Player Matchup

Jormungandr
Jormungandr
Flexbulla
Jormungandr
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 72L
1,522 Elo+
Party 1
Amaterasu
Amaterasu
FlowMarok1ry
Amaterasu
Level 122
God Stats
7W - 5L
1,711 SR
Queue Stats
349W - 352L
1,419 Elo+
Solo
Izanami
Izanami
Samul_17_
Izanami
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
164W - 155L
1,535 Elo+
Solo
Vulcan
Vulcan
aslakfalck
Vulcan
Level 87
God Stats
32W - 19L
1,578 SR
Queue Stats
78W - 80L
1,506 Elo+
Party 1
Arachne
Arachne
habulla
Arachne
Level 87
God Stats
7W - 2L
1,852 SR
Queue Stats
10W - 12L
1,388 Elo+
Party 1
Team Averages
Level 100
1,628 SR
1,474 Elo+

VS

Team Averages
Level 80
1,435 SR
1,448 Elo+
Thanatos
Thanatos
AronJ1
Thanatos
Level 68
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
Tiamat
Tiamat
Julio7Gil
Tiamat
Level 123
God Stats
2W - 4L
1,274 SR
Queue Stats
175W - 158L
1,452 Elo+
Solo
Cthulhu
Cthulhu
LJAx2
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Martichoras
Martichoras
dejef2
Martichoras
Level 117
God Stats
0W - 4L
1,169 SR
Queue Stats
50W - 42L
1,506 Elo+
Solo
Tyr
Tyr
ewdog69
Tyr
Level 74
God Stats
0W - 1L
1,529 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Flexbulla
Jormungandr
11
1 / 2 / 4
6,941
463
6,832
12,947
13,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
FlowMarok1ry
Amaterasu
14
1 / 0 / 1
8,652
577
8,203
15,546
16,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Samul_17_
Izanami
14
4 / 1 / 3
8,733
582
6,134
9,190
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
aslakfalck
Vulcan
13
2 / 2 / 0
8,172
545
9,622
6,751
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
habulla
Arachne
14
8 / 2 / 2
8,138
543
10,091
12,848
5,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AronJ1
Thanatos
12
1 / 6 / 4
6,807
454
8,347
17,525
7,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tiamat
Julio7Gil
Tiamat
13
3 / 3 / 1
7,635
509
5,185
9,489
5,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
LJAx2
Cthulhu
12
1 / 3 / 3
7,400
493
4,896
13,078
8,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Martichoras
dejef2
Martichoras
15
1 / 2 / 1
8,250
550
6,224
8,362
3,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tyr
13
0 / 2 / 1
7,520
501
7,354
14,139
12,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
16
Kills
6
7
Deaths
16
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AronJ1
Thanatos
1
6
4
0.5
W
Jormungandr
Flexbulla
Jormungandr
1
2
4
1.5
W
Amaterasu
FlowMarok1ry
Amaterasu
1
0
1
1.5
L
Tiamat
Julio7Gil
Tiamat
3
3
1
1.17
L
Cthulhu
LJAx2
Cthulhu
1
3
3
0.83
W
Izanami
Samul_17_
Izanami
4
1
3
5.5
W
Vulcan
aslakfalck
Vulcan
2
2
0
1
L
Martichoras
dejef2
Martichoras
1
2
1
0.75
L
Tyr
0
2
1
0.25
W
Arachne
habulla
Arachne
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,882
Damage
32,006
57,282
Taken
62,593
41,996
Mitigated
37,156
15,389
Healing
20,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AronJ1
Thanatos
8,347
2,632
0
7,974
17,525
7,847
0
4,694
12,723
0
54,056
W
Jormungandr
Flexbulla
Jormungandr
6,832
2,294
0
1,668
12,947
13,117
237
2,334
10,613
42,003
0
W
Amaterasu
FlowMarok1ry
Amaterasu
8,203
2,820
0
7,908
15,546
16,812
100
0
15,546
0
67,174
L
Tiamat
Julio7Gil
Tiamat
5,185
523
0
1,998
9,489
5,090
0
3,795
5,694
48,800
0
L
Cthulhu
LJAx2
Cthulhu
4,896
688
1,524
1,305
13,078
8,247
0
6,963
6,115
30,233
0
W
Izanami
Samul_17_
Izanami
6,134
4,149
0
2,719
9,190
3,665
493
1,481
7,709
0
65,625
W
Vulcan
aslakfalck
Vulcan
9,622
4,622
0
490
6,751
2,773
0
3,371
3,380
60,100
1,535
L
Martichoras
dejef2
Martichoras
6,224
1,454
0
1,979
8,362
3,680
401
849
7,513
0
82,878
L
Tyr
7,354
1,131
0
5,678
14,139
12,292
0
0
12,772
0
58,022
W
Arachne
habulla
Arachne
10,091
7,480
0
2,604
12,848
5,629
94
2,895
9,953
0
40,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,636
Gold Earned
37,612
411
Minions Killed
407
0
Camps Cleared
0
1,429,087
Distance Traveled
1,448,940
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,807
454
66
4
0
296,539
0
W
Jormungandr
6,941
463
50
3
0
262,574
0
W
Amaterasu
8,652
577
103
7
0
251,805
0
L
Tiamat
7,635
509
80
5
0
277,891
1
L
Cthulhu
7,400
493
40
3
0
270,304
0
W
Izanami
8,733
582
106
7
0
259,360
2
W
Vulcan
8,172
545
102
7
0
299,200
0
L
Martichoras
8,250
550
128
9
0
279,461
1
L
Tyr
7,520
501
93
6
0
324,745
2
W
Arachne
8,138
543
50
3
0
356,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role