Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold II
Alcatras667
Ah Muzen Cab
Gold II
Level 148
God Stats
2W - 2L
1,555 SR
Queue Stats
75W - 86L
1,538 MMR
Solo
Agni
Agni
Platinum V
Julian22399
Agni
Platinum V
Level 126
God Stats
16W - 11L
1,613 SR
Queue Stats
122W - 108L
1,563 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
JuliusCeaseHer
Cu Chulainn
Gold I
Level 183
God Stats
18W - 15L
1,616 SR
Queue Stats
93W - 103L
1,541 MMR
Solo
Ix Chel
Ix Chel
Gold III
SkyeArtio
Ix Chel
Gold III
Level 67
God Stats
10W - 9L
1,481 SR
Queue Stats
72W - 63L
1,522 MMR
Solo
Nemesis
Nemesis
Gold II
YungXNeph
Nemesis
Gold II
Level 138
God Stats
40W - 25L
1,697 SR
Queue Stats
81W - 76L
1,541 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,592 SR
1,541 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,611 SR
1,541 MMR
Bacchus
Bacchus
Gold III
BillyRoyaltn
Bacchus
Gold III
Level 254
God Stats
3W - 4L
1,582 SR
Queue Stats
590W - 601L
1,514 MMR
Solo
Osiris
Osiris
Gold IV
Cask3tss
Osiris
Gold IV
Level 113
God Stats
1W - 3L
1,509 SR
Queue Stats
101W - 103L
1,538 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
MIX3R
Erlang Shen
Gold IV
Level 154
God Stats
1W - 3L
1,446 SR
Queue Stats
373W - 378L
1,515 MMR
Solo
Hou Yi
Hou Yi
Gold III
Mordred-Mors
Hou Yi
Gold III
Level 145
God Stats
2W - 2L
1,691 SR
Queue Stats
47W - 42L
1,558 MMR
Solo
Thoth
Thoth
Gold V
ii JAIVIeS
Thoth
Gold V
Level 155
God Stats
1W - 2L
1,829 SR
Queue Stats
51W - 41L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Alcatras667
Ah Muzen Cab
18
5 / 2 / 9
12,240
583
20,894
17,108
8,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 1 / 7
11,194
533
11,338
10,171
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
JuliusCeaseHer
Cu Chulainn
18
4 / 1 / 8
12,591
600
18,255
22,081
25,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ix Chel
SkyeArtio
Ix Chel
17
4 / 3 / 8
11,390
542
11,305
15,017
9,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
YungXNeph
Nemesis
17
3 / 3 / 12
10,914
520
11,953
22,458
10,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SusanoAthenaThanatosBellona

VS

Bans
CthulhuAwilixOdinBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BillyRoyaltn
Bacchus
12
1 / 5 / 3
8,637
411
7,617
19,565
21,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Cask3tss
Osiris
18
5 / 2 / 0
10,583
504
10,412
21,571
15,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
MIX3R
Erlang Shen
16
0 / 7 / 1
9,458
450
5,904
22,496
25,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
18
1 / 4 / 5
10,743
512
9,580
20,874
9,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
17
3 / 3 / 2
10,774
513
17,646
12,369
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
20
Kills
10
10
Deaths
21
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Alcatras667
Ah Muzen Cab
5
2
9
4.75
L
Bacchus
BillyRoyaltn
Bacchus
1
5
3
0.5
L
Osiris
Cask3tss
Osiris
5
2
0
2.5
W
4
1
7
7.5
W
Cu Chulainn
JuliusCeaseHer
Cu Chulainn
4
1
8
8
L
Erlang Shen
MIX3R
Erlang Shen
0
7
1
0.07
L
Hou Yi
1
4
5
0.88
W
Ix Chel
SkyeArtio
Ix Chel
4
3
8
2.67
W
Nemesis
YungXNeph
Nemesis
3
3
12
3
L
Thoth
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,745
Damage
51,159
86,835
Taken
96,875
57,637
Mitigated
77,210
26,603
Healing
25,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Alcatras667
Ah Muzen Cab
20,894
7,784
0
1,604
17,108
8,406
2,396
3,057
13,993
0
119,547
L
Bacchus
BillyRoyaltn
Bacchus
7,617
450
0
2,840
19,565
21,347
0
6,020
13,545
20,007
987
L
Osiris
Cask3tss
Osiris
10,412
3,280
0
9,787
21,571
15,613
0
4,319
17,252
0
96,897
W
11,338
1,027
0
500
10,171
3,479
1,543
4,961
4,861
90,289
0
W
Cu Chulainn
JuliusCeaseHer
Cu Chulainn
18,255
2,345
0
3,105
22,081
25,006
830
4,018
17,890
1,392
103,950
L
Erlang Shen
MIX3R
Erlang Shen
5,904
2,888
0
4,900
22,496
25,259
0
4,258
18,238
0
64,452
L
Hou Yi
9,580
4,980
0
7,051
20,874
9,828
9
4,361
16,513
0
96,570
W
Ix Chel
SkyeArtio
Ix Chel
11,305
1,560
6,214
5,687
15,017
9,846
284
6,559
8,016
45,862
0
W
Nemesis
YungXNeph
Nemesis
11,953
5,092
0
9,493
22,458
10,900
548
6,003
16,059
0
86,281
L
Thoth
17,646
294
0
465
12,369
5,163
0
4,563
7,806
89,619
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,329
Gold Earned
50,195
620
Minions Killed
614
0
Camps Cleared
0
2,109,957
Distance Traveled
1,954,839
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,240
583
150
7
0
381,061
0
L
Bacchus
8,637
411
22
1
0
348,035
3
L
Osiris
10,583
504
142
7
0
488,194
5
W
Agni
11,194
533
138
7
0
434,916
6
W
Cu Chulainn
12,591
600
153
7
0
396,692
4
L
Erlang Shen
9,458
450
113
5
0
330,940
1
L
Hou Yi
10,743
512
180
9
0
378,276
2
W
Ix Chel
11,390
542
68
3
0
410,010
4
W
Nemesis
10,914
520
111
5
0
487,278
5
L
Thoth
10,774
513
157
7
0
409,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role