Player Matchup

Gilgamesh
Gilgamesh
s1mpleHook
Gilgamesh
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,274 Elo+
Party 3
Da Ji
Da Ji
ySkiieZ
Da Ji
Level 48
God Stats
7W - 8L
1,719 SR
Queue Stats
7W - 14L
1,373 Elo+
Party 3
Izanami
Izanami
ySoxkZz
Izanami
Level 69
God Stats
3W - 6L
1,626 SR
Queue Stats
21W - 29L
1,491 Elo+
Party 3
Atlas
Atlas
zBonez_MC
Atlas
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 17L
1,228 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
zGx-l-e
Morgan Le Fay
Level 76
God Stats
0W - 4L
1,216 SR
Queue Stats
7W - 15L
1,303 Elo+
Party 3
Team Averages
Level 65
1,512 SR
1,334 Elo+

VS

Team Averages
Level 77
1,637 SR
1,491 Elo+
Surtr
Surtr
Don-VincenZo7
Surtr
Level 55
God Stats
45W - 32L
1,699 SR
Queue Stats
165W - 143L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Freshavacado136
Sylvanus
Level 66
God Stats
7W - 6L
1,609 SR
Queue Stats
255W - 250L
1,521 Elo+
Party 2
Janus
Janus
LeftClickEnjoyer
Janus
Level 147
God Stats
17W - 22L
1,445 SR
Queue Stats
193W - 195L
1,486 Elo+
Solo
Fenrir
Fenrir
Skazis_Welt
Fenrir
Level 68
God Stats
29W - 14L
1,690 SR
Queue Stats
166W - 140L
1,506 Elo+
Party 1
Serqet
Serqet
sudzybeast167-_-
Serqet
Level 50
God Stats
1W - 0L
1,742 SR
Queue Stats
284W - 271L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
s1mpleHook
Gilgamesh
10
0 / 1 / 0
5,567
557
3,085
9,524
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
ySkiieZ
Da Ji
9
2 / 2 / 0
5,182
518
3,617
8,067
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
ySoxkZz
Izanami
8
0 / 3 / 1
4,318
432
3,228
6,386
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
zBonez_MC
Atlas
8
0 / 1 / 2
5,197
520
2,898
7,334
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
zGx-l-e
Morgan Le Fay
10
0 / 3 / 0
5,404
540
1,260
4,134
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
5,780
578
5,584
6,153
5,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
9
3 / 1 / 1
5,495
550
7,936
5,573
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 2
6,385
639
2,092
3,220
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
2 / 0 / 0
5,769
577
2,973
7,221
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 1 / 2
5,675
568
2,654
6,953
4,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
10
10
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Sylvanus
3
1
1
3.5
W
2
0
2
3
W
Fenrir
2
0
0
2
L
Gilgamesh
s1mpleHook
Gilgamesh
0
1
0
0
W
2
1
2
3
L
Da Ji
ySkiieZ
Da Ji
2
2
0
1
L
Izanami
ySoxkZz
Izanami
0
3
1
0.17
L
Atlas
zBonez_MC
Atlas
0
1
2
1
L
Morgan Le Fay
zGx-l-e
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,088
Damage
21,239
35,445
Taken
29,120
14,901
Mitigated
17,150
7,491
Healing
8,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,584
1,995
0
1,747
6,153
5,683
0
183
5,918
1,111
34,037
W
Sylvanus
7,936
3,110
406
1,624
5,573
2,713
312
1,203
4,370
34,491
9,553
W
2,092
98
0
875
3,220
1,025
0
635
2,463
51,325
736
W
Fenrir
2,973
802
0
1,335
7,221
3,418
0
374
6,799
0
47,283
L
Gilgamesh
s1mpleHook
Gilgamesh
3,085
677
0
3,081
9,524
4,783
0
666
8,858
0
37,820
W
2,654
615
0
2,098
6,953
4,311
0
1,533
5,420
0
10,458
L
Da Ji
ySkiieZ
Da Ji
3,617
908
0
307
8,067
3,048
0
2,063
5,902
0
26,400
L
Izanami
ySoxkZz
Izanami
3,228
2,308
0
1,703
6,386
1,627
208
2,844
3,542
0
31,733
L
Atlas
zBonez_MC
Atlas
2,898
1,038
333
1,987
7,334
4,033
66
2,858
4,374
17,087
0
L
Morgan Le Fay
zGx-l-e
Morgan Le Fay
1,260
157
0
80
4,134
1,410
100
1,023
3,111
32,791
2,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
29,104
257
Minions Killed
312
0
Camps Cleared
0
978,344
Distance Traveled
1,041,360
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,780
578
60
6
0
201,068
0
W
Sylvanus
5,495
550
60
6
0
162,695
0
W
Janus
6,385
639
98
10
0
233,631
1
W
Fenrir
5,769
577
83
8
0
231,706
1
L
Gilgamesh
5,567
557
72
7
0
196,046
0
W
Serqet
5,675
568
11
1
0
212,260
2
L
Da Ji
5,182
518
44
4
0
227,628
0
L
Izanami
4,318
432
54
5
0
179,685
4
L
Atlas
5,197
520
20
2
0
195,507
1
L
Morgan Le Fay
5,404
540
67
7
0
179,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role