Player Matchup

Zeus
Zeus
Platinum II
 
Zeus
Platinum II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Platinum IV
 
Bastet
Platinum IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
LordofTheCheeks
Mulan
Gold III
Level 69
God Stats
17W - 14L
1,670 SR
Queue Stats
28W - 23L
1,638 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Regnierzz
Ah Muzen Cab
Platinum I
Level 210
God Stats
49W - 36L
1,636 SR
Queue Stats
245W - 234L
1,780 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Shiranuiiii
Kuzenbo
Platinum V
Level 185
God Stats
19W - 12L
1,644 SR
Queue Stats
257W - 261L
1,756 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,590 SR
1,635 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,543 SR
1,710 MMR
King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum IV
Briman3
Hachiman
Platinum IV
Level 101
God Stats
24W - 22L
1,582 SR
Queue Stats
74W - 68L
1,804 MMR
Party 2
Geb
Geb
Gold I
ConfusedM3RC
Geb
Gold I
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 68L
1,700 MMR
Party 2
Arachne
Arachne
Platinum V
IAzurl
Arachne
Platinum V
Level 159
God Stats
15W - 7L
2,000 SR
Queue Stats
156W - 141L
1,772 MMR
Solo
Merlin
Merlin
Platinum V
WhyAreWeHere777
Merlin
Platinum V
Level 127
God Stats
0W - 1L
1,131 SR
Queue Stats
33W - 32L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 0 / 0
8,212
632
4,566
3,688
1,138
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
 
Bastet
13
1 / 1 / 1
6,828
525
3,093
10,005
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 1 / 3
8,121
625
10,022
14,142
10,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
Regnierzz
Ah Muzen Cab
15
1 / 0 / 0
8,253
635
5,632
8,024
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Shiranuiiii
Kuzenbo
12
1 / 0 / 0
7,079
545
4,912
8,960
9,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ThanatosAo KuangThothOdin

VS

Bans
LokiAthenaAresThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 2 / 1
7,306
562
8,771
13,520
11,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Briman3
Hachiman
12
0 / 2 / 0
6,498
500
4,665
9,618
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 0
5,752
442
3,639
10,232
7,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
IAzurl
Arachne
13
2 / 1 / 0
6,861
528
3,710
11,677
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 0
7,376
567
3,974
5,318
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
0
0
2
W
Bastet
 
Bastet
1
1
1
1.5
L
King Arthur
 
King Arthur
0
2
1
0.25
L
Hachiman
Briman3
Hachiman
0
2
0
0
L
0
0
0
0
L
Arachne
IAzurl
Arachne
2
1
0
2
W
0
1
3
1.5
W
Ah Muzen Cab
Regnierzz
Ah Muzen Cab
1
0
0
1
W
Kuzenbo
Shiranuiiii
Kuzenbo
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,225
Damage
24,759
44,819
Taken
50,365
27,942
Mitigated
29,122
19,645
Healing
16,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,566
225
150
2,492
3,688
1,138
0
1,485
2,021
73,936
470
W
Bastet
 
Bastet
3,093
691
0
6,436
10,005
3,571
0
873
9,060
0
59,640
L
King Arthur
 
King Arthur
8,771
1,083
0
2,481
13,520
11,005
0
422
13,098
0
64,671
L
Hachiman
Briman3
Hachiman
4,665
2,672
0
4,499
9,618
3,351
0
1,243
8,375
0
58,150
L
3,639
289
0
2,830
10,232
7,249
0
3,864
6,368
20,936
0
L
Arachne
IAzurl
Arachne
3,710
2,488
0
6,213
11,677
5,470
0
1,193
10,484
0
64,181
W
10,022
1,326
0
7,123
14,142
10,252
0
913
13,229
0
72,436
W
Ah Muzen Cab
Regnierzz
Ah Muzen Cab
5,632
1,176
0
1,370
8,024
3,369
0
231
7,793
0
92,102
W
Kuzenbo
Shiranuiiii
Kuzenbo
4,912
2,198
0
2,074
8,960
9,612
39
3,571
5,103
25,141
3,546
L
3,974
78
0
500
5,318
2,047
0
2,489
2,829
65,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,493
Gold Earned
33,793
568
Minions Killed
475
0
Camps Cleared
0
1,415,610
Distance Traveled
1,368,858
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,212
632
156
12
0
274,183
3
W
Bastet
6,828
525
93
7
0
331,727
8
L
King Arthur
7,306
562
86
7
0
271,040
0
L
Hachiman
6,498
500
124
10
0
223,386
1
L
Geb
5,752
442
19
1
0
294,716
4
L
Arachne
6,861
528
102
8
0
296,290
0
W
Mulan
8,121
625
133
10
0
250,954
4
W
Ah Muzen Cab
8,253
635
152
12
0
276,362
3
W
Kuzenbo
7,079
545
34
3
0
282,384
0
L
Merlin
7,376
567
144
11
0
283,426
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role