Player Matchup

Hercules
Hercules
 
Hercules
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Karrying
Danzaburou
Level 29
God Stats
7W - 9L
1,663 SR
Queue Stats
66W - 61L
1,574 Elo+
Party 1
Cerberus
Cerberus
Niftyyy
Cerberus
Level 128
God Stats
0W - 1L
1,808 SR
Queue Stats
62W - 54L
1,567 Elo+
Party 1
Vulcan
Vulcan
Tortugle
Vulcan
Level 159
God Stats
1W - 4L
1,483 SR
Queue Stats
68W - 58L
1,612 Elo+
Party 1
Olorun
Olorun
xxThePersonxx
Olorun
Level 18
God Stats
3W - 5L
1,621 SR
Queue Stats
13W - 18L
1,421 Elo+
Solo
Team Averages
Level 72
1,615 SR
1,535 Elo+

VS

Team Averages
Level 33
1,624 SR
1,639 Elo+
Rama
Rama
GrimShibu
Rama
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,837 Elo+
Party 2
Achilles
Achilles
Iyejah
Achilles
Level 12
God Stats
27W - 13L
1,705 SR
Queue Stats
30W - 19L
1,610 Elo+
Solo
Mulan
Mulan
Jaysta65
Mulan
Level 25
God Stats
7W - 7L
1,695 SR
Queue Stats
9W - 7L
1,673 Elo+
Party 2
Ra
Ra
namechanged8931
Ra
Level 58
God Stats
2W - 0L
1,722 SR
Queue Stats
9W - 6L
1,668 Elo+
Party 3
Agni
Agni
testicleeze97
Agni
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 1 / 0
3,908
782
284
1,108
505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Karrying
Danzaburou
10
1 / 2 / 0
4,573
915
2,698
4,615
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Niftyyy
Cerberus
7
0 / 3 / 0
4,046
809
1,406
6,450
2,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Tortugle
Vulcan
11
1 / 0 / 0
5,034
1,007
4,558
3,219
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 0
4,226
845
2,796
4,257
1,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
2 / 1 / 1
4,899
980
3,772
4,742
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Iyejah
Achilles
10
1 / 0 / 1
4,874
975
2,538
2,241
1,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
Jaysta65
Mulan
9
0 / 0 / 2
4,338
868
1,712
3,139
1,817
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 0 / 2
5,146
1,029
2,901
3,131
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 4
4,624
925
3,086
4,056
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
6
7
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Rama
2
1
1
2.5
W
Achilles
Iyejah
Achilles
1
0
1
1.5
W
Mulan
Jaysta65
Mulan
0
0
2
1
L
Danzaburou
Karrying
Danzaburou
1
2
0
0.5
L
Cerberus
Niftyyy
Cerberus
0
3
0
0
L
Vulcan
Tortugle
Vulcan
1
0
0
1
W
3
0
2
4
W
0
1
4
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,742
Damage
14,009
19,649
Taken
17,309
7,451
Mitigated
7,594
3,874
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
284
64
0
80
1,108
505
0
155
843
0
249
W
Rama
3,772
2,910
0
1,374
4,742
1,794
130
2,332
2,375
0
7,494
W
Achilles
Iyejah
Achilles
2,538
349
0
834
2,241
1,548
0
1,351
890
0
16,587
W
Mulan
Jaysta65
Mulan
1,712
240
0
586
3,139
1,817
0
1,529
1,610
0
5,736
L
Danzaburou
Karrying
Danzaburou
2,698
874
0
602
4,615
1,719
30
1,163
3,280
0
11,404
L
Cerberus
Niftyyy
Cerberus
1,406
222
125
1,052
6,450
2,616
0
2,399
3,859
3,736
0
L
Vulcan
Tortugle
Vulcan
4,558
2,491
0
750
3,219
1,171
0
1,291
1,682
18,197
321
W
2,901
301
1,127
1,130
3,131
1,139
40
1,137
1,994
16,102
231
W
3,086
423
0
743
4,056
1,296
0
2,282
1,774
11,010
0
L
2,796
1,193
300
965
4,257
1,440
0
579
3,491
8,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,787
Gold Earned
23,881
84
Minions Killed
131
0
Camps Cleared
0
417,863
Distance Traveled
555,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,908
782
0
0
0
14,395
0
W
Rama
4,899
980
16
3
0
91,175
0
W
Achilles
4,874
975
37
7
0
120,344
0
W
Mulan
4,338
868
19
4
0
117,599
0
L
Danzaburou
4,573
915
23
5
0
106,730
0
L
Cerberus
4,046
809
10
2
0
82,705
0
L
Vulcan
5,034
1,007
39
8
0
111,909
0
W
Ra
5,146
1,029
39
8
0
123,204
0
W
Agni
4,624
925
20
4
0
103,450
0
L
Olorun
4,226
845
12
2
0
102,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role