogdo
Chang'e
3
1
4
5
W
Hercules
RookyRat
Hercules
0
3
8
1.33
L
Serqet
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,000
Damage
21,037
28,641
Taken
28,312
19,729
Mitigated
16,302
5,952
Healing
9,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,009
240
0
1,250
5,959
2,170
400
534
5,154
29,399
0
W
5,790
842
0
2,012
8,117
4,016
0
2,942
4,998
0
32,578
L
Achilles
8,623
3,398
0
3,742
14,974
13,888
66
5,213
9,292
0
15,265
W
Chang'e
OggdoDBogdo
Chang'e
7,512
448
1,692
2,625
6,764
2,590
342
2,435
3,886
24,780
0
W
Hercules
RookyRat
Hercules
7,735
2,202
0
2,706
13,431
9,696
0
3,731
8,955
124
12,821
L
Serqet
3,368
589
0
960
7,708
3,671
195
1,928
5,647
0
18,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,175
Gold Earned
22,744
90
Minions Killed
101
0
Camps Cleared
0
573,932
Distance Traveled
572,841
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,518
752
38
4
0
181,173
2
W
Thor
8,282
828
46
5
0
191,470
0
L
Achilles
7,071
707
15
2
0
187,124
0
W
Chang'e
7,452
745
43
4
0
182,308
0
W
Hercules
7,010
701
12
1
0
199,063
2
L
Serqet
6,586
659
37
4
0
205,635
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role