Player Matchup

Ix Chel
Ix Chel
NotDrims4
Ix Chel
Level 5
God Stats
9W - 1L
1,872 SR
Queue Stats
30W - 19L
1,547 Elo+
Party 2
Thor
Thor
SinRH
Thor
Level 135
God Stats
33W - 23L
1,681 SR
Queue Stats
291W - 231L
1,585 Elo+
Party 2
Bake Kujira
Bake Kujira
djflath
Bake Kujira
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 34L
1,453 Elo+
Solo
Osiris
Osiris
ºRifle
Osiris
Level 44
God Stats
5W - 2L
1,664 SR
Queue Stats
40W - 30L
1,560 Elo+
Party 1
Izanami
Izanami
Ðagger
Izanami
Level 63
God Stats
1W - 0L
1,850 SR
Queue Stats
48W - 47L
1,497 Elo+
Party 1
Team Averages
Level 58
1,713 SR
1,528 Elo+

VS

Team Averages
Level 80
1,413 SR
1,524 Elo+
Erlang Shen
Erlang Shen
Impulsive2126
Erlang Shen
Level 27
God Stats
5W - 5L
1,695 SR
Queue Stats
18W - 12L
1,690 Elo+
Party 3
Chang'e
Chang'e
Joverhaul
Chang'e
Level 149
God Stats
21W - 27L
1,439 SR
Queue Stats
342W - 361L
1,556 Elo+
Party 3
Maui
Maui
Nixon231
Maui
Level 146
God Stats
22W - 27L
1,234 SR
Queue Stats
419W - 425L
1,436 Elo+
Party 3
Neith
Neith
yianaki
Neith
Level 42
God Stats
3W - 9L
1,197 SR
Queue Stats
45W - 87L
1,340 Elo+
Solo
Nemesis
Nemesis
zntk
Nemesis
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
NotDrims4
Ix Chel
16
4 / 2 / 5
9,808
577
13,900
8,604
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thor
SinRH
Thor
17
6 / 2 / 6
9,764
574
10,305
14,875
6,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bake Kujira
djflath
Bake Kujira
13
0 / 2 / 6
8,390
494
7,202
15,242
14,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
ºRifle
Osiris
15
1 / 2 / 3
9,100
535
17,642
19,900
20,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Izanami
Ðagger
Izanami
16
7 / 0 / 1
10,356
609
12,527
10,729
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Impulsive2126
Erlang Shen
15
1 / 4 / 1
9,031
531
12,401
22,916
22,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chang'e
Joverhaul
Chang'e
15
3 / 5 / 1
8,864
521
11,533
15,572
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Maui
13
1 / 1 / 1
7,138
420
3,967
13,673
11,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
yianaki
Neith
14
2 / 5 / 0
7,973
469
8,484
11,836
4,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
zntk
Nemesis
15
1 / 3 / 5
8,125
478
8,790
19,493
8,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
8
8
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Impulsive2126
Erlang Shen
1
4
1
0.38
L
Chang'e
Joverhaul
Chang'e
3
5
1
0.7
L
Maui
1
1
1
1.5
W
Ix Chel
NotDrims4
Ix Chel
4
2
5
3.25
W
Thor
SinRH
Thor
6
2
6
4.5
W
Bake Kujira
djflath
Bake Kujira
0
2
6
1.5
L
Neith
yianaki
Neith
2
5
0
0.4
L
Nemesis
zntk
Nemesis
1
3
5
1.17
W
Osiris
ºRifle
Osiris
1
2
3
1.25
W
Izanami
Ðagger
Izanami
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,576
Damage
45,175
69,350
Taken
83,490
49,084
Mitigated
52,792
25,256
Healing
21,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Impulsive2126
Erlang Shen
12,401
6,822
0
9,409
22,916
22,549
0
747
20,548
647
75,378
L
Chang'e
Joverhaul
Chang'e
11,533
550
1,562
4,261
15,572
5,450
0
7,285
7,821
66,562
0
L
Maui
3,967
878
0
1,804
13,673
11,701
0
4,636
8,930
39,312
9,515
W
Ix Chel
NotDrims4
Ix Chel
13,900
2,284
1,955
2,225
8,604
3,351
0
3,498
5,106
83,962
1,220
W
Thor
SinRH
Thor
10,305
2,589
0
5,349
14,875
6,471
0
3,764
11,111
0
74,640
W
Bake Kujira
djflath
Bake Kujira
7,202
3,561
0
1,677
15,242
14,721
116
4,898
10,344
37,155
0
L
Neith
yianaki
Neith
8,484
2,947
0
2,088
11,836
4,367
0
2,371
9,427
0
57,303
L
Nemesis
zntk
Nemesis
8,790
2,081
0
2,162
19,493
8,725
0
4,726
14,311
0
75,210
W
Osiris
ºRifle
Osiris
17,642
7,555
0
10,323
19,900
20,052
85
1,244
18,656
0
77,275
W
Izanami
Ðagger
Izanami
12,527
8,152
0
3,727
10,729
4,489
1,183
2,603
8,126
0
89,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,418
Gold Earned
41,131
553
Minions Killed
534
0
Camps Cleared
0
1,683,872
Distance Traveled
1,670,003
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,031
531
123
7
0
312,654
0
L
Chang'e
8,864
521
123
7
0
347,783
7
L
Maui
7,138
420
71
4
0
324,428
0
W
Ix Chel
9,808
577
122
7
0
360,555
0
W
Thor
9,764
574
128
8
0
348,319
0
W
Bake Kujira
8,390
494
53
3
0
339,704
3
L
Neith
7,973
469
107
6
0
299,301
0
L
Nemesis
8,125
478
110
6
0
385,837
0
W
Osiris
9,100
535
112
7
0
314,309
0
W
Izanami
10,356
609
138
8
0
320,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role