Player Matchup

Baron Samedi
Baron Samedi
LeadingYourFetus
Baron Samedi
Level 122
God Stats
3W - 2L
1,348 SR
Queue Stats
171W - 163L
1,518 Elo+
Solo
Izanami
Izanami
LostMyOldOne
Izanami
Level 149
God Stats
4W - 3L
1,396 SR
Queue Stats
178W - 164L
1,526 Elo+
Party 2
Geb
Geb
NokAstrapi
Geb
Level 41
God Stats
11W - 5L
1,719 SR
Queue Stats
103W - 84L
1,542 Elo+
Party 2
Team Averages
Level 104
1,488 SR
1,529 Elo+

VS

Team Averages
Level 91
1,374 SR
1,504 Elo+
Zhong Kui
Zhong Kui
Kaléns
Zhong Kui
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,479 Elo+
Party 1
Amaterasu
Amaterasu
RichardDuglez53
Amaterasu
Level 65
God Stats
3W - 4L
1,364 SR
Queue Stats
251W - 215L
1,518 Elo+
Solo
Thor
Thor
Zauron6
Thor
Level 64
God Stats
2W - 3L
1,258 SR
Queue Stats
29W - 27L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LeadingYourFetus
Baron Samedi
16
2 / 7 / 7
10,606
758
10,300
13,783
7,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LostMyOldOne
Izanami
17
4 / 2 / 6
11,411
815
12,660
12,397
4,818
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 7
10,668
762
11,833
15,572
15,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kaléns
Zhong Kui
15
1 / 5 / 9
10,178
727
10,904
17,535
14,000
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
RichardDuglez53
Amaterasu
15
2 / 2 / 6
9,906
708
10,994
16,050
13,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
Zauron6
Thor
16
7 / 3 / 3
11,063
790
14,834
11,888
5,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
9
Kills
10
10
Deaths
10
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Kaléns
Zhong Kui
1
5
9
1.1
W
Baron Samedi
LeadingYourFetus
Baron Samedi
2
7
7
0.79
W
Izanami
LostMyOldOne
Izanami
4
2
6
3.5
W
3
1
7
6.5
L
Amaterasu
RichardDuglez53
Amaterasu
2
2
6
2.5
L
Thor
Zauron6
Thor
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,793
Damage
36,732
41,752
Taken
45,473
27,845
Mitigated
33,145
13,360
Healing
12,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Kaléns
Zhong Kui
10,904
1,479
0
7,207
17,535
14,000
225
7,843
9,305
50,636
955
W
Baron Samedi
LeadingYourFetus
Baron Samedi
10,300
344
1,563
3,370
13,783
7,575
472
3,396
10,310
34,231
0
W
Izanami
LostMyOldOne
Izanami
12,660
9,780
0
4,831
12,397
4,818
2,516
2,519
9,844
0
61,899
W
11,833
1,401
0
3,596
15,572
15,452
186
5,610
9,908
28,805
1,510
L
Amaterasu
RichardDuglez53
Amaterasu
10,994
5,426
0
4,894
16,050
13,988
1,085
7,392
7,995
0
42,161
L
Thor
Zauron6
Thor
14,834
2,705
0
440
11,888
5,157
1,020
4,888
6,721
252
41,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,685
Gold Earned
31,147
181
Minions Killed
199
0
Camps Cleared
0
796,579
Distance Traveled
792,781
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,178
727
92
7
0
226,865
0
W
Baron Samedi
10,606
758
42
3
0
227,578
2
W
Izanami
11,411
815
119
9
0
262,261
2
W
Geb
10,668
762
20
1
0
306,740
3
L
Amaterasu
9,906
708
50
4
0
288,883
4
L
Thor
11,063
790
57
4
0
277,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role